![[Chilla's Art] Jisatsu | 自撮](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2716110/header.jpg?t=1708152942)
Jisatsu | 自撮 is a Japanese found footage mockumentary horror game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
100% achievements
Jisatsu delivers another unsettling psychological horror experience from Chilla’s Art, a developer recognized for crafting slow-burning Japanese horror games built around realism, discomfort, and atmosphere rather than excessive action. Acting as both developer and publisher, Chilla’s Art once again leans into its signature style, presenting players with an unnerving story that unfolds gradually and rewards patience with mounting tension. Instead of depending on relentless jump scares or fast-paced survival mechanics, Jisatsu creates fear through careful environmental design, psychological pressure, and a lingering sense of vulnerability. The story centers on a member of a small documentary production team assigned to investigate an abandoned property connected to disturbing rumors. What begins as a straightforward exploration slowly transforms into something far darker. The isolated setting becomes the foundation for the game’s strongest qualities. Empty rooms, forgotten belongings, narrow hallways, and subtle visual details quietly build unease. Every area feels intentionally designed to encourage curiosity while simultaneously making players question whether they should continue moving forward. Chilla’s Art excels at creating believable environments, and Jisatsu benefits heavily from that approach. The abandoned house feels grounded in reality rather than exaggerated horror fantasy. The realism makes every strange event more effective because the world initially feels ordinary. Small details scattered throughout the environment tell pieces of the story without interrupting gameplay with constant dialogue or exposition. Players uncover information naturally through observation, allowing tension and mystery to develop at a steady pace. The visual presentation embraces an analog-inspired style that resembles found-footage horror productions and older videotape recordings. This aesthetic strengthens immersion while giving the game its own identity. The slight visual distortion and documentary-like presentation contribute significantly to the atmosphere, making exploration feel uncomfortable in ways traditional horror visuals often fail to achieve. Players who enjoy horror inspired by Japanese cinema and psychological storytelling will immediately recognize familiar influences woven throughout the experience. Sound design plays an equally important role in building fear. Silence becomes one of the game’s most powerful tools. Small noises carry unusual weight, and environmental sounds create constant uncertainty. Footsteps echo strangely. Quiet spaces feel oppressive rather than calming. The audio design frequently leaves players wondering whether they actually heard something or simply imagined it. This psychological manipulation elevates the horror considerably and maintains tension even during slower sections. Gameplay itself remains intentionally simple. Exploration forms the core experience, with players investigating locations, discovering clues, and gradually uncovering disturbing truths hidden within the abandoned property. There is little emphasis on mechanical complexity or traditional survival systems. Instead, the focus remains firmly on immersion and storytelling. Players seeking action-heavy horror may find the pacing slower than expected, but those who appreciate atmospheric horror will likely find the deliberate progression rewarding. Narrative delivery deserves particular praise because Jisatsu avoids overexplaining its mysteries. Information emerges gradually through environmental storytelling and discovered evidence. The game trusts players to interpret events and connect pieces themselves. This restraint strengthens the psychological horror elements because uncertainty becomes part of the experience. Rather than presenting obvious answers, the game leaves room for interpretation, allowing tension to linger even after the final moments. One of the title’s greatest strengths lies in its commitment to psychological horror traditions. Fear comes from anticipation rather than constant confrontation. The game creates anxiety by making players feel vulnerable inside a place that slowly becomes increasingly hostile and unfamiliar. Moments where seemingly nothing happens often become more frightening than direct scares because the atmosphere keeps players anticipating danger at every turn. The mature themes explored throughout the experience contribute to its heavy tone. Jisatsu deals with disturbing subject matter and emotional darkness that reinforce the horror while making the overall experience feel more serious and grounded. The game does not aim to provide light entertainment. Instead, it commits fully to creating discomfort and emotional tension that remains memorable long after completion. Some players may find the slower pacing difficult to embrace, especially if they prefer horror games built around constant movement or aggressive enemy encounters. Certain sections prioritize atmosphere over momentum, which can occasionally make progression feel methodical. However, this deliberate pacing ultimately serves the game’s psychological focus. The horror depends heavily on immersion, and faster gameplay could have weakened the tension Chilla’s Art works so carefully to build. Jisatsu stands as another strong addition to Chilla’s Art’s growing catalog of Japanese horror experiences. It demonstrates confidence in atmosphere-driven design and reinforces the studio’s understanding of psychological horror fundamentals. Through environmental storytelling, strong audio design, unsettling visual presentation, and carefully controlled pacing, the game delivers an experience that feels deeply uncomfortable in the best possible way. Players who appreciate atmospheric horror, found-footage presentation styles, and slow-building psychological tension will likely find Jisatsu highly rewarding. It does not reinvent horror design, but it executes its vision with precision and confidence. The result is an eerie experience that lingers long after the credits roll, leaving players with lingering uncertainty and the unsettling feeling that some places are better left unexplored. Rating: 7/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Lithuanian, Simplified Chinese, Italian, Spanish - Spain, Traditional Chinese, Portuguese - Brazil, Russian, Vietnamese, Korean, French +2 more
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
witzig.
게임 자체는 흥미롭게 했기에 추천드립니다. 그런데 대체 왜??????? 마우스 감도를 최소로 해도 변함이 없는 느낌이죠???????? 개발할 때 볼 마우스 사용하신 듯 한데, 볼 마우스 청소 자주 해주셔야 해요... 제 손목 건강을 걱정했던 것이라면 괜찮습니다. 그 정도로 나쁘진 않아요. 스토리 자체는 크게 보면 이해가 가능하지만, 스토리 빼면 열일하는 귀신의집 알바에게 대접 받는 느낌이에요. 그 짧은 시간에 이걸 다 옮겨서 연출했다고?
Hello les BG voici un gameplay: https://www.youtube.com/watch?v=TQG1ALMDRTA&t=1911s
одна из самых скучных игр от chilla's art. Симулятор просто ходьбы, ходишь ОЧЕНЬ МЕДЛЕННО от телевизора до кассета в разных комнатах и до туалета. Прошел почти час и произошло буквально НИЧЕГО, ни скримеров, ни новых сюжетных поворотов, даже та самая атмосфера чилас арт почти не присутствует. Да даже если бы эта часть намного больше направлена на сюжет, чем на выполнение заданий, сделано крайне скучно и неинтересно.
I like a lot of Chilla's Art games but this one felt very unfun to me... the sound and mouse settings didn't help with that a lot either unfortunately :/ gameplay in this one was pretty meh and the objectives felt fairly unintuitive to me
100% Archivements nach ca. 1 h spielen. Rest Müll. Story nicht gut, dann hat man überall schwarze Zensurbalken Horror ist gar nicht vorhanden. Keine guten Jumpescares! Öhm und der Gegner der einen am Ende verfolgt... Jesus Christ.
雰囲気は恐怖感がしっかりあり驚くポイントもあったので、雰囲気で怖がらせてくるタイプのホラーゲームを軽くしたい方にはいいかもしれません。 視点移動が困難で、自分が見たい位置に動かす→視点停止後に画面が合うような時差があり、大きく視点を動かすほどその揺れが酷く、後半は一瞬めまいがするほど気分が悪くなりました。 カメラ撮影をしているという演出の為だったのかもしれませんが、ズーム機能を使う場面も特になかったので、この仕様である必要があったのかは疑問です。 [spoiler] 特に進行のヒント等もなくすべて自力且つ、考察させるような終わり方ですので そういった点も抵抗がない方にはオススメです。 [/spoiler]
재미는 있는데 멀미가.. 나서 중간에 쉬고 다시 플레이 했습니다. 3D게임 멀미 어우...;; 게임 내용 - 예상 스토리 내용 스포 주의 - [spoiler] 1. 프롤로그: 떠밀리듯 시작된 조사 주인공은 직장 상사의 강압적인 태도와 실적 압박에 시달리는 평범한 회사원입니다. 상사는 외딴곳에 위치한 흉가로 주인공을 내몹니다. 주인공은 내키지 않는 마음을 안고 카메라를 든 채 버려진 폐가에 발을 들이게 됩니다. 2. 본론: 발견된 비디오와 가족의 비극 폐가를 수색하던 주인공은 낡은 비디오테이프 몇 개를 발견합니다. 호기심에 재생한 영상 속에는 과거 그 집에 살았던 할머니, 할아버지, 그리고 어린아이의 평화로운 일상이 담겨 있었습니다. 하지만 영상이 진행될수록 기이한 현상이 포착됩니다. 아이는 보이지 않는 존재, 즉 악마'에게 조종을 당하기 시작한 것이었습니다. 아이는 악마의 명령에 따라 기괴한 행동을 일삼고, 악마가 원하는 '제물'들을 바치며 점점 인간성을 잃어갑니다. 3. 클라이맥스: 지하실의 마지막 기록 비디오를 하나씩 확인하며 집안 깊숙이 들어간 주인공은 마침내 가장 불길한 기운이 맴도는 지하실에 도달합니다. 그곳에서 '마지막 테이프'를 발견합니다. 영상을 본 후 주인공은 공포에 질려 서둘러 지하실을 빠져나와 폐가를 탈출하려 합니다. 4. 엔딩: 끊이지 않는 저주의 굴레 하지만 주인공이 놓친 사실이 있었습니다. 과거 악마의 수하였던 그 어린아이는 이미 성인이 되어 주인공의 뒤를 쫓고 있었습니다. 흉가를 나서던 주인공은 결국 성인이 된 그에게 잔혹하게 살해당합니다. 비극은 여기서 끝나지 않습니다. 살인마는 주인공이 찍은 영상과 과거의 비디오테이프들을 모두 챙겨 주인공의 회사로 배송합니다. 상사와 직원은 영상을 다 본 후 영상에 관한 이야기를 합니다. 살인마는 회사에 나타나 그들 모두를 처참하게 살해하며 게임은 막을 내립니다. [/spoiler]
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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