
Chivalry 2 is a multiplayer first person slasher inspired by epic medieval movie battles. Players are thrust into the action of every iconic moment of the era - from clashing swords, to storms of flaming arrows, to sprawling castle sieges and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.29/day in the week to Sep 10 → 23.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−80% | 46.8Kreviews | 80% | — | $6.4M |
| $39.99 | 15.8Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2194 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
chiv 1 was better
honor
This game is innovative when it comes to its approach to melee combat. The two main problems are: first, it's a dead game — barely any lobbies or servers to play on. Second, and more fundamentally, the respawn timer is nowhere near current industry standards. In any modern game, 7 seconds is the maximum respawn penalty for doing something you shouldn't, like killing yourself. In this game, on DEFENSE, I've been hit with over 25 seconds — and if you lose a sector on top of that, the timer doubles. In one match with a friend we were sitting at almost 50 seconds of respawn time. UNACCEPTABLE. I'd rather watch Netflix. And that's not all: you run 3 miles to the front line, get killed in 2 seconds, and repeat the whole process. Once I realized respawn times were much shorter on attack, I refuse to ever play defense again in any match — to the point that I'd rather play against bots, because it seems like plenty of people have figured this out too and there are fewer players willing to defend. Then on attack some times.... after a death cinematic you get a 2-second respawn, but they drop you so far back that it takes almost 30 seconds to reach the front, you get killed, and repeat. It's absurd. Sometimes the servers are so bad you can't tell whether your opponent has bad ping or is cheating. I wouldn't spend a single cent on this game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 20.43/day in the week to Jul 30 → 35.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $39.99 |
| 12.5Kratings |
| 64% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i hate everyone who plays this game including me
враги могут бить через блок, потому что считается как в спину. ♥♥♥♥♥♥ говно. а ещё, блок шляпа бесполезная, чувак может затыкать лкм и ничего, класс!
очень реалистичная игра, я, рыцарь, полностью в железных доспехах и с двуручным мечом проиграл какому то бомжу на кулаках. 10/10
Kann ich nur weiterempfehle. Es ist wie call of duty im Mittelalter. Das Kampfsystem ist genial.
Very good game i like this
蛮有意思的 上手有一定难度 但是你很菜 也能偷死几个人 所以人人都能玩 刀枪棍棒总能有你喜欢的。想玩马上来一局 蛮好的
强盗精神这一块
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 535 | 73% | Free | |
| $6.2M | 9.8K | 86% | $19.99 | |
| $30.7M | 28.8K | 72% | $24.99 | |
| $29.3M | 44.5K | 83% | $24.99 | |
| $22.8M | 12.4K | 62% | $39.99 | |
| $20.1M | 29.6K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.4M | 15.2K | 79% | $15.99 | |
| $6.4M | 14.3K | 93% | $14.99 | |
| $6.3M | 10.5K | 71% | $24.99 | |
| $6.4M | 7.2K | 73% | $39.99 | |
| $6.3M | 13.7K | 88% | $14.99 | |
| $6.3M | 62K | 91% | $6.24 |