
Chernobylite is a science-fiction survival horror RPG. Set in the hyper-realistic, 3D-scanned wasteland of Chernobyl’s Exclusion Zone, explore a non-linear storyline in your search to uncover the truth of your tortured past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 5 → 2.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 15.6Kreviews | 82% | — | $12.1M |
| $5.99−80% | 6.4Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 910 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
прошёл игру полностью прекрасный сюжет и отмасфера определённо стоит своих денег 9/10
Полная фигня. 30сек ГЕЙмплея, в стиле - пробеги 10 метров, после которых наркоманский трип на 2 минуты и так нон стоп. Крайне не советую.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 30 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Polish, Spanish - Spain, Italian, Simplified Chinese, Japanese, Portuguese - Brazil, Hungarian, Ukrainian +2 more
| $29.99 |
| 2.1Kratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 916 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game, looks good, solid story, companions stories are well thought out. Combat is great. Base building is kind of meh and unnecessary. Enemy soldiers are dumber than a box of rocks half the time you can run within 10 yards of them and they won't know you're there. The game could use a lot more enemies. Most of the time you get between 2-5 in each mission. By the time you get halfway through the game there's no need to ever pick stuff up off the ground. Trust me, you don't need that herb. Buy it on sale.
Мне понравилось, но игра достаточно простая. Хотя механики поначалу кажутся интересными и скорее всего сложными, по сути очень простые и теряют интерес к игре. Финал вообще не интересный, битва с боссом кринж. Тупо собирательство, интересные локации и стрельба зарешали, единственные причины которые помогли мне пройти игру до конца(сори за отсутствие конкретики, очень лень вообще что-то разбирать)
güzel seri
OYUNUMA DOKUNANIN ALLAHINI SİKERİM 54
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I love it! If you want a more realistic stalker game, this is it. It hasn't a open world, but small very detailed mini maps where you go to do your mission. I like all Chernobyl games rellated, and this I just love it.
A really solid sci-fi game. The atmosphere is great and the mix of survival, base building, and decision-making works perfectly. The game actually makes your choices matter for the ending. Definitely worth checking out.
[b]"Kind of S.T.A.L.K.E.R., but with portals"[/b] Does Chernobylite feel like S.T.A.L.K.E.R.. well to a small degree, but as they both take place in the same location it would make sense. This game, for me personally started off bland, then started to get fun, then got a bit dull and then a bit fun again.. so it took me all over the place. If you like a bit of management, rough base building and a sketchy story you might like it, but this games does hang on the balance of good and bad, but more in detail. [b]The Story[/b] You play as Igor and you are searching for your lost wife in the desolated lands of the Pripyat, well not so desolated as it's populated by few stalkers, NAR (the bad guys) and some unknown alien like creatures, or more like stalker mutants. The main thing in the story are the chernobylites, green crystals that not only mutate the living, but help Igor and others to open worm holes, so you can travel through space and time as well I guess, and get to places faster.. and of course the NAR want to use it for war purposes, but as you guessed it, on and the other are connected. Story it self can be interesting, it's rather complicated and simple at the same time, depends on how you look at it. One thing, that this game hangs on is time travel, not really time travel per say, but the power to change past events, as this game relies heavily on the moral choices that you make when interacting with your companions in missions. With the power of radioactive death bed, you can die and be reborn, but in that in between time, you can make some changes to the choices that you have made, making your compantions change their oppinion on you, and how the world changes as well. The concept is all good and it works to a degree, but some of the moral choices.. just make no sense what so ever.. games with moral choices usualy have implemented "speechcraft" or some sort of skill to improve how you speek, where through conversation you can bend ones opinion to your side or to the side you want, or just come to a compromise, that would make sense, but in here.. it's more like, yes or no.. even when having such lengthy dialogs in the game you can't chip in with anything, and in the end if feels like every companion just thinks in a single straight line, there is only one way, one opinion, one way to deal with a situation, they will not accept other outcome. For example you have Tarakan that has documents that might help you, but does not want them to fall in hands of the NAR, so he want to you to burn them. Taking them with you.. oh no.. reading them and then burning them.. nop.. and even if you read the thing he still sets them on fire and still gets upset... Apart from the very questionable moral choices there is one thing that caught my eye, where I was "well that's neat". You have a lot of missions were you follow your "wife" as she talks to you in your mind and wants you to revisit past places where both of them have been to help Igor remeber what has happened. While doing so you will visit a lot of landmarks in the Pripyat, and not only learn about Igor but about the events that took place in the real accident, facts about places, people and events that took place in the tragedy, I found that interesting to have in the game, where you can also learn parts of the actual past events. [b]Gameplay[/b] So you have a bit of base building, where you can make workstations, power sources, air filters and decorations so your compantions feel more comfortable. The building part is a bit rubust and janky, but it's alright. Along with that you have day and night activities, where at day time you manage your crew on what missions they should do and take part in a mission yourself, across the few available zones. The night activities, let you talk with you compantions, train with them so you can get a passive skill. Also the time when you can build up your bunker and craft weapons and items or upgrade them is various ways. Now there are a quite a few of weapons and armor to pick from, along with the option to customize your weapons in the way that you see it best. Besides that, the combat is very straight forward, with the addition to traps that you can use to lure enemies in or deal damage to them, but to be honest I never felt the need to build them, it was easier to sneak up on them and take them out. While on the missions, exploring is a fun part, and the game does look very nice, so first time around in a new location is fun and interesting, but it does fade away after 10th visit. [b]In Conclusion.[/b] "Not great, not terrible" but it is a fun game to play.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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