
Chime was a much-loved music puzzle game on Xbox Live Arcade, PC and PS3. What happens if you file away the rusty edges? New music + new modes + new visuals = CHIME SHARP.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i]Chime Sharp[/i] is an interesting improvement of [url=en.wikipedia.org/wiki/Tetris]Tetris[/url]: instead of the simple block-dropping formula, we have to place randomly coming different shaped rotatable blocks on a board, but instead of completing just simple lines, we must form at least 3x3 blocks to make the formations disappear. While it advertises itself as a "music puzzle game", the role of music is an overexaggeration, all it does that it speeds up slightly when we are about to fail... The main problem with the game is its heavy reliance on luck: the shape of the next block that comes determines our outcome completely. No matter how quickly we can make decisions or how fast our fingers are - with 5-6 T-shapes in a row, there'll always be fragments left, no matter what, ruining our chances as time runs out. I even tried to forget about the bad experience I had with another [url=steamcommunity.com/id/atisz2/recommended/326670/]game[/url] of this developer, but the same dependence on luck and the simplified, unpolished gameplay just all came back to me. Another (although minor) problematic thing is the lack of information. I usually don't consider this a shortcoming, I believe trial & error prevails - unless of course there are complex rules involved (like AD&D), but still, some basic instructions should always be attached, instead of just saying "it's the good old Chime, that everyone knows"... While it has received updates over the years and descriptions to the various game modes had been added, the core mechanics are still unexplained to those who did not play the - according to the developer - "much-loved" prequel. So, there are various shaped blocks, just like in tetris - made of different number of cubes, depending on the level. These formations only disappear after a vertical sweeping line coming from the left of the screen passes them, 'activating' the correctly placed (at least a 3x3 square) shapes, while leaving the fragments that 'stick out'. The activated tiles - which the game calls 'coverage' - must reach at least 60% of the entire board to unlock new levels and modes, while 90% is required for successful completion, within the time limit. The left out fragments however - after the line passes over them several times - will eventually disappear without progress/coverage AND making us lose time. Therefore we must try and shape rectangles (so we won't leave fragments behind) and - even better - squares, since these perfect 3x3, 4x4 formations provide us bonus time. These apply to the normal/standard mode, but these core rules are present in all the other ones. Practice mode does what it says: it's standard mode with a very generous time limit, but unfortunately it really is just for practice, only the "create" type of achievements can be unlocked here + we don't lose time if we leave fragments. The titular 'Sharp mode' is actually something I personally found easier than standard mode: there's no time limit, instead we have 10 lives - from which we lose 1 for every left fragments and for perfect quads we receive lives (instead of extra time). Strike mode is a strange (/pointless) one, since it's impossible to complete: we have 90 seconds to cover as much of the board as we can, BUT remaining fragments can destroy (!) adjacent (and some random) coverage with the line moving much faster than in the other modes and fragments disappear faster too. The final mode is called 'Challenge' and surprisingly it isn't hard at all: all there is to it is the mazelike board, so we have to take extra care when placing pieces, but otherwise feels and plays just like standard mode. The first thing we should do is switching to simple view in the options menu, because the '3D' just presents the table in a distorted manner, adding some unnecessary difficulty... unfortunately the crazy colour palette (bright orange + bright blue + white combinations) can't be changed, so good luck with that. A stage/level counts as completed whenever we reach 90% coverage, but it keeps on going for 2 more loops (the line passes the screen 2 more times). The line itself is the source of several bugs on standard mode (maybe that's why standard is the hardest): 1 affects success, so it's quite serious - sometimes it fails to register the progress we made and we're not given the bonus time necessary for continuing (even though we managed to cover some new areas of the board). The other is related to an achievement: I reached 100% coverage several times, yet it failed to register since the game counted the level as completed, before the line reached the right edge of the screen. The luck related issue, the 'T-shape anomaly' could have been prevented by slightly restricting these abnormal randomizations by default. While the game apparently aims to be casual and chill, the tight time limit (of the standard mode) makes it a hectic race against time, preventing the player from thinking and planning which should have been the goal, I think. But that's not all: sadly this is one of those games, where once we've played one level, we’ve pretty much played them all - and this is a pretty serious issue, one of the biggest one a game with multiple levels can have. The overemphasized role of the 'dynamic soundtrack' is nonsense: as mentioned before, its speed just increases slightly as we are about to run out of time/lives. That's it. And about the soundtrack itself? After unlocking them all (37 hours) I can say I've heard better, far better and can find more likeable in about 5 seconds with similar style. Initially a modest casual game, but after actually completing (90+%) a level, its shortcomings quickly show and turn it into a hectic, buggy and boring rush, which requires more luck than thinking and/or speed. PROS + interesting concept for a tetris clone + some annoying things can be changed in the options... CONS - ...and some can't be - very much luck dependent - becomes boring fast despite the 4 game modes - standard mode seems to have bugs - terrible colour combinations - music plays next to 0 role contrary to what the game claims RATING 2/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Was hoping this game would be a great successor to the original, but this game feels like it's still in development, unpolished and lacks any good variety of music. The quality and variety of the original game still outshines this a million fold. Visuals and UI looks like a web game with no love or attention put into it, the whole thing feels very rushed and chucked together. In hindsight, I should've had lower expectations just from seeing the trailer alone. The colours, and even the music, look and sound randomly generated honestly and just bland overall. The original didn't have any of these "rusty edges" compared to this abomination. The controls are janky for both controller and keyboard. The amount of times I'd misclick a square because the snapping moved it back a square really pissed me off. It's far harder to achieve full coverage as the time system is way too strict, even going at a similar pace I would for the original game. ~ Overall, lots of potential for a great sequel but it falls before the first step. Quite frankly, I would've much preferred a PC port of the PS3-exclusive release, Chime Super Deluxe. The game being a solid upgrade from the original, with like double the tracks, co-op and versus local multiplayer (!), and a better, more polished take on the originals visual style and quality. If you want a good remastering/sequel example of a past X360 / XBLA title, take a look at Rez HD -> Rez Infinite. For now, I'll probably just stick to the original I think. Also that loadup sequence is wtffff painful to hear. 1/10
a [b]wonderful[/b] game, graphics and music made of poetry. much more than just a puzzle. [hr][/hr] una [b]meraviglia[/b] di gioco, grafica e musica fatta poesia. molto più di un semplice puzzle.
Chime Sharp is a wonderful Tetris-like game with music that builds as you build. It's a great successor to Chime as nothing much changed. If it ain't broke, don't fix it, right? It's lovely!
It's alright but it doesn't exactly save my progress. It's whatever.
The good: some of the music is dope. The bad: I'm not a fan of any of the puzzle modes. It feels like I never had enough time to complete on the standard mode. Some maps felt better designed than others. Was not for me
[h1]Reseña de Chime Sharp: ¿Música para los oídos o simplemente un juego desafinado?[/h1] [h2]Resumen[/h2] Bienvenidos al mundo de Chime Sharp, un juego que intenta mezclar la música con los rompecabezas, y podría ser tu próximo viaje sensorial... o solo un dolor de cabeza que suena bonito. Con un 67.25% de aceptación por parte de la comunidad, Chime Sharp parece estar en una especie de limbo melodioso. ¿Vale la pena gastar tus preciados minutos (y, obviamente, tus megabytes) en él? ¡Vamos a ver qué nos cuenta! [h3]Aspectos importantes e interesantes[/h3] 1. **Música que Engancha**: La banda sonora es definitivamente el alma de Chime Sharp. Prepárate para ser serenado mientras intentas ajustar esas figuras en el tablero. 2. **Estilo Visual Limpiar y Elegante**: Este juego no sólo suena bien, también se ve bien. Simplicidad que atrae, con esquemas de colores que son fáciles en el ojo. 3. **Jugabilidad Pegajosa**: Aquí la cosa va de ubicar figuras en un tablero, tratando de cubrir áreas para amplificar la melodía. Engancha más que un culebrón de la tarde. [h3]Aspectos por mejorar[/h3] 1. **Curva de Dificultad Más Audaz que Tobogán de Feria**: A veces, el juego parece más un examen final de matemáticas avanzadas. ¿Puede tener un modo \sólo chill\, por favor? 2. **Contenido Más Vareado, Que No Todo Sea Puzzle**: Unos modos extra no le vendrían mal. Algo más que \coloca esto aquí y escucha eso\, para variar. 3. **Más Historia, Por Favor**: Por ahora, la ‘historia’ es más inexistente que mis ganas de levantarme un lunes. Algo de contexto o narrativa no estaría mal. [table] [tr] [th]Aspecto[/th] [th]Puntuación[/th] [th]Comentarios[/th] [/tr] [tr] [td]Jugabilidad[/td] [td]7[/td] [td]Engancha pero puede ser repetitivo.[/td] [/tr] [tr] [td]Dificultad / IA[/td] [td]5[/td] [td]Para masoquistas del rompecabezas.[/td] [/tr] [tr] [td]Contenido[/td] [td]6[/td] [td]Podría ser más variado.[/td] [/tr] [tr] [td]Video / Graficos[/td] [td]8[/td] [td]Limpio y minimalista, un deleite visual.[/td] [/tr] [tr] [td]Historia[/td] [td]3[/td] [td]¿Cuál historia?[/td] [/tr] [tr] [td]Ambientacion[/td] [td]8[/td] [td]Los entornos y la música crean un ambiente casi hipnótico.[/td] [/tr] [tr] [td]Efectos[/td] [td]7[/td] [td]Efectivos y acordes con la mecánica.[/td] [/tr] [tr] [td]Musica[/td] [td]9[/td] [td]La estrella del show.[/td] [/tr] [tr] [td]Voces[/td] [td]2[/td] [td]Prácticamente no existen.[/td] [/tr] [tr] [td]Diversidad[/td] [td]5[/td] [td]Promedio, sin mucho que resaltar.[/td] [/tr] [tr] [td]Total Puntuaciones[/td] [td]60[/td] [td] [/td] [/tr] [/table] Si la puntuación total es: [h3]>=80 Compralo [/h3] [h3]<80 y >=50 Compralo con descuento[/h3] <h3><50 no lo compres [/h3] Entonces, con una puntuación de 60, te recomiendo que lo compres, pero hazlo solo si encuentras una buena oferta o descuento. ¡Porque, al ritmo que va, mejor no gastar todo el presupuesto en una sola melodía!
If you say a word, it leaps out and becomes the truth.
https://youtu.be/GK9UelP2WBw Soundtrack makes or breaks any music based game and while the core mechanics are still strong the selected works feel less weighty as other offerings.
The sequel that feels more primitive than the original even with more 'options'. The original had more flexibility in play style with various time choices. This is about getting as much clear in sprint mode no matter the game mode (besides practice). Want to build a super huge quad? Tough ♥♥♥♥, build lots quickly and don't ever mess up once or it's over immediately. Very relaxing. The viewing angle is much worse than the first, I constantly forget what color is "cleared" versus not. And then there is the music... The songs aren't necessarily bad, it's just that there's less integration on your placed pieces/time spent in game than the first. The original game really nailed the nuance, and in this game I have started to just ignore the tracks after a minute into them, and largely couldn't tell you what the placed pieces even do to affect the song. It even has click lag that I have never dealt with in the original. So when you go to place a piece and move quickly, you've misplaced the piece cuz it couldn't keep up. I thought it was just me, but I went back and forth between the two games and it was only an issue in the second (and a consistent one). The only bonus is that they don't require 100% to move to the second phase of a board. but when the game is auto sent to panic mode that doesn't feel any better tbh.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 27.5K | 96% | $3.74 | |
| $2.1M | 8.4K | 95% | $19.99 | |
| $2.4M | 5.7K | 87% | $19.99 | |
| $2.3M | 12.2K | 99% | $19.99 | |
| $2.5M | 12.2K | 92% | $12.99 | |
| $2.2M | 11.1K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.3K | 63 | 62% | $14.99 | |
| $28.3K | 398 | 47% | $4.99 | |
| $28.3K | 56 | 66% | $19.99 | |
| $28.3K | 104 | 74% | $12.99 | |
| $28.3K | 115 | 91% | $14.99 | |
| $28.3K | 119 | 89% | $9.99 |