
In this casual sim set in China, you step into the shoes of an average kid from birth towards the end of your high school. Study hard, have fun, make friends and face your ultimate challenge, the “Gaokao”. What will your life be after that? And when you have a child, will you be a Tiger Parent?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 15 → 9.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 27Kreviews | 91% | — | $7.5M |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 985 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我很小的时候就知道这款游戏国,当时我12岁,于是我开始疯狂的寻找资源,却一直找不到。 我不知道steam是什么,只知道它好像是个电脑游戏 我开始疯狂的去看别人的游玩,看他们的记录,就好像自己也在玩一样 时隔多年,现在我十七,终于玩到这款游戏 兴奋,却更多又是一种对小时候的怀念
这个大概是我比较早在Steam上玩的国产游戏了,当时觉得是有点意思但不多,这两年又拿出来玩了一下感觉复玩性不高,重复内容太多,却又有很多成就是需要反复打周目才能达成的,因为内容重复性的问题所以那些成就拿起来不会给我成就感反而给我一种命苦感、打工感……只玩个3周目以内的时候就是这个游戏最美的样子。
这游戏比起模拟家长更像是模拟人生,在这里能达成幻想中的自己
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Hours played at review time, across 989 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我不好说,这可能是这几代的“平凡的世界”,售卖黑馍馍白馍馍村里种田一代人经历,平铺直叙这个年代的人懂的自然懂。 显然,人怎么活着不只是考学(高考倒计时多少回合)一条路,九年义务后结束教育的并不鲜见,但不妨碍他们也作为一个人。学历好比发行的债券,一个t+15-20年的买卖,望子成龙在于期盼着教育的股票在涨。当教育成为就业蓄水池,学历和学识并不完全等号,学识和想踩在头上当人上人并不完全等号,可以预见的出生人口下降,甚至财政危机,可能如海外出一辙下海外院校自负盈亏导致高昂学费,中学毕业就业完全不是没有可能。 与其相信书中有黄金屋,颜如玉,我不如相信家庭私有国家起源,也许这个游戏售卖的群体记忆将成为历史。
I wonder why this game isn't very popular :\ Do you know what is life? That's literally this game, well, up to finishing school. Your parents have expectations, and you can try to follow them or not, you will grow up anyway. Peak mini-games, addictive game loop, 2 disappointed parents out of 2.
也可以说是圆梦了,这个游戏是初中时候的,自己没有电脑,看四个小时实况能乐一个晚上。没有什么感想,大概幻想自己成为自己家长,重新规划自己的青春实在是既美妙又心酸的事。(话说是错觉吗,为什么养女儿感觉很简单到了儿子就像渡劫了)
《中国式家长》&《学生时代》白雨工作室主创就女拳问题发表长达2000字郑重声明,从incel的身份出发,自述了一路走来成为incel的心路历程,虽然其间废话通篇,但其文笔造诣之低智 情感浓度之强烈 天地可鉴,一个愤怒苦的典型incel形象跃然纸上。我也是偶然才发现我游戏库中竟有此等国产游戏之光,游玩时间甚至长达10分钟,不禁感到一阵庆幸,自己既没有品尝到这款品精,又可以有机会写下这样一个评价为主创正名。 在此严肃节选主创发言部分精华片段,精湛的文笔让我一阵阵目眩,请大家多多支持白雨工作室这种既有文化内涵又有人文关怀的游戏工作室。 【拳师的可怕和癫狂,大家应该都知道,我说她们是女性至上,是破坏社会稳定的毒瘤,一点都没有说错。这不是危机公关(我没有这个水平),这就是我的心里话。也正是因为我知道她们的可怕,我才一直想着避开她们,这不是说我个人怎么怎么软骨头,我个人什么都不怕,但我觉得我背负着整个工作室,有义务让工作室远离风险。你可能会觉得这种想法很幼稚但我这几年来一直是这么想的。当然了,今日割五城,明日割十城,唉,这么简单的道理,我怎么就没有想到呢?大家要骂就骂吧,我也是活该。 关于两性平等,其实我也思考过很多,现在女性的不平等也是有的,不过大多发生在落后的农村地区,比如陈心慈这种重男轻女的家庭。但在较发达的城镇,尤其是受教育程度比较高的群体中,女拳就是政治正确,年轻男性就是社会的最底层!我们像是天生带着原罪似的,什么都没有做错,但就是被针对,受敌视,受侮辱,要处处要让着别人,凭什么??我们想要的不过是公平、公平还是TM的公平!但这个公平离我们好远好远,我看着一个个男同胞深受其害,最终自己也深受其害(但有一半问题是我自找,我深刻反省)】 【我其实是特别特别痛恨拳师的,也绝对不会跪舔她们。早在我读大学的时候,我们学校就有为期1天的"男生节"和为期1周的"女神节",没错,不管从称呼上还是时长上都完全不平等。我每次遇到这两个日子都非常生气,从来不参与这两个节日活动,也义愤填膺地让舍友不要参加,可惜他们都不听我的。这也是我第一次看到了这种新式不平等男同胞处于绝对劣势的不平等。】
最早玩的一批steam游戏了,满满回忆,但是当时都不知道有打折原价买的555
前期挺有意思,后面重复太多了,越来越无聊。
对我来说白月光级别的游戏,小时候连steam都不知道的就已经知道它了,拼尽全力没能玩到。就算抛开滤镜也是款好游戏 ,真的真的挺好玩的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $60.5K | 266 | 88% | $10.99 | |
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| $85.2K | 666 | 69% | $3.99 | |
| $36K | 467 | 80% | $2.99 | |
| $11.9K | 228 | 86% | $1.99 | |
| $2.7K | 85 | 68% | $0.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 16K | 69% | $19.99 | |
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| $7.5M | 12.2K | 98% | $19.99 | |
| $7.5M | 30.3K | 96% | $7.99 | |
| $7.5M | 13.7K | 82% | $29.99 | |
| $7.4M | 5K | 95% | $29.99 |