
A pixel-art turn-based Galaxy total war game. You can select 14 factions, 61 heroes, hundreds of warships and mecha, and command multiple fleets to carry out grand strategic operations on the map of the galaxy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.29/day in the week after.
About




Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.24−65% | 304reviews | 83% | — | $32.7K |
| $14.99 | 6ratings | 96% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
100% Recommended for its price. Fun grand strategy game. Not overly complicated. Nice Pixel art.
游戏还算可以,不一个连外挂都没有大佬给做的单机游戏......你说它好吧··嗯····感觉又好像有些牵强···唉··一般吧
My completion run of reviews for the indie Chaos games continues, in almost sort of a backwards fashion to how I played them. Now with CG1 & CG2 the latter is essentially a polished version of the game as a direct follow-up, taking the experience gained in development and putting out something further refined. That's not to say 1 was bad, just that 2 was a natural improvement over time. It is also interesting seeing the development of the plot between the two games with some characters/factions falling to the chaos or changing station between the two (would be quite exciting to see how things would further develop in a potential CG3) Looking forward to Chaos Front.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 22 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great Game, i love it very much, it combines many good aspect from my favorite games and delivered it in a unique space theme three kingdom=esque conquest game
Chaos Galaxy, developed by Han Zhiyu and published by ChaosGalaxyStudio and 2P Games, is a strategy title that proudly embraces the traditions of classic Japanese tactical games while expanding its scope to an interstellar scale. Rather than pursuing cutting-edge visuals or modern cinematic storytelling, it focuses on delivering an experience built around commanding fleets, managing heroes, and conquering a vast galaxy. The game's retro presentation immediately establishes its identity, offering pixel art aesthetics and turn-based gameplay that feel inspired by an era when strategy games prioritized depth and replayability above all else. Set thousands of years into humanity's future, the game presents a universe divided among countless powers vying for control. Empires, republics, pirate coalitions, corporations, religious organizations, and rogue forces are locked in a perpetual struggle across thousands of star systems. The setting successfully captures the grandeur of classic space operas, giving players a sense that they are participating in a conflict much larger than any individual battle. While the narrative remains relatively straightforward, the extensive lore surrounding the factions and heroes helps create an engaging backdrop for conquest. Every campaign feels like another chapter in a sprawling galactic history filled with ambition, betrayal, and warfare. One of Chaos Galaxy's greatest strengths is the sheer amount of content packed into its relatively modest package. Players can select from fourteen playable factions, each offering unique advantages and strategic approaches. The roster includes more than sixty heroes and hundreds of different units, ranging from traditional battleships to imposing mechanized weapons. This variety ensures that no two campaigns feel entirely alike, as each faction encourages players to rethink their priorities and battlefield tactics. The game's emphasis on experimentation makes it particularly rewarding for strategy enthusiasts who enjoy mastering multiple playstyles over dozens of hours. Combat unfolds through a deliberate turn-based system that rewards preparation and thoughtful decision-making. Positioning fleets effectively, deploying heroes at the right moment, and balancing offensive and defensive capabilities all play critical roles in securing victory. Chaos Galaxy does not hold the player's hand, and its mechanics occasionally reflect the uncompromising design philosophy of older strategy titles. As a result, newcomers may initially struggle with some of the interface decisions and limited quality-of-life features. However, players willing to invest time in understanding its systems will find a remarkably satisfying tactical experience beneath its old-school exterior. The game's audiovisual presentation complements its design philosophy well. Its pixel art is colorful and expressive, while the various ship classes and mech designs possess enough individuality to make each faction feel distinct. Battles are easy to follow despite the large number of units involved, and the soundtrack reinforces the feeling of commanding forces in an epic interstellar conflict. Considering that the project was primarily created by a single developer, the overall level of ambition on display is impressive. Features such as Steam achievements, cloud support, and controller compatibility further enhance the package and demonstrate a level of polish that exceeds expectations for an independent production. Chaos Galaxy is not a game intended for everyone. Players accustomed to streamlined interfaces and modern accessibility standards may find its retro sensibilities somewhat intimidating. Yet that same commitment to its inspirations is ultimately what makes it memorable. It delivers a dense, content-rich strategy experience that confidently targets fans of classic tactical and grand strategy games. By combining expansive faction diversity, satisfying turn-based combat, and a compelling space opera setting, Chaos Galaxy succeeds in carving out its own place within the genre. Rating: 8/10
Love this game. It's old-timey, and there are some clunky things, but that really just adds to the charm. - Kle.
操作简单,趣味十足。
Straightforward 4x game with excellent tactical fights and great random events/storyline. Not a lot of micromanagement. Many different factions that shape how your game will play out and the overall story. Highly recommended!
其實最初是看到機器人標籤和類似機器人大戰的戰鬥動畫才入手的,結果投入最久的時間的不是戰鬥而是經濟和內政建設。 由於這正是我喜歡的題材和類型,大多數的時間是有愉快地遊玩的,因此容我直接點出缺點和(可能有用的?)建議: 1. 應該要讓每個勢力在大地圖上出現的艦隊和星球一目瞭然:我不確定是不是我遺漏了什麼,我每次都是在外交界面來確定各個勢力的星球總量,但之後還得慢慢檢查星球對應在大地圖上的位置,勢力的武將也同樣應該要能方便地查找 2. 遊戲體驗最差的部分應該是艦隊趕路的過程,而對於這種戰略遊戲又是無可避免的,所以應該要有一些彌補的手段,例如像RTS那樣的單位自動導航系統。 3. 雖然戰鬥動畫做得不錯,但可惜的是因爲戰鬥過於頻繁,還可能選一兩場沒有懸念的戰鬥,其他的統統必須委任,否則一個小時還不見得能推進遊戲內半年的時間。基於這點,我認爲一個“詳略得當”的自動戰鬥系統很重要,至少可以讓玩家稍微知道某某單位在戰鬥過程中有什麼活躍表現,或者陣容應該怎麼調整,不然很多時候都是單純地比兩隊人馬的數字大小,這就比較可惜了。 總之,背景故事設定有意思,遊戲機制也合理,還是我喜歡的太空科幻題材和回合制戰棋遊戲
For what feels to be a fairly low budget english-adapted game, there are a lot of great elements. The space combat can be challenging, with a lot of units/abilities to work with. Definitely recommend using the autofight option more, as the fights can be repetitive after a while if you are looking to win. Be prepared to take your time if you want to win, or play smarter than I did. There are a few UI quirks, but you get your tactics, turn-based monies worth
Players by region
Where this game's players are, estimated from review languages.
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