
On a deadly road trip into darkness, control the path of a single bullet and unleash a fury of vengeance on the sinister cult that ruined your life in this tactical puzzle-shooter.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i found it clever and liked the story.
thats fun
He disfrutado de otros juegos de Devolver Digital con anterioridad, pero este se centra de forma excepcional en los puzles, algo que me encantó. Children of the Sun intenta hacer lo necesario para innovar en un género ya ampliamente popular: convertir un shooter en un juego de puzles y estrategia. Y la jugabilidad no decae en ningún momento, proponiendo nuevas mecánicas y enemigos. No quiero revelar nada, solo diré que lo recomiendo de todo corazón.
Really cool concept, difficult puzzles with satisfying game play 10/10
Oryginalny pomysł na dosyć popularny motyw, chociaż dla mnie zbyt psychodeliczna.
Это тот самый солнечный мальчик который не хотел брать RX? Чисто я когда убил соседских детей
Children of the Sun is a fairly typical cult revenge story, but with a very engaging gameplay loop that gives enough freedom to tackle every scenario from different angles, and a certain degree of decision making and puzzle-like approach to shooting, keeping each level engaging and fun once you get into the loop. The biggest downside of this game is it being only a few hours in lenght and having a custom map creator outside of the recently added horde mode, because for the most part this is a very solid and polished take on the sniper shooter genre. But overall, I would gladyl reconmend this game and hope I can see more projects from this developer down the future.
evocative, right on the knifes edge of difficult and fun, very stylish, and maybe just the right length too
CHILDREN OF THE SUN: Cultists Hate This One Weird Trick -------------------------------------------------------------------------- Web review with screenshots and a full playthrough are available below. If this review helps you, feel free to follow my Steam Curator for more reviews. WEB REVIEW - https://solo-save.com/2026/06/29/childrenofthesun/ FULL GAME - https://www.youtube.com/watch?v=ebeNvrQCoI8 CURATOR - https://store.steampowered.com/curator/44944862/ -------------------------------------------------------------------------- 🎮 Gameplay: At first glance, the gameplay appears to draw inspiration from the Sniper Elite series, something I don't mind at all. Instead of simply copying the formula, however, Children of the Sun evolves it into something that feels uniquely its own by combining path planning with puzzle-solving. Every level challenges you to devise the perfect strategy, encouraging experimentation as you manipulate your bullet's trajectory to clear the level. The core concept is strong and the gameplay stays fresh for a while, but the overall experience is simply too short. While new mechanics are introduced along the way to keep things interesting, the gameplay eventually starts to feel repetitive because the formula doesn't evolve enough to maintain that initial sense of discovery. Replayability comes in the form of leaderboards and an endless mode, but neither felt compelling enough to keep me coming back after finishing the campaign. I believe the game would have benefited from a community level editor. It feels like a missed opportunity, as community-made levels could have added countless hours of replayability. 📘 Story: Even though the story isn't the main focus of Children of the Sun, it feels like the game never fully capitalizes on its incredible visual presentation. The game's striking art style immediately caught my attention and left me wanting to learn more about its world, characters, and events. I enjoyed the small story moments we did get, but they left me wishing the developers had taken the story a bit further. Adding more story between levels would have made completing each stage more rewarding while also helping the game's short runtime. It feels like the foundation was already there. They just needed to build on it a little more. 📺 Visuals: Children of the Sun has a really cool and unique art style. It reminded me of games like Mouthwashing and Mole, although it has a cleaner overall presentation. At times the visuals almost feel like an acid trip, but considering you're playing as a sniper hunting down a cult, it never felt out of place. If anything, it helped give the game its own identity. I also appreciated that the developers chose a stylized visual direction over chasing photorealism. It makes the game accessible to a much wider range of hardware, which feels like a breath of fresh air in a market where so many modern games struggle with optimization. Overall, I have no complaints about the visuals themselves. I just wish the developers had taken better advantage of this unique presentation from a storytelling perspective. 🎧 Sound: To be honest, I didn't pay much attention to the sound while I was playing. Maybe that's a bad thing to admit as a reviewer, but I think it also says something about the game's audio. It wasn't bad enough to pull me out of the experience, but it also wasn't memorable enough to leave a lasting impression. Overall, the sound does exactly what it needs to do and supports the gameplay without getting in the way. It's perfectly serviceable, but not something I'll remember long after finishing the game. -------------------------------------------------------------------------- 🏆 Overall: ( 6 / 10 ) I had a good time with Children of the Sun. The game offers a unique experience that stays enjoyable for its 2–3 hour campaign without overstaying its welcome. The puzzles are satisfying to solve, and the distinctive art style helps make the experience feel memorable. Unfortunately, it also feels like the game never quite reaches its full potential. The campaign is too short, the story is too shallow, and choosing not to include a community level editor feels like a real missed opportunity in my opinion. If the developers ever decide to make a sequel, I won't hesitate to give it a try. At the same time, I'd expect them to build on these areas because the foundation they created here is stronger than the final experience suggests.
Психоделическая - Артхаусная Жуть, которая сведет вас с ума.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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