
Build your dream Chocolate Factory among candy cane forests and gumdrop hills to produce the tastiest sweets. A delicious first-person factory automation game with a little exploration and combat. Confectionary conveyor belt heaven awaits!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Игра похожа на сатисфактори, но только как пародия. В игре нет стимула прокачиваться дальше, нет сюжета, нет определенной цели. Это просто шоколадный завод и всё.
This is trash
No ingame guide on how to work the game, just thrown straight into the game with no clue as to what you are supposed to do to get started with the game interface, When submitting feedback the Google form has no close button or anything so you have to force quite the game, This feels like a Satisfactory modded as the run/hands are the same as Satisfactory char.
игра слишком скучная никому не советую лучше купите другие игры про заводы
A substantial shame of fun potential. Very demanding to run, although changing settings has a big visual effect the workload on the computer is still the same. I hoped for more optimisation since the demo but instead met lagging effects and unbalanced initial combat with no tutorial (you have to find controls within the settings tab if you want those, you will its not intuitive). This has potential and i'd love to see another developer or studio take it over if the original dev isn't invested anymore. overall disappointed in the lack of post demo development, the optimisation, the tutorial, the rapid drop off in visuals with setting changes while still demanding the same processing, the lack of controller support (it says playable on steam deck but its really not) and loading times.
The aesthetic makes me absolutely love this game. I didn't think factory automation games were my thing, but at least with this one, it definitely is. I'm not going to sugar coat it(hah!) and say that it's without problems. It definitely as some bugs here and there, but nothing game breaking. Minor annoyances at worst, like grabbing something in inventory to drag it over elsewhere not always grabbing(Ctrl lets you at least click a stack to transfer the whole stack automatically, which helps a ton with this bug). Progression never quite feels stagnant and is pretty satisfying. The building tools and system are easy to get the hang of, though directions aren't always fully clear. When it doubt, check your tech tree. Overall, it's a small game, map isn't really sizeable, though big enough to have some variation in aesthetics and supplied materials. There is peaceful mode too, for anyone who needs or wants that to just chill. Like I said, for me, the aesthetics are what sucked me in. It's not the biggest or best made game, but I can't say I didn't sink more than 80 hours into it to get to the final unlock in the tech tree. If you like Candyland themes and factory automation, definitely pick it up. If you want just factory automation and don't really care about the aesthetic, probably not the best one for you.
not working
1111
Its very extremely fun especially because its very food and construction themed
good
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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