
Chime was a much-loved music puzzle game on Xbox Live Arcade, PC and PS3. What happens if you file away the rusty edges? New music + new modes + new visuals = CHIME SHARP.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Слишком уж вялый клон Lumines [/h1] Когда-то действительно было время PSP и на ней довелось ознакомиться с таким подобием тетриса. Только здесь немного изменены принципы игры - то есть нужно также выстраивать складно фигурки из блоков и хорошие блоки постоянно сметает надвигающая волна. Некоторые уровни могут быть с быстрой волной, разными наборами блоков и конечно мелодиями. В люминес мелодии были динамическими и зависили от успехов в составлении блоков. Здесь же практически тоже самое, но не так ярко. Кто-то может даже сравнить визуальную разницу люминес и этой игры. На первый взгляд копирование принципов игры налицо. Но спокойное времяпровождение гарантировано, даже есть некое вхождение в транс от спокойных мелодий и довольно нудного игрового процесса без изысков. Здесь всё намного скучнее. Даже красочные фоны не завезли. Мелодии тоже все какие-то заунывные... Поэтому лучше играть в другие более приятные альтернативы. Здесь кстати не хватает перевода на русский язык, потому что многие достижения завязаны на конкретные условия. Можно до посинения составлять блоки и не понять условия для достижения. Поэтому наверное они здесь в большинстве своём редкие. Самое первое достижение выбило только 15% от купивших, что не особо густо.
a [b]wonderful[/b] game, graphics and music made of poetry. much more than just a puzzle. [hr][/hr] una [b]meraviglia[/b] di gioco, grafica e musica fatta poesia. molto più di un semplice puzzle.
Was hoping this game would be a great successor to the original, but this game feels like it's still in development, unpolished and lacks any good variety of music. The quality and variety of the original game still outshines this a million fold. Visuals and UI looks like a web game with no love or attention put into it, the whole thing feels very rushed and chucked together. In hindsight, I should've had lower expectations just from seeing the trailer alone. The colours, and even the music, look and sound randomly generated honestly and just bland overall. The original didn't have any of these "rusty edges" compared to this abomination. The controls are janky for both controller and keyboard. The amount of times I'd misclick a square because the snapping moved it back a square really pissed me off. It's far harder to achieve full coverage as the time system is way too strict, even going at a similar pace I would for the original game. ~ Overall, lots of potential for a great sequel but it falls before the first step. Quite frankly, I would've much preferred a PC port of the PS3-exclusive release, Chime Super Deluxe. The game being a solid upgrade from the original, with like double the tracks, co-op and versus local multiplayer (!), and a better, more polished take on the originals visual style and quality. If you want a good remastering/sequel example of a past X360 / XBLA title, take a look at Rez HD -> Rez Infinite. For now, I'll probably just stick to the original I think. Also that loadup sequence is wtffff painful to hear. 1/10
Chime Sharp is a wonderful Tetris-like game with music that builds as you build. It's a great successor to Chime as nothing much changed. If it ain't broke, don't fix it, right? It's lovely!
[h1]Reseña de Chime Sharp: ¿Música para los oídos o simplemente un juego desafinado?[/h1] [h2]Resumen[/h2] Bienvenidos al mundo de Chime Sharp, un juego que intenta mezclar la música con los rompecabezas, y podría ser tu próximo viaje sensorial... o solo un dolor de cabeza que suena bonito. Con un 67.25% de aceptación por parte de la comunidad, Chime Sharp parece estar en una especie de limbo melodioso. ¿Vale la pena gastar tus preciados minutos (y, obviamente, tus megabytes) en él? ¡Vamos a ver qué nos cuenta! [h3]Aspectos importantes e interesantes[/h3] 1. **Música que Engancha**: La banda sonora es definitivamente el alma de Chime Sharp. Prepárate para ser serenado mientras intentas ajustar esas figuras en el tablero. 2. **Estilo Visual Limpiar y Elegante**: Este juego no sólo suena bien, también se ve bien. Simplicidad que atrae, con esquemas de colores que son fáciles en el ojo. 3. **Jugabilidad Pegajosa**: Aquí la cosa va de ubicar figuras en un tablero, tratando de cubrir áreas para amplificar la melodía. Engancha más que un culebrón de la tarde. [h3]Aspectos por mejorar[/h3] 1. **Curva de Dificultad Más Audaz que Tobogán de Feria**: A veces, el juego parece más un examen final de matemáticas avanzadas. ¿Puede tener un modo \sólo chill\, por favor? 2. **Contenido Más Vareado, Que No Todo Sea Puzzle**: Unos modos extra no le vendrían mal. Algo más que \coloca esto aquí y escucha eso\, para variar. 3. **Más Historia, Por Favor**: Por ahora, la ‘historia’ es más inexistente que mis ganas de levantarme un lunes. Algo de contexto o narrativa no estaría mal. [table] [tr] [th]Aspecto[/th] [th]Puntuación[/th] [th]Comentarios[/th] [/tr] [tr] [td]Jugabilidad[/td] [td]7[/td] [td]Engancha pero puede ser repetitivo.[/td] [/tr] [tr] [td]Dificultad / IA[/td] [td]5[/td] [td]Para masoquistas del rompecabezas.[/td] [/tr] [tr] [td]Contenido[/td] [td]6[/td] [td]Podría ser más variado.[/td] [/tr] [tr] [td]Video / Graficos[/td] [td]8[/td] [td]Limpio y minimalista, un deleite visual.[/td] [/tr] [tr] [td]Historia[/td] [td]3[/td] [td]¿Cuál historia?[/td] [/tr] [tr] [td]Ambientacion[/td] [td]8[/td] [td]Los entornos y la música crean un ambiente casi hipnótico.[/td] [/tr] [tr] [td]Efectos[/td] [td]7[/td] [td]Efectivos y acordes con la mecánica.[/td] [/tr] [tr] [td]Musica[/td] [td]9[/td] [td]La estrella del show.[/td] [/tr] [tr] [td]Voces[/td] [td]2[/td] [td]Prácticamente no existen.[/td] [/tr] [tr] [td]Diversidad[/td] [td]5[/td] [td]Promedio, sin mucho que resaltar.[/td] [/tr] [tr] [td]Total Puntuaciones[/td] [td]60[/td] [td] [/td] [/tr] [/table] Si la puntuación total es: [h3]>=80 Compralo [/h3] [h3]<80 y >=50 Compralo con descuento[/h3] <h3><50 no lo compres [/h3] Entonces, con una puntuación de 60, te recomiendo que lo compres, pero hazlo solo si encuentras una buena oferta o descuento. ¡Porque, al ritmo que va, mejor no gastar todo el presupuesto en una sola melodía!
It's alright but it doesn't exactly save my progress. It's whatever.
If you say a word, it leaps out and becomes the truth.
The good: some of the music is dope. The bad: I'm not a fan of any of the puzzle modes. It feels like I never had enough time to complete on the standard mode. Some maps felt better designed than others. Was not for me
The sequel that feels more primitive than the original even with more 'options'. The original had more flexibility in play style with various time choices. This is about getting as much clear in sprint mode no matter the game mode (besides practice). Want to build a super huge quad? Tough ♥♥♥♥, build lots quickly and don't ever mess up once or it's over immediately. Very relaxing. The viewing angle is much worse than the first, I constantly forget what color is "cleared" versus not. And then there is the music... The songs aren't necessarily bad, it's just that there's less integration on your placed pieces/time spent in game than the first. The original game really nailed the nuance, and in this game I have started to just ignore the tracks after a minute into them, and largely couldn't tell you what the placed pieces even do to affect the song. It even has click lag that I have never dealt with in the original. So when you go to place a piece and move quickly, you've misplaced the piece cuz it couldn't keep up. I thought it was just me, but I went back and forth between the two games and it was only an issue in the second (and a consistent one). The only bonus is that they don't require 100% to move to the second phase of a board. but when the game is auto sent to panic mode that doesn't feel any better tbh.
https://youtu.be/GK9UelP2WBw Soundtrack makes or breaks any music based game and while the core mechanics are still strong the selected works feel less weighty as other offerings.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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