
In this award-winning puzzle adventure game, play as the Traveler on a quest to reunite the Peoples of the Tower. Observe, listen, and decipher ancient languages in a fascinating universe inspired by the Myth of Babel.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #94, worst KR #100 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.43/day in the week to Sep 4 → 40/day in the week after.
About

Winner of Best Indie Game at the 2024 New York Game Awards and nominated multiple times at other ceremonies including The Game Awards and the BAFTA, Chants of Sennaar is a critically-acclaimed puzzle and adventure game developed by Rundisc.
Divided since the dawn of time, the Peoples of the Tower no longer speak to each other, isolated by fear or mistrust. It is said that one day, a Traveler will find the wisdom to break down the walls and restore the balance. Travel the endless steps of a prodigious labyrinth, uncover the truth and unveil the mysteries of this fascinating universe where ancient languages are both the lock and the key.

Inspired by the myth of Babel, discover an enigmatic and vast tower. As the Traveler, delve into a world full of mysteries, where Peoples have grown distant, unable to communicate with each other anymore. Begin your adventure in a prodigious tower inhabited by five distinct Peoples, observe, listen, and strive to mend the bonds of distrust.

With a smart gameplay system, explore and solve various puzzles to uncover the mysteries of five different interconnected languages. Always guided by your trusty notebook, note each symbol, keep track of your surroundings, engage in conversations with people and unravel the meaning of every glyph. Each step will pave your way to the top of the Tower as each word will restore the link between People.

Dive into an enthralling and colorful world full of secrets. Tumble headlong into a beautiful world inspired by impactful European comics authors where every floor of the Tower possesses its own visual identity, supported by distinctive technological levels, architecture and culture. Embark on a poetic and enchanting journey driven by a soul-stirring, lyrical soundtrack, made by Thomas Brunet.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 34.9Kreviews | 98% | — | $9M |
| $9.99−50% | 2.4Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2136 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
makes me think i can read any writing by staring at it long enough
great game, anticlimatic ending. really guys? we worked so hard and only that damn kid came to help us! would recommend overall. warning: light math.
I have hundred percented this game twice with about 2 year-ish break in between playthroughs and both times it was a tremendous experience. This game is a work of art, amazing puzzle game and beautiful story with a great message behind it. I can only recommend this game, so if you have about 7 hours go for it and play it. Also the game is completely hundred percentable without any wiki or googling so that is a plus too.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 800/day in the week to Jul 16 → 40.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $9.99−50% |
| 2.2Kratings |
| 97% |
| — |
| not modelled |
| $19.99 | 106ratings | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
La primera vez que lo empecé no lo acabé (mea culpa). Esta segunda vez he conseguido el final y me he asegurado de tener todos los logros. Me parece un concepto muy bonito y muy bien ejecutado. Los puzzles con los significados de cada letra pueden hacer dudar muchísimo y eso lo hace espectacular. Muy contento y muy recomendado.
神作。。。。好想忘了重新再玩一遍,看ed嗷嗷大哭呜呜呜呜希望世界和平
NICE
游戏也,我喜爱也 10小时过完第一周目,顺带完成了全成就——巴别塔圣歌(Chants of Sennaar),这是一个唯美的游戏,它的画面、音乐、剧情都可以说是完美,但说唯美,其实也并不是很确切,故事中也有不算是jumpface的微恐(?)剧情,甚至有追逐戏码,但换过来讲,若是少了这一部分违和,游戏的完整性将大打折扣 下方剧透警告 [spoiler] 《圣经·创世记》记载,原本天下万民共说同一种语言,商议用砖石和沥青建造一座通天高塔,意图传扬自己的名,但上帝降临察看后,变乱了他们的语言,致使众人无法沟通而停工,最终人类被分散到世界各地。这座高塔就是巴别塔,“巴别”在希伯来语中意为“变乱”,而本游戏,就起源于一场变乱,和《圣经·创世记》中记载的类似,在主角到来时,巴别塔已被分为5层,互不沟通、来往,其文明也有很大的区别: 信徒重视神 战士眼里的世界只有秩序 诗人看中艺术 炼金术师热爱知识 而被放逐之人则沉迷幻想 这是5层不同的文明,或许不难联想到现实中的一些参考 最底层的信徒处于古埃及时期,他们的语言也特别简单,仅有主谓宾,人们有三六九等,有凡人,有奴隶,还有所信仰的神明,他们想向上攀登,去接触神。 第二层的战士处于罗马帝国时期,他们有了纪律性,有着极端的二元对立(纯洁与不洁),但也意味着,他们的语言中有了形容词,在这里,神权衰落,所以信仰神的信徒被视为不洁,被战士栏在了门外。 第三层的诗人处于文艺复兴时代,最明显的的特点是他们的语言中出现了“美”这个词,他们懂得了去欣赏感受世间的美,其建筑特点——华丽的彩绘玻璃、圆形剧场、音乐与舞蹈符号,也体现了这是个人文主义的文明,他们会奏乐、绘画,会去剧院享受话剧,其语法特点是宾主谓,这常见于诗歌中,重点表达我的所见所感所想。向往纯洁的战士渴望这里的音乐,但也正因这是一个“美”的文明,将象征严肃的战士拦在了外面。 第四层的炼金术师处于工业革命时期,其文明特点只有两个字——精确,他们的语言中有了数量的概念,游戏场景中有了时钟,尺子,计算器等物件。精确,是为了他们所造的机械诞生的概念,电梯、缆车、矿机,在这个文明,出现了学校和图书馆,也体现了他们对知识的追求。 第五层的放逐之人处于后现代的信息孤独时期,极端的个人主义和自我放逐,拒绝集体叙事。他们位于塔顶,接近“真理”或“天空”,但彼此隔绝。他们知道故事的真相,也因此被真相限制了自我,他们的建筑充满神秘色彩,但也失去了温度。 五层文明互不影响,有着不同的语言,这也导致了偏见,比如:战士视信徒为不洁,诗人把战士看作蠢人。 [/spoiler] 主角诞生时,不会任何一种语言,通过观察NPC的动作、表情、环境中的雕塑与壁画,结合语境来猜测每个符号的含义,从塔底爬到塔顶,逐渐了解五种不同的语言, 从表面来讲,这是一个关于语言的游戏,其主要玩法就这么多。但语言只是桥梁,玩家真正要跨越的,从来不是文字,而是偏见。玩家通过翻译文明间的对话化解误会、缓和关系,将各个文明联通在一起,他们的语言都有着同一个词——“爱”,确实,这似乎有点老土,或是说,过于理想主义了,但是这的确是人类原初的美好。 [spoiler] 游戏其实并不难,如果你认真体会的话。无论是追逐战,还是主要的翻译玩法,都有充足的提示,难度曲线也比较合理,比较可惜的是,第四层与第五层的内容过少,所耗费的时间比前三层少了许多,但其实在我看来,各层都有难点: 第一层,玩家初来乍到,是熟悉游戏的难 第二层,则难在大量潜行戏和地图的复杂 第三层,难在语法的不同 第四层,难在对场景细节的关注 而第五层,放逐之地,实际上的内容占了游戏大半个结尾,它将真理交予主角,由主角去联通世界,打开一扇扇门,击败一个创造隔阂的神,其难就难在对地图的熟悉程度和潜行戏及追逐战,最终带来的结果,游戏没有明说,但若是回到出生点重新走一遍流程,我们就能看到奴隶进入了教院、诗人给战士奏歌、战士为炼金术师击败怪物等 [/spoiler] 游戏的流程其实并不长,但其内核其实浓缩了一部精美的人类史诗,游戏里的每一种语言,都是观察世界的一扇窗。 语言无法完整描述世界,却能让不同的人共同接近世界。
伟大的作品
确保自己至少拥有8小时去持续体验这款游戏,不然你对各个语言的记忆,感受和构成方式都得重新翻一遍,特别是妙园!
Absolutely stunning journey of puzzles, language and music through an even more visually stunning world, worth every cent even outside of a sale. A short, tride and true heartwarming masterpiece. 100% recommended.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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