
Aurora, a young girl from 1895 Austria, awakens on the lost fairytale continent of Lemuria. To return home she must fight against the dark creatures of the Queen of the Night, who have stolen the sun, the moon and the stars. At stake is not only Lemuria, but Aurora’s true destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−70% | 13.5Kreviews | 91% | — | $1.3M |
| $22.49 | 39.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Comprei Child of Light para jogar com minha sobrinha de 7 anos, achando que seria apenas uma aventura leve e encantadora, e acabei sendo surpreendido. Ela se apaixonou logo de cara, e eu também. O jogo é visualmente deslumbrante, mas o que mais me tocou foi a delicadeza com que ele trata temas profundos: perda, coragem, amadurecimento, reconciliação. Aurora não é uma heroína comum; ela é uma criança que atravessa a sombra para compreender a luz e isso, dito de forma poética e acessível, tem um impacto enorme quando compartilhado com uma criança. Tenho usado o jogo como ferramenta educativa, e o resultado é impressionante. É possível conversar sobre empatia, estratégia, escolhas, cooperação e até sobre como lidar com o medo. Nas batalhas, por exemplo, cada personagem tem um papel distinto; um é rápido, outro cura, outro defende, e isso abre espaço para refletir sobre diferença e complementaridade. Minha sobrinha adora lutar com a irmã de Aurora, e eu aproveito para mostrar que não é só questão de preferência: é preciso pensar estrategicamente qual personagem usar e quando trocar. Assim, o jogo vira uma aula viva sobre planejamento, adaptação e colaboração. No fim, Child of Light é muito mais do que um conto de fadas interativo: é uma experiência de aprendizado afetivo e simbólico. Ele ensina, com beleza e sutileza, que a luz não existe sem a noite, e que crescer é aprender a caminhar entre ambas. Recomendo a todos que queiram jogar algo bonito, sensível e, ao mesmo tempo, profundamente humano.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil*, Russian**languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Eu gostava do jogo, me ofereceu uma experiência JRPG bem única. Porém não posso recomendar agora, o jogo que funcionava perfeitamente nessa mesma máquina simplesmente crasha na inicialização com as versões mais recentes. Nunca ouvi dizer de limite máximo para rodar nenhum jogo, mas parece que esse tem um limite de cores que seu processador pode ter. Tem workarounds pra resolver isso, mas não posso em sã consciência recomendar algo nesse nível. Um bug ridículo que a Ubisoft deveria resolver se tivesse o mínimo de comprometimento com a base de jogadores (spoiler: não tem). Enfim, uma tristeza que um jogo tão bonito caia nessa situação por causa de má administração.
构式,我都花钱买了还必须注册育碧账号才能玩,注册系统做的稀烂,不连加速器进不去,连了加速器输不了生日。等到半夜加速器免费以后,折腾半天都进不去,我破防了,故而怒打差评,望周知。
Absolutely beautiful game from start to finish. The gameplay didn't grab me that much as someone who doesn't play many turn-base RPGs but the story, characters, and presentation is what sells it and it doesn't overstay its welcome. All of it would make an awesome sequel which I'd love to see one day even if its unlikely we would get one.
If it wasnt Ubisoft this game would have a better review ratio. This is a great game.
Their launcher won't even let me play the game trying to bind it a second time to another account which obviously won't work. There's even no way of changing anything so I'm basically locked out of the game after only playing it one time. Stay away from their ♥♥♥♥♥♥ launcher. Shame since the game seemed good.
It's a good game, what a pity it doesn't have achievements. I stopped playing this game a long time ago, but I played it again and finished it and I fell in love with it. I recommend this game. It's an unknown masterpiece from Ubisoft. Amazing soundtrack in every part of the game.
真的要寄了是吧,本想重温一遍的,结果还要我注册账号?中文也没了...太强了育碧
Art style and OST are both beautiful. The rhyming dialogue is really unique and I enjoyed the turn based combat. Would recommend.
Это игра часть моего детства, начал ее проходить еще 12 лет назад, на xbox 360, такие игры не для тех, кому нужен глубокий лор, новаторский геймплей, графика что сносит башню, нет. Это игра для тех, кто просто хочет расслабиться, и провести пару вечеров в настоящей сказке, нарисованная акварелью. А музыка тут отдельный вид искусства, главная темы игры навсегда останется в моем сердце Я рекомендую игру, но не рассчитывайте на что-то великое, игра просто приятная, и сказочная, это самое точное определение для этой игры.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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