
Cook what you kill in this cozy fantasy incremental game! Dive into dangerous dungeons, harvest fresh monster ingredients, and serve delicious dishes to hungry adventurers. Slay, cook, sell and upgrade your way to a sprawling dungeon-food empire!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.29/day in the week to Aug 24 → 27/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Chef Knight is a cozy fantasy incremental game where monsters aren’t just enemies – they’re ingredients.
Dive into dangerous dungeons, defeat monsters to collect fresh ingredients, return to your kitchen to cook delicious meals, then sell your dishes to upgrade before your next run!

Explore top-down dungeons filled with monsters both deadly & delicious. Aim your attacks, dodge dangerous traps, and unlock powerful culinary weapons to handle the darkest depths of the dungeon!

Turn your spoils into scrumptious dishes back in the kitchen. Discover new ingredients, unlock recipes, and watch your monster cuisine grow from simple meals into highly sought-after delicacies!

Sell your dishes to passing adventurers and reinvest the profits into powerful upgrades from a vast skill tree. Improve how fast you fight, how efficiently you cook, and how far you can push each run!
Genres
Engagement
Reviews
Themes across 899 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is very short. it only took me about 3 hours to get every point in the talent tree. its a really fun game but not much to replay once beaten. for the price, it was a lot of fun.
I think it was a nice experience. Nothing too crazy or demanding, and kept me glued to my seat for awhile for 3 hours.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Japanese
Hours played at review time, across 904 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
增量游戏太爽快
很解压的增量小游戏,难度也不会太高,很容易就到刷刷刷的阶段
Got it as part of a recent humble bundle. If I had played full price for this, might have been a little annoyed. Getting it for what was essentially under a dollar was pretty perfect. Game is simple, works exactly like any old facebook game you might have play. Move the mouse around, get some specials. And just like all of those facebook games, the game has an absurd acceleration of numbers, getting into the Quintillions by the time you're done. It's short, its pretty easy to zone out with and really offers no challenge what so ever to play. If need to kill a couple hours, its great. If you're expecting anything else, you'll come away disappointed. But it unapologetically does what it says it does and does it well.
Nice incremental game with a more active playstyle! You have to fight monsters in different biomes and cook them to feed the goblins. Starting with a basic attack only, you gain special attacks over time to help clear the rooms of mosters faster. Unlocking these new abilities feels impactful enough, otherwise it's a rather boring skilltree with some nodes that seem either bugged or have a wrong desription. At the end of the game I had some performance issues with dropped frames and cut sounds as the screen was filled with monsters and special attacks. It's pretty hard to see your own character at this point, so I'm not even mad the game only lasts 3 hours.
Cosy short incremental game. made for a nice evening.
прикольная игра хочу обнову с доп. контентом или новую часть
нормальная игра
受邀体验此游戏。 先说结论,一款及格线偏上的增量游戏,单页仅仅是及格偏上。 为什么呢。首先定价和游戏时常不算很匹配, 26元的游戏。仅有3H左右的游戏时长,还没有无尽模式或者其他作为休闲的副模式来衬托他的“轻松欢快”。算是一个比较扣分的点。 游戏的娱乐性比较好,同时没有刻意的增加垃圾时间来打发玩家,他明明可以额外的增加玩家的时间成本,降低休闲的游玩体验来增加游戏时长,但他没这么做,所以这是好事。 但可惜游戏的观感比较差,不是说画风和美术风格,而是战斗观感,十分的杂乱,伤害数字虽然可以选择性关闭但是会给体验大打折扣,为何不选择在怪物超过一个数量的时候(例如20只)自动隐藏普通伤害,只显示暴击伤害来增加视听体验呢。 以及非常难在技能结束后在怪圈中找到自己的位置,这都是一些影响游玩的小问题。 本作确实可以让人玩的比较开心,但技能树依旧缺乏特殊性,仅仅只有2个额外的附加技能和部分被动技能,没有让玩家可以选择的额外技能来配装。 不知道游戏后续会不会继续更新,如果增加额外的无尽模式(参考rougelike,土豆兄弟/黎明前20分钟),在餐厅区域(主城)增加一些特殊的npc顾客,加一些好感系统让顾客留在自己的家里,也可以增加玩家的情感需求。 但无论如何,这款游戏至少已经及格了,这些话都是在及格线上专门找问题而提出的,但也不能无视掉这些问题,这也是其他人是否选择入手的最大缺陷。可游玩时间,技能树创新性/多样性,情感价值提供系统(指的是玩家通过游玩时间的消耗可以在主城留下某些记忆,特殊npc,特殊配方,特殊技能,隐藏成就,主城装饰等..其实成就就算一种,但成就属于游戏外的留存系统了) 建议售价/常驻打折史低:12-16(RMB/CNY)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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