
Aurora, a young girl from 1895 Austria, awakens on the lost fairytale continent of Lemuria. To return home she must fight against the dark creatures of the Queen of the Night, who have stolen the sun, the moon and the stars. At stake is not only Lemuria, but Aurora’s true destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−70% | 12.1Kreviews | 91% | — | $1.2M |
| $22.49 | 39.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
勧めるか勧めないかで言えば勧めない。DLCも酷い。 (主人公が回復魔法を覚えるDLCと、作中で下から数えた方が早い強さの仲間キャラがお金で手に入る!) ポリコレに汚染されはじめた頃なのかな?と首を傾げる仲間のキャラデザ。 仲間の人数は多いのに戦闘に参加するのは2人だけなので割と真顔になる。 かろうじてクリアはしたけど二週目とかは絶対にない……
希望我也能充满勇气。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil*, Russian**languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[長文慎入] 今日有款遊戲想介紹下,呢款遊戲就係由Ubisoft Montréal開發,天野喜孝擔任美術設計,一款童話奇幻風嘅回合制角色扮演遊戲,「Child of Light 光明之子」。呢款遊戲推出至今咁多年,雖然劇情唔算有特別看點,但佢嘅美術風格深受唔少玩家喜愛,更被唔少玩家視為歐美嘅回合制RPG經典,呢款遊戲個名聽就聽咗好多年,但一直未有機會玩,最近見特價,就決定買嚟體驗下。 玩完之後,呢款遊戲真係幾正,不論劇情定角色都幾吸引,回合制玩法加入遊戲嘅獨有機制,坦白講唔算創新,但確實幾好玩,童話風嘅美術風格好啱我口味,唔少配樂都充滿特色,好多都好好聽,呢款遊戲嘅整體表現我相當滿意。 咁首先等我介紹下呢款遊戲嘅劇情啦,女主角歐若拉係奥地利嘅一個公主,而父親就係統治一個王國嘅公爵,歐若拉嘅母親喺佢好細個嘅時候就過咗世,歐若拉喺父親同後母新婚之夜當晚陷入沉睡,一睡不起,醒嚟就發現自身身處喺奇幻嘅大陸雷姆利亞,雷姆利亞過去由光明女神統治,如今由邪惡嘅夜之女王奪權統治,為咗返到原本世界,歐若拉必須同沿途遇到嘅同伴攜手打敗夜之女王,奪回三種被搶走嘅永恆之光,繼而返去原本嘅世界,咁到底歐若拉喺雷姆利亞會遇到咩事?歐若拉最終又可唔可以返到原本嘅世界?如有興趣就自己買嚟體驗下啦。呢款遊戲嗰個充滿奇幻感嘅劇本真係幾吸引,基本上遊戲嘅劇情套路就係大家熟悉嘅勇者打魔王故事,以及童話公主對抗邪惡後母嘅故仔,雖然遊戲嘅劇本偏短,平均10-15個鐘就玩得完,不過內容相當精彩豐富,玩到後期甚至有部分劇情發展都幾意想唔倒,玩到最後睇到結局我都好滿意、好滿足,唯一少少挑剔嘅地方就係劇本相對平鋪直敍。遊戲嘅世界觀好豐富,玩嘅時候我都好想知道雷姆利亞呢片大陸以往發生過咩事。遊戲中一眾角色都充滿特色,好多都好吸引,除咗對抗黑暗象徵光明公主嘅歐若拉之外,其他同伴/配角都相當唔錯,例如馬戲團歌唱家小丑露貝拉、矮人魔法師菲恩、弓箭手鼠人羅伯特、悲傷小丑崔斯第等等。雖然唔少角色都好吸引,但明顯歐若拉戲份多啲,其他配角嘅着墨我就略嫌唔多夠。 而家等我介紹下呢款遊戲嘅玩法啦,喺呢片充滿魔法嘅奇幻大陸雷姆利亞,歐若拉需要同佢嘅同伴同唔同敵人、怪物戰鬥。遊戲嘅地圖以橫向卷軸嘅形式進行,遊戲嘅戰鬥系統採用RPG常見嘅回合制戰鬥系統,同時亦加入少量即時互動嘅要素,每場戰鬥都可以派出兩名成員出戰,每個回合每個成員都可以選擇使出物理攻擊或者魔法攻擊,碰啱敵人嘅弱點屬性,就可以為敵人帶嚟大量傷害,戰鬥嘅時候玩可以清楚睇到戰鬥嘅時間軸,角色/敵人喺時間軸會影響攻擊嘅先後順序,若果角色準備發動攻擊但有未到佢嘅回合,俾敵人搶先一步,操作角色嘅攻擊就會被打斷要等下一個回合,想避免呢個情況可以選擇防禦,阻止下一個回合嘅攻擊被打斷,又或者操作螢火蟲同伴「微光」影響敵人嘅攻擊速度,到底點樣令我方角色喺時間軸取得有利狀況,搶先敵人行動,思考呢個問題都係遊戲戰鬥系統嘅有趣之處。遊戲中每個地區都有唔少嘅部分等住玩家去探索,坦白講遊戲探索嘅部分唔算有趣,探索中最豐富嘅獎勵就莫過於得倒名為「奥庫利」嘅寶石,呢款寶石可以為武器帶嚟相關屬性嘅加乘效果,為裝備帶嚟唔同屬性嘅抗性,以及各種其他效果,隨住玩家得到嘅奧庫利越多,就可以合成出更多帶有唔同屬性、更強大嘅寶石。玩家每到訪一個新區域都會有相關嘅NPC委託一啲支線任務等住玩家去完成,要完成呢個支線任務都相對簡單,同埋有充足提示。 呢款遊戲童話風嘅美術風格好啱我口味,偏向兒童嘅手繪畫風好有以前細個睇童話書嘅感覺,遊戲中唔少區域、城鎮都令人印象深刻,例如矮人村莊坎培利村、鼠人城鎮波普利鎮、魚人居住嘅雙魚村、可怕嘅忘卻之塔、莊嚴嘅月亮神殿以及太陽宮殿,睇到遊戲中唔少華麗、宜人嘅景色,令人不期然沉浸喺遊戲嘅世界觀當中。呢款遊戲嘅配樂未到話好經典,但唔少配樂嘅旋律都好好聽,有啲好休閒、有啲好熱血。 總括嚟講,呢款遊戲真係幾正,不論劇情定角色都幾吸引,回合制玩法加入遊戲嘅獨有機制,坦白講唔算創新,但確實幾好玩,童話風嘅美術風格好啱我口味,唔少配樂都充滿特色,好多都好好聽,雖然呢款遊戲已經係十一年前嘅作品,但放到今時今日依然未過時,係一部值得回味嘅作品,呢款遊戲我相當推薦,鍾意JRPG、回合制嘅玩家就唔好錯過。
And I'll be waiting for a sign You're coming back and you have found your path 👑
五年前玩过,现在补票
8 часов, игра пройдена.. что делать в ней дальше не знаю. Если бы можно было пропускать ролики это уменьшило на пол часа прохождение)))) но не жалею потраченого времени, вспомнились дисайплы)
Très joli histoire. J'aime le tour par tour, le systeme de combat etait agreable La musique est un delice. Et j'ai eu envie d'y jouer jusqu'au bout
2025ウインターセールで買いました。Usbisoft Connectも入れました。オフラインもしました。でも起動直後にクラッシュします。タイトル画面にすらいけません。古いゲームなので現環境のpcと相性がわるいのかもしれません。購入検討される方はご注意ください。
Joguim massa man, curti bagarai. .Combate de turno com uma mecânica bem única, pelo menos eu nunca tinha visto antes .Arte bem legal, mapas mto dahora .OST mto boa .História bem simples mas meio pesada .Personagens legais, e tem até mtos char pra botar na pt, cada um com sua função .Dublagem bem legal, e todo mundo lá fala em rima Recomendo
An example showing that turn based rpg games can be short and to the point without overstaying it's welcome. Despite not having much in the way of gearing and skill systems, the game's battle system is surprisingly deep, often offering a variety of choices. Do you attack? Do you defend? Do you risk danger or play it safe? The push/pull of battle is quite interesting and is an interesting take on the FF style ATB system this game seems to be influenced by. The visual direction is great. I would say it's weakest asset is it's story, as it fails to really grip me or give me any sort of urgency or importance. Much of the story is written in fairy tail rhyming which at times feels forced and hard to understand. I wish I didn't wait 10 years to play this. It was a fun time.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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