
A turn-based space mecha mercenary game. You can recruit pilots and captains with varying stories and skills, buy and modify spaceships, mecha, artillery, and fighters, take missions, participate in battles between Galactic Powers, change the situations, and experience different stories.
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About
Chaos Front is the latest game of the Chaos Galaxy series, which has been deeply influenced by Super Robot War, Romance of the Three Kingdoms, Advance War, and other similar games.
The program, art, and design are all completed by one developer alone.
Please note: A bad ending will be triggered on 30/12/C.E.29 in the game. Please upgrade your mercenary group to star 9 before this date to begin the final battle and obtain the true endings.

Form your mercenary corps, move around the map of Centersea Sector, choose missions and join the war between the powers. Your choices will change the fate of people and the ending of the Centersea War.

Partners, enemies, friends ...... There are more than 100 important characters in the game, all with their own stories, identity talents and combat skills, such as commanders, staff officers, merchants, pirates, scientists ...... and even psychics, robots and aliens!

Battleships, submarines, mecha, artillery, fighters, titans ...... There are 70 available units in the game, all with different weapons and abilities.

Units can use a wide range of behaviors such as stealth, space mines, spreading fog, seizing, stealing, ramming, shelling, combating, shields, defensive force fields, and more. We can research the game system to create a powerful army with a variety of different play styles.

We can receive many missions with different story plots at the Mission Centers. It is also possible to participate in battles initiated by the big factions. When we become an ally of a faction, we can even make proposals to the faction to guide its strategic actions.

The Solaris Union, the first galaxy regime in human history, was destroyed due to corruption and tyranny during the Great Rebellion. After its fall, the galaxy was divided among three great powers. Unable to defeat each other, eventually, they agreed to a ceasefire and established the Interstellar Consortium to manage thousands of independent planets.
Unfortunately, the Interstellar Consortium soon became a tool for the three powers to control and exploit the galaxy. Interstellar navigation was restricted, and planets were subjected to economic exploitation.
In the 26th year of the Consortium Calendar, a revolution broke out on the planet Massilia in the Centersea Sector. The Consortium quickly decided to send fleets from the three powers to suppress the revolutionary planets. However, the Consortium Army was weakened due to the defection of the Black Flag, and the front line became a deadlock.
The great powers had to allow the Consortium Army to recruit mercenaries to supplement their forces in the war zone. The Revolutionary Army and the Black Flag also began recruiting mercenaries.
Militia, pirates, nobles, and technicians from all over the galaxy rushed to Centersea to join the war. Mercenary groups quickly became a main force in the Centersea warfare.
Under the temptation of wealth and honor, beneath the banner of revolution and freedom, and stirred by hegemony and conspiracy, the Galaxy was falling into a chaotic era...
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Themes across 233 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2026/09/04時点 1時間ほどプレイした感想です。 いまのところ不自然な日本語はなし。 ストーリーは宇宙三国志が終わって 連邦国家が設立されたけど 地方で革命が起こって それを鎮圧にいった軍の一部が離反 正規軍、反乱軍、革命軍の三国志に逆戻りだよ いや~乱世、乱世。といった情勢。 (流し読みだけど多分こんな感じ、違ったらゴメン) プレイヤーは新人傭兵団の団長として 戦乱に介入していくのでした…という感じ。 思ったよりも自由度が少なくて、 選べる主人公は男女1人づつ、 男主人公のリクルゴス傭兵団か 女主人公の焔火団となっており、 傭兵団の名称の変更は不可。 ついでに言うと 艦の名前もロボの名前も変更不可。 ここは「開発わかってないポイント」+1点 傭兵団で戦争に介入と言えば、 サターンの名作「ゼルドナーシルト」を思い出すが、 ちょっと触ってみた感じだと、 あれほどの自由度はなく、 勢力間の戦闘があるターンに一斉に勃発したことから、 ターン事に発生するイベントや 依頼が決まっているような感触。 自由に見せかけて実際のところ ステージセレクトできる 面クリア型の戦略シミュなのかも? という気もしている。 戦略ゲームシステム的には ギレンの野望風にユニットスタックができる Gジェネであり、 1隻の船に最大4機、 4隻まで船を設定できるので 船4隻+ロボ16機が最大規模だと思われる。 パイロット、機体のそれぞれにレベルがあり 戦闘することで経験値を貯めて成長する。 パイロットにはパッシブで効果が発生する特技と アクティブに使用するスキルがあり、 昨今のGジェネをイメージしてもらえば だいたい合っている。 戦闘アニメは若干ショボく、 もっとギレンみたいに ドンパチボコスカしてほしかったのだが わりとアッサリ終わるのでつまらない。 2戦目からはアニメOFFにしてしまった。 船については購入かクエスト報酬として入手。 機体については上記プラス戦場で 敵機体を鹵獲して入手することもできるが 鹵獲についてはGジェネとは異なり、 母艦を破壊しても鹵獲できず、 「混乱」という状態異常を付与しなけれならず これが運次第で若干めんどくさい。 また、現状では仲間を増やす方法は クエストクリア報酬でしか確認できず。 ゲーム開始から当面は、 パイロットや機体を増やすために クエストクリアを繰り返すことになるだろう。 金を稼ぐ方法は戦闘しかなく、 交易要素などはなし、 戦力を強化するにはとにかく戦闘しかなく ここも自由度が低く感じてしまう一因となっている。 面白い要素としては ロボの「専用機化」という改造があり 同じロボでも どのパイロットに対応する機体にするかで 伸びるステータスが変わるという仕様。 この点は「開発わかってるポイント」+1点 今のところは満足しているのでオススメ。 ゲームを進めて気が付いたことがあったら適宜修正します。
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Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Spanish - Latin America
Hours played at review time, across 234 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Original Post: I recommend this if you like SRW combat that meets Bannerlord's mercenary sandbox play style which is a very fun combination. The Dev is also very active, I posted a bug in their discord and it was fixed in just an hour. Edit: I'm very sad to say this but I would not recommend, because of the time limit that is given in the campaign, that being 2 years. After that you can't continue, you get a ending and forced to start a new campaign. This is not clear from the start of the game, nor is it in the description of the store page. 2 years in the game is barely enough time to max level 1 character, and barely getting into late game. Very disappointing because there is so much to like about this game.
不是,要玩剧情要玩理想,我们玩这游戏干嘛?铺天盖地的RPG和CRPG不香吗?顶着简陋画质玩这游戏就是玩自由度,节奏玩家自己掌握,作者你把养成和策略内容拉满就行,想要剧情可以各个势力专属剧情由玩家自己选择随时可以触发,把各个势力做丰满,这样整体世界观也饱满热闹,这才是游戏的可玩点。看着自己培养的佣兵团一步步成长,最后可以自由和各大势力中角逐周旋,才是爽点。作者你搞个时间限制何意味?OK,不强求改变,你可以保留,但进游戏多一个无限模式不过分吧?让想体验慢节奏收集养成的玩家玩的开心,这样不好吗.再不济作者你开创意工坊吧,让玩家自己改,你专心做你的理想
《这个设定即使很多人反对,但我也不会改变》 太棒了,就喜欢你这样倔强的制作人,那么我的差评也会给的心安理得。
As others have pointed out, the very limited time frame for the game, along with the issue of side missions makes this game much worse overall. There are also some odd changes from the demo that don't really make sense to me, primarily that the shinobi mechs got their health buffed aggressively (but also now do significant damage per shot and have an insta kill chance for anything under 1000 health, so most mechs early game). Overall I would wait on this game as it feels half thought out at times. There is some nice meat under the issues, and a good foundational idea, but it feels like the dev's own specific focus really ruins much of the game. Personal note aside: Giving multiple ship captains then charging insane amounts to deploy more than two ships early on makes no sense when the goal is to level people and their skill WITH A SHIP OR ARMS. Edit: Developer changed the timeframe to three years but is keeping that as a hard limit. I do think this game is a hard pass until the developer learns to get over their ego. This is not a timeframe system like game like Blood of the Dawnwalker or Persona where it ties in and works well with the overarching idea. This one feels heavily disjointed in view on the time frame issue. Additionally this was done as they do not have dynamic missions meaning all the missions are purely scripted. Given the low number of soundtracks in this game and I honestly think $10 is the fair price for it.
目前不太推荐大部分人游玩 一:时间设计方面,我不是很清楚为什么要设置三年的时间限制,就算是为了剧情考虑,评论中提到的开局时游戏选择无限制,三年,两年。这样让人自由选择不是很好吗?不是很懂作者的“复古设计”和傲慢态度。难道承认自己的设计失败不够自由很困难吗。 二:作者态度。也不知道国产游戏是不是批量生产犟种和傲慢怪,总之作者在公告里莫名其妙表达出了,不接受威胁balabala,游戏设计复古所以没错balabala。事实上大伙只是在评论区给出了自己的意见而且本就不合理的设计我不知道别人指出了之后不改正反而要强硬回怼爱玩玩不玩滚的观念。 三:指引问题。游戏内容上的指引相当匮乏,游戏核心的斗志,捕获系统没有任何指引,为什么不在开局的新手任务后再加一两个任务用来教导玩家斗志,捕获方面的玩法呢?同时捕获系统设计的有一定问题,捕获的难度过高了,又要用潜艇类打出混乱,又要降低斗志,又要舰艇靠近。这一系列操作下来捕获概率还不高,要知道斗志只有两种降低方式,一种受伤,一种技能,降斗志的技能有多稀有就不说了,有也是后期了,拿受伤来说,血掉光了斗志能降一半吗?降了一半捕获率也才30%左右。高风险低回报,我除了开局试试直接扔掉捕获系统了。一个功能设计出来却被放弃,这还不能说明设计不合理吗? 四:任务设计。排雷任务真的很无聊,另外部分任务容易卡死,接了个领主的尊严任务,要打进行曲旅团,但进行曲做任务都死了,进去果然卡死啥也干不了了。类似的任务之前还有一个灵能。作者修Bug的时候能类推一下吗,别出一个修一个。
真的太厉害了 1、时间限制 谁有空还跟你搁这儿做时间管理 更新公告还开始教人玩游戏了 我买个游戏玩个游戏还被扣上一个没理想的帽子 好厉害啊 2、禁止SL 我就不明白了 捕获为什么还禁止SL 目的是什么?抓个机甲得几个小队 留手打剩1滴血也抓不了 SL也没用 还得拖回合 每个人玩都有自己的玩法 真就不按照作者的想法肝就不配?
2年限制真的神奇了·队伍还没成型游戏强行结束了。我只想当佣兵结果作者非要你强行站队。再加上对方数量远多于我方数量·性能还一个个逆天的不得了··不成型打起来几乎是极限一换一。好不容易凑了3队舰队一看时间还有2个月游戏强行结束了
NIce idea, and it seems like a fun game but apparently there is a time limit on the game. I had assumed as a mercenary game you wouldn't have any specific deadlines and could just enjoy playing, it seems the game has a time limit you can play each run which makes it pretty meh
ゲームの土台はとても良い。 ただ、傭兵という設定なのに自由度が低い気がします。 初めに主人公が自由に選べないのが良くない。 三国志などを参考にしたのならば、誰が主人公かは選べるようにしてほしい。 個々で様々な出来事があるから面白いのに、それが皆無では楽しくない。 決まった設定、決まった物語を傭兵という職業で物語るには向いていないと思う。 現状だと名声を集め、固定の仲間を集め戦い騒ぐだけの英雄物語。 そして仲間になるキャラもある程度決められている模様。これが面白くない。 傭兵なのだから敵でも状況が変われば仲間になるぐらいの仕組みが欲しい。 あと味方の初期配置が微妙すぎる。 時間稼ぎしても意味ないのだからある程度の距離にしてほしい。 工作や突然の出会いなどがあるなら理解できるけど何も仕掛けがない…。 ただ敵が奇襲してくるだけなら遊んでいて楽しくないです。 まだ最初の段階ではあるけど、遊んでいてワクワクしない…。 初期の段階でこの状態だから先に進みたいという気持ちになれない。 ストアページにはいろいろな物語があるみたいに書いてますが、 物語自体もなんだか薄く浅い感じなので没頭できそうもないです。 現状だと申し訳ないけど低評価とさせていただきます。
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