
In this award-winning puzzle adventure game, play as the Traveler on a quest to reunite the Peoples of the Tower. Observe, listen, and decipher ancient languages in a fascinating universe inspired by the Myth of Babel.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #94, worst KR #100 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.43/day in the week to Sep 4 → 40/day in the week after.
About

Winner of Best Indie Game at the 2024 New York Game Awards and nominated multiple times at other ceremonies including The Game Awards and the BAFTA, Chants of Sennaar is a critically-acclaimed puzzle and adventure game developed by Rundisc.
Divided since the dawn of time, the Peoples of the Tower no longer speak to each other, isolated by fear or mistrust. It is said that one day, a Traveler will find the wisdom to break down the walls and restore the balance. Travel the endless steps of a prodigious labyrinth, uncover the truth and unveil the mysteries of this fascinating universe where ancient languages are both the lock and the key.

Inspired by the myth of Babel, discover an enigmatic and vast tower. As the Traveler, delve into a world full of mysteries, where Peoples have grown distant, unable to communicate with each other anymore. Begin your adventure in a prodigious tower inhabited by five distinct Peoples, observe, listen, and strive to mend the bonds of distrust.

With a smart gameplay system, explore and solve various puzzles to uncover the mysteries of five different interconnected languages. Always guided by your trusty notebook, note each symbol, keep track of your surroundings, engage in conversations with people and unravel the meaning of every glyph. Each step will pave your way to the top of the Tower as each word will restore the link between People.

Dive into an enthralling and colorful world full of secrets. Tumble headlong into a beautiful world inspired by impactful European comics authors where every floor of the Tower possesses its own visual identity, supported by distinctive technological levels, architecture and culture. Embark on a poetic and enchanting journey driven by a soul-stirring, lyrical soundtrack, made by Thomas Brunet.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 34.9Kreviews | 98% | — | $9M |
| $9.99−50% | 2.4Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2136 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really fun and rewarding game. Truly a puzzle masterpiece.
This game scratched the language decyphering itch that I picked up from Tunic in a way that no other game has thus far achieved. I really enjoyed the worldbuilding that this game has and the ost is beautiful as well. The game itself isn't too difficult but it doesn't need to be and I would happily give it an 8/10 and could be persuaded to go even higher. I do think that the ending chapter and end itself was rather weak and a bit of a letdown when the rest of the game had such great momentum. Still a great game and we can just pretend that the final hour just doesn't exist.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 800/day in the week to Jul 16 → 40.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $9.99−50% |
| 2.2Kratings |
| 97% |
| — |
| not modelled |
| $19.99 | 106ratings | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely wonderful gem of a game with both brains & beauty! The most innovative game I've played in a long time. Highly recommend.
Very cool game, It may have taken me 11 hours to complete it, but still. I don't very often play story games that I then finish completely. But this one was cool. It was really fun learning all the different languages and then translating them so that everyone can communicate with each other. I also like how some of the glyphs have an intuitive logic to them, like a grammar. They're not just random symboles. Nouns, subjects and verbes can have a similar structure between each other. Locations too for example. I really like that about it. I can see the influence from different kinds of grammars from languages around the world. C'est stylée :) I really liked the ending twist. It reminded me a lot of the backrooms movie kinda. Thinks remembered incorrectly + a lanky monster chasing you.
NICE
很有趣的一款游戏!每个章节的断点做得很好,即便是打完上一章,过段时间再打下一章也不耽误事。 每个种族的文字和语法也各有各的特色,最初是复数的表达方式不同,再然后是主语的不同……诗人的文字是真的如歌如诗啊,像是乐谱一样,不想再看第二遍。 能随时查看可交互点这一点真的很棒!一些想不到的交互地都有标指出来…就是画面的视角和颜色,或是画风的问题……有时候一些楼梯和门是真的看不见,还是只能靠视频的攻略发现。不过可以解除与点的谜题就那几个,有时候实在解不出来也能靠排除法硬推下一步该干啥( 剧情方面,最初由于服装特色,我以为是一款玩家操控的角色代替“不洁之人”发声,学习其他种族的语言而有所交流,达成一个好结局……结果比预想中的还要感人!拿到紫门的钥匙之后,看见战士那边的门后,里面还有正在学习战士语言的隐士……泪,流了出来.jpg
一款非常好的游戏,解密并不是很难,美术很好,结局令人动容 语言学的部分其实挺浅尝则止的,毕竟搞得太复杂那就没人玩了 题外话: 终有一天,我们会意识到我们在地域、性别、宗教等等之前会发现我们首先都是人类 游戏中五个民族最终超越语言的隔阂彼此联通在了一起,而现实中政治极化却愈发严重,令人不禁感叹,即便是互联网上也有身份政治带来的各种对立,即便语言相通,人与人之间的纷争也还是充斥着整片数字海洋 希望我能在有生之年看到真正意义上的世界人民大团结吧,这个世界应当是“山川异域,风月同天”而非“非我族类,其心必异”
Absolutely stunning journey of puzzles, language and music through an even more visually stunning world, worth every cent even outside of a sale. A short, tride and true heartwarming masterpiece. 100% recommended.
巴别塔圣歌,我之所爱!
Ni trop difficile, ni trop facile. Si vous avez raté un truc, c'est sûrement parce que vous n'avez pas assez observé le monde. DA magnifique. Coup de coeur indé de l'année !
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $81.4K | 229 | 71% | $24.99 | |
| $68.7K | 242 | 99% | $19.99 | |
| — | 0 | — | — | |
| $0 | 10 | 30% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9M | 7.1K | 86% | $49.99 | |
| $9M | 30.3K | 94% | $9.99 | |
| $9M | 17.9K | 93% | $19.99 | |
| $8.9M | 13.2K | 87% | $34.99 | |
| $9M | 6.7K | 84% | $44.99 | |
| $8.9M | 12.9K | 94% | $19.99 |