
Besiege castles and raid villages in Chivalry: Medieval Warfare, a fast-paced medieval first person slasher with a focus on multiplayer battles
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Russian, Polish, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 602 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
For a mindless game there is little depth to it with tricks you have to learn hard way to trick your opponent. People say it is dead now but at the time was very fun
great hack and slash game
Clunky combat, dead game, might be fun with friends for a few matches, but after that it becomes stalemate and boring real quick. EDIT (02.01.2026): Broken Achievements.
Old school chiv, combat is janky and people who have played it forever will look at the sun and chop your head off while looking at the crow flying overhead. Good game if you want the classic combat but Chiv 2 and mordhau improve upon this game a lot.
Раньше было круто мочиться, но сейчас онлайн дохлый, либо опытные челики сидят, либо совсем нубики. Режимы мертвые... Но в целом обзор положительный из-за самого геймплея игры, ну и мб ностальгии по этой игре
Glad it's still alive!
Самое то, чтоб убить с друзьями пару часов и поржать от души
Si tienes un amigo con el cual jugar este jueguito, te lo recomiendo muchisimo👍
Ruining games since the 12th century.
Чивяка Варфяка, топ игруха бл
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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