
Aurora, a young girl from 1895 Austria, awakens on the lost fairytale continent of Lemuria. To return home she must fight against the dark creatures of the Queen of the Night, who have stolen the sun, the moon and the stars. At stake is not only Lemuria, but Aurora’s true destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−70% | 13.5Kreviews | 91% | — | $1.3M |
| $22.49 | 39.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Это прекрасно. Мне кажется это самая красивая игра из всех в которые я играла. Тут захватывающий, нежный, но не наивный сюжет, тут музыка, которую хочется слушать и переслушивать, здесь потрясающий визуальный стиль и сам стиль повествования цепляет атмосферой и необычностью, ведь все реплики персонажей написаны стихами. Рекомендую. Плакала над этой игрой как в 9 лет, так и когда повзрослела
Child of Light is a perfect game to me. The art is beautiful and it is rightfully a cult classic. This game was made with so much love it's easy for anyone to see.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil*, Russian**languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I know I'm late reviewing this but CoL has been sitting in my library for a long time and I recently knocked it out. I'm glad I did because it is a fun game to play. Keep in mind this game is over 10 years old, so I would consider it pre-DEI. Yes the lead character is a girl and there are plenty of other female characters but it is not a woke game, and there is an actual story here that some thought was put into, and I would argue this is one of the last good efforts form UbiSoft before the gaming industry started to lose it's mind. That having been said it is just a fun game. If you like turned based RPGs and want to play an interesting take on that genre then check this one out. Time for me to dust off another old one from the library, cause the gaming industry these days needs some help.
WARNING: Despite my positive review, this game is unplayable right now due to instantly crash because Ubisoft. But if you ever, ever have a chance, give this game a shot. It is one of few precious gems Ubisoft has. The game itself plays like a fairytale, where you control a young girl in her quest to return home. You'll meet multiple friends in your journey who can join you in your quest. Yes, each chapter feels like a visual novel, even in battle. There are puzzles, there are turn-based combats, all of it are decent enough challenges for you to help Aurora on her journey, but nothing is fancy aside from the over-complicated skill point system which thankfully you can just dump points on whichever path you want, you can still beat the game. Yes, gameplay is passable, but the story is so good that can make an adult like myself feel emotional, and music is just... magical, courtesy of Cœur de pirate. Give it a try, especially play with your kid.
Esse jogo é encantador tem uma trilha sonora mágica e uma história comovente.
Um RPG basico que faz bem feito, vale a pena. ponto. e claro que se vc nao gosta de rpg por turno com conto de fadinha vc nao compra POHA jogaço :0
HERMOSO y Artistico.
A blend of a platformer with RPG element and turn-based combat +++ innovating combat gameplay --- you need ubisoft connect - i dont like the goofy world and artstyle BUT i still recommand for the only goal of experiencing this interesting gameplay !!
[h1]Short Summary[/h1] A stunning interactive painting powered by a satisfying, albeit simple, combat loop. While the forced rhyming scheme often stumbles, the visual journey acts as a perfect RPG palate cleanser. [h3]Who Is This For?[/h3] Fans of aesthetic-first gaming and the Grandia combat system looking for a low-stress weekend adventure. [h3]Who Is This Not For?[/h3] Min-maxers seeking deep customization or poetry enthusiasts who understand meter and rhyme structure. [quote]Play this when you need a break between 100-hour epics.[/quote] [h1]The Breakdown[/h1] [table] [tr] [th]What We Loved[/th] [th]The Friction[/th] [/tr] [tr] [td]The UbiArt engine ages like fine wine[/td] [td]The rhyming dialogue feels forced[/td] [/tr] [tr] [th]The Canvas[/th] [th]The Mechanics[/th] [/tr] [tr] [td]A melancholic watercolor dream[/td] [td]Interrupt-based timeline combat[/td] [/tr] [tr] [th]Core Tone[/th] [th]Genre Context[/th] [/tr] [tr] [td]Whimsical yet Somber[/td] [td]Grandia meets Gris[/td] [/tr] [tr] [th]Technical Snapshot[/th] [th]Completion Time[/th] [/tr] [tr] [td]Flawless on modern hardware/Deck[/td] [td]10-12 Hours (Main + Extra)[/td] [/tr] [/table] [h1]Main Review[/h1] Child of Light is less a video game and more a piece of concept art that learned how to walk. Utilizing the UbiArt Framework, the game presents Lemuria as a living watercolor painting where every frame is worthy of a gallery mount. The auditory experience matches the visual fidelity; Coeur de pirate’s piano-driven score does the heavy lifting for the emotional beats, grounding the fantastical setting in a somber, beautiful reality. It is a rare instance where "style over substance" is not a pejorative, but the primary selling point. Beneath the artistic veneer lies a competent homage to the JRPGs of the 90s, specifically the timeline battle system of Grandia. Combat is a rhythmic exercise in interruption. You manage a casting timeline, racing to strike enemies during their "casting" phase to reset their turn. This is augmented by Igniculus, a controllable firefly who can slow enemies or heal allies in real-time. It is tactile and engaging, turning standard turn-based encounters into active management puzzles rather than passive menu navigation. However, the experience is best consumed as a dessert rather than a main course. The RPG systems are shallow; linear skill trees offer illusionary choices, and the equipment system (Oculi crafting) is rudimentary math. Furthermore, the narrative is hampered by a commitment to an AABB or ABCB rhyming scheme that frequently sacrifices coherence for the sake of a rhyme. The writing often feels like doggerel, straining to fit a meter that isn't quite there. Despite the narrative stumbling blocks and lack of mechanical depth, the package works because it respects your time. It does not overstay its welcome. It provides a focused, beautiful 10-hour loop that satisfies the itch for progression without demanding a month of your life. It is the perfect "snack" game to cleanse your palate between heavier, more demanding titles.
Slow to start but ultimately fantastic
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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