![[Chilla's Art] Aka Manto | 赤マント](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1130620/header.jpg?t=1662351638)
Aka Manto (赤マント Red Cloak), aka Red Cape or Red Mantle, is a Japanese urban legend about a masked spirit who wears a red cloak, and who appears to people using public or school restrooms.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
こわすぎごみげー
很难受的物品管理系统,非常恐怖也非常有挑战性
really hard game but worth playing each time
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $139.9K | 442 | 75% | $14.99 | |
| $139.9K | 405 | 95% | $15.99 | |
| $139.9K | 371 | 80% | $11.99 | |
| $140K | 1.6K | 87% | $4.99 | |
| $139.9K | 684 | 83% | $10.49 | |
| $139.8K | 405 | 96% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $99.5K | 1.3K | 80% | $2.99 | |
| $24K | 209 | 76% | $4.99 | |
| — | 0 | — | — | |
| $152.8K | 480 | 95% | $14.99 | |
| $88.4K | 203 | 44% | $14.99 | |
| $29.2K | 192 | 55% | $4.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Не начинайте
Man merkt, dass Chillas Art es wirklich versucht hat, alles was im vorherigen Spiel Kritisiert wurde, zu verbessern. Statt Einfacher und sehr kurzer Walking Simulator, gibt es hier jetzt einen Gameplay Aspekt alla Granny und eine Relativ Große und Labyrinth artige Map um auf mehr Spielzeit zu kommen und etwas mehr Gameplay zur Verfügung zu stellen. Nur leider ist dies eine Verschlimm-Besserung aus meiner Sicht. Der Granny Aspekt funktioniert hier so: Du kannst Maximals 3 Dinge zur zeit tragen und bist deshalb dazu gezwungen etwas abzulegen, dir zu merken wo es war und immer wieder hin und her zu rennen um die Dinge die man gefunden oder liegen gelassen hat wieder aufzusammeln und am benötigten Punkt anzuwenden. Der Gegner kommt immer wieder plötzlich um die Ecke und gehst du drauf, beginnst du wieder ganz am Anfang der Karte und der gesamte Fortschritt ist zurück gesetzt. Trotz der Bemühung alles an Kriterien zu verbessern, landet dieses Game bei mir erneut bei einer 4/10. Chillas Art Verschlimmbesserung.
имба
Clássico dos jogos de terror indies já. Adaptando uma lenda famosa e interessante, esse jogo traz uma dificuldade divertida, sustos mesmo depois da décima run que você está fazendo, diversos finais e um loop de gameplay viciante, que se baseia em gerenciamento de itens e decorar as melhores rotas pro final que você deseja fazer. No começo eu achei um exagero voltar do inicio quando você é morto, mas com um tempo isso se prova bem de boa, visto que decorar rotas que você mesmo faz na sua cabeça não é uma tarefa difícil nesse jogo e faz parte do seu game design
Aka Manto is a survival horror title developed and published by Chilla’s Art, an independent studio known for adapting Japanese folklore and urban legends into interactive horror experiences. Inspired by one of Japan’s most unsettling supernatural stories, the game places players into an environment built around fear, uncertainty, and constant danger. Rather than emphasizing cinematic spectacle or action-heavy gameplay, Aka Manto focuses on creating pressure through atmosphere and vulnerability, delivering a horror experience that feels tense from beginning to end. The game takes inspiration from the urban legend of Aka Manto, a mysterious masked figure associated with public restrooms and terrifying choices that lead victims toward grim outcomes. Chilla’s Art transforms this supernatural myth into a survival horror adventure where players must navigate a haunted school while being pursued by a relentless paranormal force. The setting immediately establishes an uncomfortable atmosphere, turning familiar locations into places filled with tension and unease. The abandoned school serves as the central location throughout the experience, and it becomes one of the game’s greatest strengths. Long corridors, silent classrooms, deteriorating interiors, and isolated bathrooms create an oppressive mood that rarely allows players to relax. Chilla’s Art understands how environmental horror works, using ordinary places to create extraordinary discomfort. The school gradually becomes more threatening the deeper players venture inside, transforming exploration into an exercise in caution and fear. Gameplay revolves around survival rather than confrontation. Players are not equipped with powerful weapons or systems designed to overpower threats. Instead, survival depends on awareness, observation, and making smart decisions under pressure. The supernatural presence stalking players remains dangerous throughout the game, forcing careful movement and encouraging defensive strategies rather than reckless exploration. Stealth mechanics play an important role in maintaining tension. Avoiding danger often becomes more effective than attempting direct interaction with hostile forces. Players must use the environment carefully, paying attention to movement patterns and staying alert during exploration. Every decision feels important because mistakes carry significant consequences, reinforcing the feeling of vulnerability that defines the experience. Puzzle-solving provides another important layer of gameplay. Progress often depends on locating hidden objects, interpreting clues, and carefully examining surroundings. The game avoids excessive guidance systems, encouraging players to discover solutions naturally. Exploration feels meaningful because advancement comes through observation and persistence rather than simply following objective markers from one destination to another. One of Aka Manto’s defining characteristics is its unforgiving design philosophy. The game introduces permanent death mechanics that dramatically increase tension. Failure does not simply reset players to a nearby checkpoint. Instead, mistakes force major setbacks, making every encounter feel dangerous. This approach creates genuine pressure during exploration and strengthens the survival horror atmosphere considerably. Players who enjoy high-stakes gameplay will likely appreciate this design choice, while others may find it intimidating. The visual presentation embraces retro horror inspirations, drawing influence from older generations of survival horror games. Instead of pursuing technical realism, Chilla’s Art prioritizes atmosphere and emotional impact. Simpler visuals work surprisingly well because uncertainty becomes part of the horror itself. Darkness obscures information, environmental details create unease, and limited visual clarity encourages imagination to fill uncomfortable gaps. Audio design contributes heavily to the experience as well. Sound becomes one of the game's most powerful tools for building tension. Echoing footsteps, distant noises, environmental ambience, and moments of silence constantly reinforce uncertainty. The soundscape rarely allows players to feel secure, maintaining psychological pressure even during quieter moments. The pacing remains focused throughout the relatively compact runtime. Aka Manto avoids overstretching its ideas, delivering concentrated horror that remains effective without becoming repetitive. Multiple endings encourage replayability by rewarding players willing to uncover additional outcomes and explore more thoroughly during later attempts. What makes Aka Manto stand apart is how effectively it combines folklore with survival horror mechanics. The urban legend serves as more than narrative inspiration; it shapes the atmosphere, gameplay structure, and emotional tone of the experience. Chilla’s Art successfully captures the unsettling nature of Japanese supernatural storytelling while building a horror experience that feels interactive rather than simply observational. The game is not designed to be comfortable or forgiving. Its systems intentionally create stress, forcing players to remain cautious and attentive throughout their time inside the haunted school. That commitment to tension becomes one of its greatest strengths. For players who appreciate Japanese horror traditions, exploration-focused survival gameplay, and experiences that emphasize fear through vulnerability rather than combat, Aka Manto offers a memorable and deeply unsettling adventure. Chilla’s Art once again demonstrates an impressive understanding of atmosphere and psychological discomfort, delivering a horror experience that remains effective long after completion. Aka Manto succeeds through oppressive atmosphere, effective survival mechanics, strong folklore inspiration, and an uncompromising approach to horror that rewards patience, awareness, and courage under pressure. Rating: 8/10
[h1]你如果覺得你很勇,那這款肯定要挑戰看看!![/h1] [h2]超硬核的資源管理、無存檔、道具全隨機,最後配上一個穿紅斗篷拿刀的怪人看到你會鬼吼鬼叫,肯定可以把你嚇得屁滾尿流💀[/h2] [b]倉庫裡少數我完全不敢玩也通不了關的恐怖遊戲.....[/b]
Probably the scariest game I've ever played
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