
Besiege castles and raid villages in Chivalry: Medieval Warfare, a fast-paced medieval first person slasher with a focus on multiplayer battles
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Russian, Polish, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 602 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
15
Medieval swordfights: chaos, blood, and someone yelling “for Agatha!” way too loud. Chivalry: Medieval Warfare is old‑school multiplayer melee combat where you charge, feint, parry, and wildly swing everything from broadswords to longbows in big team battles and siege objectives. Think medieval carnage with a dash of Monty Python and a lot of “why did I just get stabbed from behind?” vibes. Pros: Classic PvP sword fights, siege maps, and objective modes ⚔️ Lots of weapons and artful chaos once you get the hang of it 🍗 Very positive long‑term community love on Steam 💥 Cons: Hit detection and melee feel a bit floaty compared to newer games 😅 No single‑player — pure multiplayer focus 🕹️ Official servers have shut down (community/ private servers are still a thing) ⚠️ Verdict: Great chaotic medieval brawls for fans of hack‑and‑slash PvP — but expect old‑school charm and old‑school rough edges. Recommended (especially on sale).
Jogo excelente só que focado no PVP mas tem outros modos tb! Muito divertido os combates rapidos e mortais e com boas risadas
Just Mute All Your Games' Electronic Audio. You Will Thank Know Your Enemies.
why did this game release?
FOR THE KING!
еее
круты рыцари
Jó játék!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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