
Navigate an open-world island in an old train, upgrade it over time, and use it to fight an evil spider train named Charles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #58, worst CN #95 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 2 → 35.29/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 17.9Kreviews | 91% | — | $7.6M |
| $19.99 | 2.9Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1330 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
в игре можно сделать шашлык из людей с помощью огнемётом топ
IT IS GOOD
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 21 → 4.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Czech +12 more
| $19.99 |
| 1.9Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Now I'm not the greatest gamer, I'm probably not even in the top three, I do not have the Nightmare Hunter Achievement, I am currently grinding it out, but this game is really good, now just to be clear, this game does a good job at being dramatic, and spooky, but it also has it's goofy moments, I like this because as a horror fan, it gives me that sweet horror game catharsis, while also being goofy and dumb at times. The main complaint I've heard about this game is that it's entirely fetch quests, which may be true, but the game is still fun, and I enjoyed it. If you hate fetch quests, well don't buy the game. But this game is made so well, and the best part is, is that it's a solo project. Now granted a lot of the assets are not made by Gavin, but who gives a sh**? The game is fun, and the new-ish Nightmare Mode is actually hard, which is something games don't get right with perma-death modes. The only issue I had with it, is that, nothing had animations, which is okay though. Every game has it's flaws, *Looks at FNaF: Security Breach intensively.* But this game was fun to play through, and the design of Charles is so good. I hope the sequel comes soon, and low-key a Choo Choo Charles movie might go hard. 9/10 Instant Classic.
Peak
ye that game is really nice, had much fun while playing it and props to my bruderherz for buyin the game and my other bruderherz for rage baitin and goonin while i was playing.
symulator PKP INTERCITY polecam
Игра конечно да чисто рофельная и не серьезная чисто шутка высмеивающая подобные жанры игр и старую крипипасту про паровозика томаса а хорором тут так чутка попахивает издалека и не скажу что это прям плохо для этой игры. При всём этом на удивление в неё приятно играть - оптимизация очень хорошая учитывая довольно большую карту и постоянные передвижения быстро по ней а её небольшая продолжительность (если не париться за зачистку карты и достяги часа 2 гдето от силы) наоборот даёт ей только плюс и идёт на пользу ведь она не успевает надоесть а отзывчивое управление и плавный геймплей не знаю как сказать более правильно позволяет с комфортом побегать и повыполнять быстрые легкие заданица без запар с кучей углубленных механик. Итог: небольшой забег приятного и плавного геймплея с небольшими отрезками экшена который не успевает приесться и надоесть за время игры и приятные конечные эмоции после финального босса. Советую к покупке если хотите чтото не сильно напрягающее но интересное - цена конечно 710 многовато но думаю учитывая плавный геймплей и оптимизацию с отсутвием багов работа над игрой была проделала достойная даже если со стороны так не кажется вот и цена за усилия создателей)
👍
honestly just a mid game
720 / 1.000
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $311 | 3 | 100% | $4.99 | |
| $8.5K | 33 | 82% | $9.99 | |
| $9.5K | 50 | 86% | $5.99 | |
| $6.8K | 33 | 73% | $9.99 | |
| $4.4K | 72 | 93% | $2.79 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 11.3K | 89% | $29.99 | |
| $7.6M | 7.8K | 24% | $35.01 | |
| $7.6M | 47.8K | 67% | $7.99 | |
| $7.6M | 12.4K | 94% | $19.99 | |
| $7.7M | 13.8K | 49% | $24.99 | |
| $7.6M | 17.1K | 61% | $19.99 |