
Chasing the Dawn is a pixel-art roguelike strategy game. Enter the dungeon, use wit and luck to navigate dangers, and lead your characters deeper. Manage risks with items and runes, gather resources, and rebuild your village. Their fate is shaped by your every click.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Chasing the Dawn is a pure hand-drawn pixel art probability management strategy game.
Whether you are a meticulous risk-management master or a lucky chosen one, prove yourself in this unpredictable dungeon!

As the game progresses, you will gradually unlock five expedition members, each with unique abilities.
Controlling different characters to explore the dungeon, the situations you need to consider and the strategies you employ will vary greatly!
During your exploration, you will also encounter:
· Seven maps of different styles with corresponding mechanics
· Nearly a hundred types of enemies, traps, treasures, and food
· Nearly a hundred runes; properly combining them can boost your combat power during exploration
· Dozens of random events where opportunities and dangers coexist
· More challenges and game content will be continuously updated in future versions. Stay tuned!
Bring back development resources from the dungeon to rebuild Dawnville.
Rebuilding not only unlocks companions and their abilities, but also provides support for further dungeon exploration.
As you delve deeper, the dungeon will gradually unlock more difficulty levels.
At higher difficulties, you will encounter more new events and empowered enemies.
Plan wisely, respond carefully, and constantly push your limits!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Japanese*languages with full audio support
Engagement
Hours played at review time, across 89 reviews with recorded playtime.
Reviews
Themes across 89 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
可爱又好玩ovo
刻纹搭配挺好玩,每次进图都不一样,重复游玩也不会腻,爱了。
29.6的价格还是可以,游戏体量对得起这个价格。
玩法很对胃口,上手简单不费脑子,日常放松玩玩挺好
4×4小方格地图玩出花,全程单手鼠标就能操作,不用练连招,新手也能零门槛入坑。数种刻纹随便拼,陷阱免疫流、欧皇开箱流想怎么玩就怎么玩,每局套路都能不重样。局外建设城镇的长线爽感直接拉满,摸鱼半小时开一把不会太费脑。有小众宝藏游戏潜力,策略回合肉鸽爱好者闭眼冲能对味不亏的。 音乐音效还需要再打磨,要么缺失要么违和。转场或响应不够丝滑,请继续优化。
A stage takes place on a 4×4 grid filled with tiles that can contain enemies, treasure, or traps. How you move across the grid depends on your movement cards. These let you move within an entire row, a column, or a 2×2 area. The movement cards available to you depend on the character you choose, so the examples above are only available to the first character. What makes the game stand out is that while you always know the area you'll move within because you choose the row, column, or 2×2 section yourself, you never know the exact tile you'll land on. That part is completely random. Sometimes luck is on your side and you find treasure, while other times you have to deal with the consequences of an unlucky landing. Some movement cards have a cooldown, so you can't use the same one twice in a row. Your odds of landing on a specific tile also change over time. Whenever you land on a tile, it becomes inactive and can't be selected again. For example, if you've already landed on two tiles in a row, only two remain active, giving each of them a 50% chance of being chosen. Tiles can contain chests with gems, food that restores health, traps that deal damage, or enemies. What happens when you land on an enemy depends on your strength compared to theirs. Both you and your enemies have sword and staff values. If your matching stat is equal to or higher than the enemy's, you'll defeat them without taking damage. If the enemy is stronger, you'll get hurt, and the amount of damage is clearly shown beforehand. You don't receive rewards for defeating enemies, so there's no need to grind them. Some enemies also evolve as the stage progresses. For example, a goblin pulls out a sword after three moves, making it much tougher to defeat, or a totem switches each turn between strong and weak variant. A common threat are also traps, which also change from turn to turn. Most stages require you to move enough times to unlock the door to the next stage. Occasionally, you'll encounter special objectives instead, such as defeating specific enemies. You can always check the current objective by hovering your mouse over the stone beside the exit. Even after opening the door, you're free to stay and collect any remaining rewards, although pushing your luck isn't always the best idea unless you have great chances. When you decide to continue, you'll either be sent to a random stage or get to choose between two options. These can include battles against normal or elite enemies, with elite fights offering better rewards, random events that can help or hurt you, shops where you spend gems on three random items, or a mini game where you smash eggs for prizes. The first two hits are free, while every hit afterward costs gems. Since movement is heavily influenced by luck, you can shape the odds with runes. You can buy them in shops or find them in chests after tougher battles. Every rune increases the chance of some outcomes while decreasing the chance of others. For example, one rune might make landing on traps less likely while increasing your chances of landing on sword-based enemies. You can equip several runes at once, and all probability changes are displayed through five easy to read sliders as well as directly on the affected tiles. This makes it much easier to see how your choices change the odds. For instance, if the only remaining tiles are a trap and a treasure chest, a treasure-focused rune will noticeably improve your chances of landing on the reward. If a rune doesn't fit your strategy anymore, you can destroy it at any time. Runes can also be upgraded at campsites, which appear just before the final stage of a run. At a campsite, you'll have to choose between upgrading your runes or restoring a few hearts because you can't do both. You can also improve your sword or staff strength, although this is only possible at a special upgrade stage that's clearly marked so you won't accidentally miss it. Even then, you must choose which stat to improve since you can't upgrade both at once. Your ultimate goal is to clear every stage in a run and repeat the process two more times in a different environment with different enemies and traps. In reality, you'll probably die before getting that far, and that's perfectly fine because every defeat rewards you with Development Points. These are used to rebuild the village. There are five different buildings to invest in, each offering five upgrade levels that make future runs easier and unlock new characters. Higher level upgrades become more expensive and often require you to reach or defeat a specific stage before they become available. There are five playable characters, and you choose one before starting each run. They all feel distinct thanks to their different health values, sword and staff stats, rune capacity, unique movement cards, and passive abilities. Some passive abilities are available from the start, while others must first be unlocked by upgrading the village, giving you another reason to keep coming back for one more run.
肉鸽游戏,通常是以运气和玩家对于游戏的理解来构筑build带来爽到极致的游戏体验的,而本作则是一款将运气不仅加入到build构筑中更是直接加入游戏的玩法中的概率策略游戏,玩家需要在4X4的地图中选择一片区域的格子进行空降,触发不一样的效果,玩家需要用尽可能少的血量前往下一个房间,整体玩法更加注重运气,难度不高,画风很可爱,值得喜欢的玩家一试。 [h1]太长不看版购买指南[/h1] 运气占大头的轻度肉鸽游戏 这个画风太喜欢了,主页的可爱女主太爱了 整体深度并不高,偏休闲 [h1]当可爱的少女开始模仿马里奥踩头[/h1] 这款游戏一开始吸引我的,并不是游戏的玩法,而是游戏中有着可爱和性感兼顾形象的女主角,游戏采用的卡通风格,人物立绘和敌人的形象都是偏可爱的类型,笔者其实一直对萌系是无感的,但是这一次这个萌系的女主不一样,总感觉这个立绘可爱中带着一丝性感(可能只是因为大长腿)。 抛开游戏的立绘,游戏的内容方面确实有着一定的创意。游戏的玩法简单来说就是玩家根据给出的几个不同形状范围的格子,通过有策略地使用它们尽可能地减少损失地通过这个关卡,再简单一点来说就是尽可能别踩到陷阱或是敌人,宝箱和回血则是最优选择,占领一定地格子即可通过本关,游戏中虽然策略占据着很大地地位,但是四选一地格子选择让游戏还是以运气主导,这就导致了运气不好地黑奴玩家游玩本作体验不会太好。 [h1]结语[/h1] 画风非常可爱,玩法比较新颖,但是深度稍稍有些不足,总体来说还是值得一试地。 [quote] 硬核游戏,为硬核而生。(๑•̀ㅂ•́)و✧※ [url=https://store.steampowered.com/curator/45145676/]点击这里关注硬核游戏~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
像素风不错,玩久了大型游戏之后玩玩这种风格的游戏体验还是不错的
游戏融合了很多内容,玩起来很上头,适合有时间的时候来一局
挺喜欢这个画风立绘的,玩起来上手比较容易,感觉有点像魔塔
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Lustful Butler And Charming Sisters | $20.9K | 179 | 80% | $6.15 |
| Pilfer: Story of Light | $20.9K | 101 | 88% | $9.99 |
| Wizzerd Quest 2 | $20.9K | 52 | 75% | $14.99 |
| LIBLADE | $20.9K | 120 | 93% | $6.99 |
| Luck & Loot | $20.9K | 197 | 91% | $3.99 |
| LOVE 3 | $20.9K | 119 | 97% | $9.99 |