
In this casual sim set in China, you step into the shoes of an average kid from birth towards the end of your high school. Study hard, have fun, make friends and face your ultimate challenge, the “Gaokao”. What will your life be after that? And when you have a child, will you be a Tiger Parent?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 15 → 9.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 27Kreviews | 91% | — | $7.5M |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 985 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2020年看到这个游戏的时候很想玩,现在有了以后反而没了那种感觉了
刚开始很有动力去玩 但是几代过后 后面就开始没有新内容了 就慢慢的不想继续玩下去了
以前觉得很有意思,现在玩多了就觉得玩法太单一了,也没什么开放式结局所有的一切都是定死的,而且刻板印象太严重了,有的剧情和观点也前后矛盾
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Hours played at review time, across 989 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
当时只道是寻常
Try your best to impress your parents. You will not succeed. Then do it to your kids. Repeat
重复度太高,我对养成类游戏最初的白月光记忆是4399小游戏网上一个养女儿的游戏,可惜现在找不到了,那个游戏又能去夜店又能赌狗之类的,比这一版要玩的愉快刺激。正版中国式家长上线steam之后就第一时间买了,当时肝了十几个小时,但是玩到第六代重复度过高的腻歪感达到了巅峰,随即直接不玩了,停了好一段日子,今天整理库,翻出来一顿跳过加开挂搜集特长,完成了最后的几个成就,然后彻底封盘了。如果只玩一代的话我觉得还是可以给个八分的很好的甜品,但鉴于制作组非常想要在成就系统中鼓励人多代重复游玩但多周目又没做好多周目设计的情况下,我觉得只能给6.5分到7分。 总体来说值得一玩,但只建议玩两个周目体验玩儿子和女儿各一遍就可以了,成就党的话建议跟我一样,玩腻了最后的特长成就直接开挂刷吧,不然真是腻歪。
补票+1 庆幸自己没有遇上中国式家长,只是遇到接受神秘思想改造的普鲁士式教育。万幸逃离了
童年神游,不过现在的环境下不怎么够看了,手游计划搁置很可惜
时光荏苒,岁月匆匆。这款游戏最初是18年夏天,那时刚刚中考落榜。这是面对第一场大考失利时我内心惶恐不安,内心无处安放时将我心绪安定之处。以现在的眼光看这款游戏不是很优秀,但是在那一年夏天安放了一个少年躁动不安的内心。时间总是如水,淌过烟火匆匆,现在我即将结束大学生涯,第一代的游戏时间已经结束,我没有点满的副业,没有1w以上的四位,只有100%好感度的npc。现在已经不是少年,只有面对的经济下行时身体无处安放的无穷压力,这款游戏让我稍稍回忆起那年夏天的躁动,让我想起曾今的少年心绪。我十分推荐这款游戏,让我能回忆起曾今的我自己,那个不知如何安放内心的自己,那个除了时间一无所有的自己。
充斥着刻板印象的粗制滥造游戏,剧情极其顺直,女儿攻略男角色必须要选“我不懂”才能加好感和情商否则就要扣属性,可供儿子攻略的女角色也很脸谱化。有很多不合理的玩法,到几周目后为了刷成就已经毫无游戏乐趣。说是讽刺“中国式家长”,实际上就是逼玩家压力养成的孩子,太恶心了。 二编还有男玩家来我主页骂我别逼笑了,你喜欢不能和你讨论艺术书籍只能假装不懂的傻子当伴侣是吧,撒泼尿看看自己配和有内涵的女生交往吗,和充气娃娃过一辈子的东西这么容易破防我真乐死了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.5K | 266 | 88% | $10.99 | |
| $26.2K | 449 | 86% | $1.99 | |
| $85.2K | 666 | 69% | $3.99 | |
| $36K | 467 | 80% | $2.99 | |
| $11.9K | 228 | 86% | $1.99 | |
| $2.7K | 85 | 68% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 16K | 70% | $19.99 | |
| $7.5M | 8.7K | 79% | $34.99 | |
| $7.5M | 12.2K | 98% | $19.99 | |
| $7.5M | 30.3K | 96% | $7.99 | |
| $7.5M | 13.7K | 82% | $29.99 | |
| $7.4M | 5K | 95% | $29.99 |