![[Chilla's Art] Shinkansen 0 | 新幹線 0号](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2793370/header.jpg?t=1712378962)
Shinkansen 0 | 新幹線 0号 is a game set in Japan where players are tasked with finding anomalies in the Shinkansen. (Japanese bullet train)
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, German, Spanish - Spain, Hungarian, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Vietnamese, Lithuanian, Russian +1 more
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Dans la série je traverse des couloirs et je dois repérer les anomalies creepy, voici Shinkansen 0. Pour une raison obscure, vous voilà piéger dans une boucle qui en s’arrêtera que si vous atteignez la cabine du conducteur du Shinkansen, le fameux tgv japonais . Il est encore une fois comme Exit 8 question de trouver ce qui ne va pas dans le wagon que vous traversez . C’est souvent évident mais parfois traître et discret ce qui vous fera recommencer votre partie plusieurs fois avant d atteindre la fin. Ce jeu propose un twist intéressant comparé à Exit 8 qui justifie le prix de 5€, le double de son inspiration videoludique. C’est creepy, un peu cassé, mais on passe un bon moment, parfois on sursaute, on devient fou et paranoïaque mais c’est fun . Comptez 2h max pour en faire le tour. NOTE : 7/10
Amazing anomaly game, it was so scary and pretty fun.
trop simple !
While I do think this game is worth playing if you like The Exit 8 as a subgenre, one design decision feels like a fundamental flaw to me. I did not find it fun to have 80 or 100 forward-facing seats and 40 windows to check in every car. It made me impatient when I had run up and down the aisle four or five times and hadn't spotted anything. That leaves the game with one way, in my opinion, to handle the difficulty of looking around the car. The anomalies have to be particularly rewarding to spot, either because they are very clever or very scary. Goofy Exit 8 copycats like Midnight Monitor: Aldercourt pull this off by being generally funny or face-palm inducing. Scary ones like The Stairway 7 do it by making your hair stand up when you see the change. This game only pulls that off enough times to push you to finish the story. To its credit, there are two endings that aren't hard to reach: the you-beat-the-game ending and the you-finished-the-story ending. Then if you want to 100% the anomalies, the phone in the space between cars will tell you how many remain. And the game does a decent job of mixing new anomalies in with a few repeats you already spotted. But in the end, be prepared to find yourself sometimes just guessing correctly that something changed even though you never spotted it. The game doesn't know if you, the player, really saw the anomaly or not, and will give you credit just for choosing that there was one. Having just completed four other games in this style, I have to emphasize that only this one had me cheesing my way through some of the anomalies like that. Can't be what the developer intended.
this is a very fun game. i love chilla's art and this is just a great chilla's art anomaly game. definitely more unsettling than the exit 8. also, the graphics are really good. it has more content definitely, and it is just very fun.
me gusta , me divierte y asusta mucho
great game it actually scared me a couple times 10/10
Хрень...
Is ein nettes find the anomaly game. Erindet das Rad nicht neu, aber ist solide gemacht
무서워서30분도안하고끔ㅈㅅ
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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