
You receive a cursed digital camera that captures ghosts from a strange website. The website allows you to liberate your loved ones by uploading images of their spirits using the camera. You decide to go to the nearest park where your girl was last seen.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 11 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You receive a cursed digital camera that captures ghosts from a strange website.
The website allows you to liberate your loved ones by uploading images of their spirits using the camera.
You go to the nearest park where your girl was last seen.
No multiple endings
Game Length: 60 to 90 minutes, depending on your play style.
Supporter content can be turned on and off in the main menu. (It is on by default).
If you encounter any problems, please try the following:
-Make sure your hardware supports DX12
-Update GPU driver
-Lower the Graphics settings/Screen resolution and use upscaling (TSR, DLSS, FSR, etc)
-Latest Windows update
Genres
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very scary game, but you have to optimaze your game, i play a lot of your games and they all have bad performance
칠라스아트 게임 입문작입니다 이 정도 진행 난이도면 앞으로의 게임들도 재밌게 할 것 같네요 공포라기보다 스릴러 정도 되는 것 같습니다 곰돌이 보고 놀란 건 뭐 그냥 넘어갑시다
Actually a pretty good Chilla’s Art game with a strong atmosphere and a creative gameplay concept that keeps expanding throughout the whole game. The environment feels really oppressive and I liked that this time it didn’t feel like one of their typical job simulators with some generic 0815 story. Unfortunately the game is a complete technical disaster. I had constant performance issues and graphical glitches which really hurt the otherwise well built atmosphere. No matter what settings I used it just never got better and judging by the reviews I’m definitely not the only one. What makes it even more disappointing is that the game has been out for over a year and in my opinion problems like this should have been fixed a long time ago. Aside from that it was nice to see Chilla’s Art try something more creative instead of reusing the same formula again. I also think they could have pushed the idea even further because in some parts there was definitely missed potential. Overall still a good horror game that unfortunately gets dragged down a lot by its technical issues.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Korean, French, Italian, Hungarian, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Lithuanian, German, Spanish - Spain +2 more
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oh my god. The scariest Chilla's I have played by far. All the games have interesting stories tied to very real feeling tragedies, but the approach to the horror aspect, especially for the second half of the game, was beyond insane. My skin was crawling, I was shouting a LOT and I backed into a corner of the room in game because I was too afraid to venture out into the dark. Very recommended. Would almost pee my pants again.
♥♥♥♥ OFF M〇CK〇Y M〇〇S〇
Итак, Сусед Дигивебкам. Игра от всем шизам известного японского трусонюха, разительно отличающаяся от прочего ширпотреба на 20 минут, выпускаемого им чуть ранее, поскольку она имеет и отличную концепцию, и более динамичный гейплей, и даже ПОНЯТНО КУДА ИДТИ. Но мы погнали лошадей. Пойдём по порядку. Наконец-то можно вздохнуть спокойно - семи лет осознанной деградации хватило японцу, чтобы догадаться, как объединить подсказки и геймплей в единое целое, чтоб если уж без стрелочек и компаса, то хотя бы текстом. Очень крутая система с числами, которая всерьёз способна помочь в решении головоломки. Две локации в игре со временем искажаются, на них начинают происходить всякие свои девиации и просыпаться нечисть - это было в самой первой игре от чиллы, тут удивляться нечему, однако, не могу сказать, что не был впечатлён. Вся эта байда с вызовом духов и прочей шушерой от меня также далека, как Эверест до Кавказа, однако я всё же ставлю лайк за уместные и порой весьма остроумные скримеры. Сюжет здесь наконец имеет прямое отношение к реальности, так как описывает сведение самого себя с ума посредством поедания мозгом мистического кала, со временем забивающего всю черепную коробку и терраформирующего твоё сознание под нужды телеканала Рен-ТВ. Триллер с драматичной развязкой, по длительности не многим проигрывающий неплохому артхаусному произведению, предлагает окунуться в жизнь сходящего с ума мужчины после потери разума. В целом, очень похоже на Лэерс оф фир, просто, разумеется, гораздо короче и дешевле, но источник вдохновения, как минимум, респектабельный. Графика хорошая, правда её пи*дрячит хуже, чем раньше на юнити, порой от мерцания начинают болеть глаза. Рекомендую просто вырубать всё на минимум, один хрен половина игры считай в ВХС. Это чисто первый опыт любого новообретённого АЕ энджоера, One Solo Purphose не даст соврать (Не гуглите что это, иначе взорвёте глаза). Также после прохождения есть загадочная комната, которая не имеет ачивок, но позволяет тупо насладиться японским творчеством и почилить. Это ж сделал чилла. В заключение хочу успокоить тех, кто всегда считал игры от данного китайца зад*отским и некачественным мусором - в данной ситуации такого сказать нельзя, не соврав. Игра вышла не самой удачной, но качественной, концептуальной и максимально дружелюбной к игроку в сравнении с остальными. Будет справедливо оценить её в 8 снимков из 10 возможных. Снимайте только хорошие кадры в играх.
Отличный симулятор ходьбы с небольшим геймплеем, без джампскейров. Но атмосфера вязкая и давит. Любителям инди сегмента брать однозначно. Хорошо рассказанная история.
Cursed Digicam is a psychological horror title developed and published by Chilla’s Art, the Japanese independent studio known for building unsettling horror experiences around realism, emotional storytelling, and slow-burning tension. Over the years, the developer has established a recognizable identity by transforming everyday locations into spaces filled with dread, and Cursed Digicam continues that philosophy while introducing a supernatural investigation mechanic centered around a mysterious camera. The result is a horror experience that focuses less on overwhelming players with constant danger and more on creating discomfort through atmosphere, grief, and emotional vulnerability. The story follows a grieving father struggling to accept the death of his young daughter. Unable to move on from tragedy, he encounters an unusual online service promising a supernatural solution. According to strange rumors, a special digital camera can reveal spirits hidden from ordinary sight. Those willing to photograph lingering souls and complete a ritual may supposedly help trapped spirits finally find peace. Driven by desperation rather than logic, the protagonist travels to a park connected to his daughter’s disappearance and begins a painful journey into events far darker than he initially expects. What immediately separates Cursed Digicam from more conventional horror experiences is its emotional foundation. The central conflict is not simply about survival or escaping danger. Instead, the horror becomes tied directly to grief and loss. The protagonist’s motivations create stronger emotional investment because every disturbing discovery connects back to deeply personal pain. Chilla’s Art frequently uses human struggles to strengthen horror, and this approach works particularly well here. Fear emerges not only from supernatural events but from the emotional weight attached to uncovering painful truths. The camera itself becomes the defining gameplay mechanic. Players rely on the cursed device to locate supernatural entities invisible to normal vision. Exploration revolves around carefully investigating environments while using the camera to uncover hidden disturbances. This mechanic creates a constant sense of uncertainty because players never fully know what might appear through the lens. Ordinary surroundings can suddenly reveal something deeply unsettling, creating tension even during relatively quiet moments. The park setting serves as another major strength. Public parks are usually associated with relaxation, childhood memories, and normal life. Cursed Digicam slowly distorts that sense of familiarity. Empty walkways feel uncomfortable. Playground equipment carries emotional weight. Open spaces somehow become claustrophobic despite their size. Chilla’s Art consistently excels at making familiar locations feel wrong without relying on exaggerated visual design, and Cursed Digicam benefits greatly from that understanding of environmental horror. Atmosphere remains one of the experience’s strongest qualities. Chilla’s Art avoids relying entirely on loud scares or nonstop paranormal encounters. Instead, discomfort builds gradually through pacing and careful environmental design. Silence becomes increasingly unsettling. Players begin expecting danger long before it appears. Quiet exploration segments carry tension because the game constantly creates uncertainty regarding what may happen next. Horror often becomes strongest when players fear possibilities rather than immediate threats, and Cursed Digicam demonstrates that principle effectively. Visual presentation also supports the atmosphere successfully. The environments remain grounded and believable, helping supernatural elements stand out more dramatically when they appear. Lighting plays an important role in shaping mood, with darkness and shadows creating unease without making exploration frustrating. Chilla’s Art avoids visual excess and instead allows subtle environmental details to carry emotional weight. Sound design contributes heavily to the experience as well. Small environmental sounds become increasingly unsettling over time. Empty spaces rarely feel completely silent. Ambient audio quietly reinforces isolation while encouraging players to remain alert. The game understands that tension often emerges through anticipation, and sound design consistently strengthens that feeling throughout the experience. Gameplay remains relatively straightforward outside the camera mechanics. Players primarily investigate locations, search for clues, and gradually uncover information surrounding both the supernatural mystery and the protagonist’s emotional struggle. Additional guidance systems tied to clues left behind by the daughter help maintain pacing without removing the satisfaction of discovery entirely. The structure remains accessible while still preserving immersion. Narrative progression unfolds carefully through exploration rather than lengthy exposition. Chilla’s Art trusts players to absorb environmental details and connect story elements themselves. This approach strengthens engagement because players actively participate in uncovering answers instead of simply receiving information directly. Mystery remains an important part of the experience, allowing uncertainty to remain present for much of the game. The shorter runtime ultimately works in the title’s favor. Rather than stretching its ideas unnecessarily, Cursed Digicam maintains focus and momentum. The game delivers its emotional and psychological themes without unnecessary filler. Some players may wish for deeper mechanics or a longer campaign, but the concentrated design helps preserve atmosphere and tension. Certain players expecting more aggressive horror pacing or larger gameplay systems may find aspects of the experience restrained. Cursed Digicam prioritizes atmosphere and emotional storytelling over complexity. However, those willing to embrace slower psychological horror will likely find considerable value in what Chilla’s Art delivers. Cursed Digicam succeeds because it understands that horror becomes far more effective when connected to personal emotions. Loss, regret, desperation, and longing become equally important alongside supernatural elements. Chilla’s Art once again demonstrates that disturbing experiences do not require constant spectacle when atmosphere and emotional storytelling remain strong enough to carry the experience forward. For players who appreciate psychological horror, supernatural mysteries, exploration-driven gameplay, and emotionally grounded storytelling, Cursed Digicam offers another memorable addition to Chilla’s Art’s growing horror catalog. It balances grief and fear effectively while delivering an experience that lingers long after its final moments. Rating: 8/10
I LOVED THE TWIST ENDING! ♥♥♥♥♥ MYSELFU IMMEDIATELY WITH EXPLODING IMPLODING FEARFUL DIA-HORROR-HEA!
Play this sober or get a fresh packet of underwear
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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