
A short horror game of a few minutes, with elements of combat and fear. You play as a streamer known as "Gargamelovo let's play šílenství" He always felt like an outsider, whether at school or at work. So he started talking to chat.
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About
Warning: This game is not intended for people with photosensitive epilepsy.
You play as a streamer known as "Gargamelovo let's play šílenství"
He always felt like an outsider, whether at school or at work. Words like "friend" or "company" were more abstract concepts to him than real experiences. He remained alone, often in the silence of his room, where his thoughts were his only companions. Continued story below....
Chat Is Real is a short horror game of a few minutes, with elements of combat and fear.
The fight is not so simple, instead of just attacking, you have to stun the chat when it attacks and then to attack, simply press the right button when the chat's outline is green and the left button when it is red, don't confuse it with the color of the whole character, it's random.
The game also has a stamina system, running is limited, but its regeneration is quickly restored only if you stand, if you find a weapon in the game, full stamina is required for it, although the weapon will take all your stamina, but maybe it will save your ass.
Then came the online world. At first, it was just something to distract him. He started streaming. It wasn't so much about having fun, but rather a way to briefly connect with someone who might listen. And people started to come. A few comments here and there, occasionally some laughter or encouragement. It was like a welcome breeze in an otherwise empty world.
But then it changed. It happened in a small, subtle way. The chat, that usual stream of text appearing during his broadcasts, began to be more than just a stream of random words. Some messages lingered longer, even responding to his quiet behavior or what he said during breaks. And then it came. One day, when he looked at the screen outside of his stream, he saw a message that had been written even though he wasn’t online.
“How are you feeling today?”
He didn’t know what to make of it. It was... as if someone was with him. Even though he knew the chat was just a collective voice of anonymous people, he began to believe that there was more in those words. He started talking to this "chat" regularly, even when he wasn’t online. He told it things he could never tell real people. He felt like someone understood him.
And the chat responded. Sometimes it was silent, sometimes supportive, but it never judged. It was there, always, when he felt alone. Every morning, every night, when he felt abandoned, it was there — even if it was just words on a screen.
To him, the chat became more than just text. It became his only friend. And even though he knew it was all just an illusion, that there was no real person behind those words, he began talking to it as if it were someone he really knew. It was his companion in the silence of the night, his only contact with the outside world.
While he sat at his computer, typing and reading messages, his reality and illusion began to blur. And so it went on. No name, no body, no real person. Just him and the one who talked to him, his only friend — the chat.
but one day he got banned and the chat somehow didn't like it, decided to destroy him for what he did...
--Key Elements--
Interesting Combat
Retro style Graphics
Interesting Plot
Firearm
Fun and simple gameplay
schizo depressive experience
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
asmongold if he was czech:
Combat is a bit unusual and stages are corridors of repetitive enemies, but the game is short and interesting. This indie game throws you into the crumbling mind of a streamer whose audience ridicules him for everything—his gameplay, his content, even his supposedly “bad” PC (which, for the record, is brand new). Just as he’s about to call it quits in the most dramatic way possible, by getting himself banned by saying something a bad word, his stream crashes. But that turns out to be the least of his worries. Stepping away from the computer, it becomes immediately clear that something is deeply wrong. While the streaming setup looks normal, adorned with gaming memorabilia on the shelf, the rest of the apartment is a nightmare. The walls are covered in obsessive scrawls, tallying subscriber counts, with the words “I need more” looming ominously. This is where the descent truly begins. From the moment you hear the mocking voices of the chat echo inside your head and the blood-drawn door swings open, the game shifts into a bizarre fever dream of frantic gameplay and surreal horror. The first stage introduces the mechanics: navigating eerie corridors, facing manifestations of chat, and surviving an onslaught of twisted, color-coded enemies. The combat is simple. While the game controls like a standard first-person title, the attack system requires careful timing. Your primary weapon is a sword, but mindless swinging won’t get you far. Instead, combat revolves around blocking an enemy’s attack when it turns green. Only then will it shift to red, making it vulnerable to a counterattack. Enemies (or enemy because there’s basically only one type) die in a single hit. However, carelessness is deadly; with only five hits before death and the constant threat of being swarmed, every encounter demands attention. Luckily, death is more of a setback than a punishment because you simply respawn at the beginning of the area, losing nothing but time as enemies are brought back to life. There’s also a gun, but it’s more of a tactical tool than a true weapon. It doesn’t deal damage, but instead knocks enemies back and temporarily stuns them. It runs on stamina rather than ammo, making it a strategic lifesaver when the horde closes in. If there’s one major hurdle in the game, it’s the stamina system. While it doesn’t limit combat, it heavily impacts movement. Your default walking speed is painfully slow, and sprinting, your only real means of covering ground quickly, drains stamina within seconds. Refilling it requires either standing still (which is faster) or walking (which is slow), making exploration a frustrating stop-and-go affair. The game is divided into five main stages, plus a few secret ones. These hidden areas can only be accessed by finding specific items in earlier levels—like grabbing a rope in Stage 3 to descend into a well in Stage 2 or finding a controller to unlock a secret within the prologue. Each stage is a labyrinth of hallways and rooms, reminiscent of classic first-person shooters. However, an ever-present fog shrouds everything, making navigation disorienting. There’s no map, but stages are pretty small and straightforward. Throughout the levels, you’ll find health pickups, temporary stamina boosters, and, most importantly, coins. While boosters offer little more than a quick stamina refill, coins are invaluable. They serve as currency for unlocking permanent upgrades in the game’s hub, allowing you to enhance your stamina and speed. Each stat has three upgrade levels, and fully upgrading both makes a massive difference, completely removing stamina concerns and making movement far more fluid. Fortunately, spending coins doesn’t deplete them—you simply need to collect enough to unlock upgrades, meaning there’s no punishment for grabbing them as you go. The only downside? The game doesn’t tell you how many coins exist in each stage, so completionists will need to be thorough. The hub also serves as the game’s central menu, letting you select levels, customize weapon skins (some with gameplay perks, like unlimited sprinting with the lava sword), and even check out the developer’s other projects.
An ok first person horror about a streamer going crazy and having to confront chat over the gamer word. Had some issues where block/attack (lmb/rmb respectfully)didnt respond, nor would the gun (space bar). I felt some King's Field inspiration in how this on plays out, and some basic "find an item" puzzles to unlock additional sub-areas kept me more alert than I would have been otherwise. I put in about three hours searching for coins for upgrades and unlocking all achievements. Sadly, can't say it was all fun. I died so many times by enemies sneaking up behind me and no audio queue existing to alert me 'yo, dumbass! chat be fisting yo bumbum bad, bro!" causing multiple replays of the same level, especially when getting gangbanged by four or more at a time. there is a hub that lets you go back to previous levels to use items to open new side areas. These areas have more "madcoins", as well as other weapons that have a beneficial ability like one sword that prevents exhaustion and a shotgun that leads to some funny corpse launch moments. Chat is Real is a good idea, decent concept, mild gameplay. I wouldn't have been mad if I paid full price ($3.99 USD) instead of $.79 USD on sale. I definitely got my money's worth but, sadly, I fall in the can't suggest category. That said, I know there's a community out there that will enjoy this one more than I.
at first i thought the quickly draining stamina is annoying but then i realized that the main character is a twitch streamer
had a lot more fun than expected on this one. short little game ,but the combat is really fun once you get it, and the story is also quite good. it's pretty creepy as well. I really like this dev, all of his games are unique and interesting
is meh
is chat real?
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