
Cook what you kill in this cozy fantasy incremental game! Dive into dangerous dungeons, harvest fresh monster ingredients, and serve delicious dishes to hungry adventurers. Slay, cook, sell and upgrade your way to a sprawling dungeon-food empire!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.29/day in the week to Aug 24 → 27/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Chef Knight is a cozy fantasy incremental game where monsters aren’t just enemies – they’re ingredients.
Dive into dangerous dungeons, defeat monsters to collect fresh ingredients, return to your kitchen to cook delicious meals, then sell your dishes to upgrade before your next run!

Explore top-down dungeons filled with monsters both deadly & delicious. Aim your attacks, dodge dangerous traps, and unlock powerful culinary weapons to handle the darkest depths of the dungeon!

Turn your spoils into scrumptious dishes back in the kitchen. Discover new ingredients, unlock recipes, and watch your monster cuisine grow from simple meals into highly sought-after delicacies!

Sell your dishes to passing adventurers and reinvest the profits into powerful upgrades from a vast skill tree. Improve how fast you fight, how efficiently you cook, and how far you can push each run!
Genres
Engagement
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]"Nur noch schnell ein Upgrade..." – Ein Fest für Incremental-Fans![/b] Chef Knight ist ein absolut fantastisches Incremental Game, das genau weiß, wie es den Spieler bei Laune hält. Das Upgradesystem fühlt sich richtig gut an und man kommt wunderbar flüssig voran. Das Spiel löst perfekt dieses typische "Nur noch schnell das eine Upgrade holen..."-Gefühl aus, sodass man die Zeit vor dem Bildschirm komplett vergisst. Dabei hat es genau die perfekte Spiellänge: Es ist nicht zu kurz, aber auch nicht so lang, dass es sich irgendwann nach einem harten, zähen Grind anfühlt. Die Balance stimmt hier einfach. Das Gameplay macht unglaublich viel Spaß. Es ist eine absolute Freude, das Nudelholz quer durch den Raum zu ballern oder mit dem Pfannenwender-Tornado das reinste Chaos anzurichten. Gerade gegen Ende kommt es zu einer richtig schönen und befriedigenden Eskalation auf dem Bildschirm – genau so, wie man es sich in diesem Genre wünscht! Auch technisch ist alles absolut vorbildlich. Das Spiel läuft bei mir einwandfrei, butterweich und komplett ohne Ruckler, Bugs oder dergleichen. Abgerundet wird das Gesamterlebnis durch ein super Sounddesign, bei dem die Geräusche einfach perfekt zum charmanten grafischen Stil des Spiels passen. [b]Mein Fazit:[/b] Ein großartiges, rundes Erlebnis ohne unnötigen Grind. Absolute Kaufempfehlung!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Japanese
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fun little incremental game, with plenty of dopamine inducing upgrades / tasks
Satisfying growth that doesn't feel "grind-y"
Fun little gameplay loop. Go fighting, kill some enemies, pick up ingredients from the drops, cook some food, sell the food. That in 4 Biomes with 3-4 Stages each. Yes its repetitive and there is no reason to ... not go further? Like the moment you can go one stage further, even if you kill less enemies its worth it. No reason to loop back once ever. It about done within 2 hours, if you want to finish the skill tree, you may have to grind a bit more - I hade some quests and emerals to collect to finish the skill tree. And because its so short I cannot recommend it ... I also have no feel to repeat it whatsoever, its a one and done type of game.
I need more!! one of my fav games of all time. 10/10
Oh boy .....So I looooved the game. I love the design and the way of playing the game BUT!!! PLEASE READ THIS : Probably not suitable for people with EPILEPSY! I have autistic traits and get visual overload quickly when there's too much going on in the streets or in rooms with a lot of clutter. I've never experienced this with a game before. When I played the last level and was almost finished, I got massive visual overload. There were simply too many enemies and too much happening. Combined with the loot and dropped items, it became almost unbearable for me. After finishing, I felt nauseous and dizzy. Even today, a day later, I'm still not 100% well. So, approach with caution... unfortunately. I dont have Epilepsy but if I react like this I dont wana know how It can affect people that have it.... Its just a concerne. I work in a facility with disabled people and had multiple schooling/trainings for that topic so yea....
Personally, I liked the game play, but I was really annoyed and disappointed with the length of the game. It only has 4 levels! The game was completed within 2 hours. If you're like me and prefer longer games, give this one a miss, save your money for something better. It's not worth the price I paid.
Unfortunately, this cute and concise game loses itself by the end, literally. In the final levels, with the number of enemies and hazards combined with poor sprite layering, I consistently lose where the main character is on the screen. Also, finding the purple spice bag item is like playing a game of Where's Waldo amidst the purple enemies and purple background of the final world. Ultimately, the part of the game where you are the most powerful is actually the most frustrating rather than fun...
Not a bad game def worth the money
very fun short game, worth the price
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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