
In this award-winning puzzle adventure game, play as the Traveler on a quest to reunite the Peoples of the Tower. Observe, listen, and decipher ancient languages in a fascinating universe inspired by the Myth of Babel.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #94, worst KR #100 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.43/day in the week to Sep 4 → 40/day in the week after.
About

Winner of Best Indie Game at the 2024 New York Game Awards and nominated multiple times at other ceremonies including The Game Awards and the BAFTA, Chants of Sennaar is a critically-acclaimed puzzle and adventure game developed by Rundisc.
Divided since the dawn of time, the Peoples of the Tower no longer speak to each other, isolated by fear or mistrust. It is said that one day, a Traveler will find the wisdom to break down the walls and restore the balance. Travel the endless steps of a prodigious labyrinth, uncover the truth and unveil the mysteries of this fascinating universe where ancient languages are both the lock and the key.

Inspired by the myth of Babel, discover an enigmatic and vast tower. As the Traveler, delve into a world full of mysteries, where Peoples have grown distant, unable to communicate with each other anymore. Begin your adventure in a prodigious tower inhabited by five distinct Peoples, observe, listen, and strive to mend the bonds of distrust.

With a smart gameplay system, explore and solve various puzzles to uncover the mysteries of five different interconnected languages. Always guided by your trusty notebook, note each symbol, keep track of your surroundings, engage in conversations with people and unravel the meaning of every glyph. Each step will pave your way to the top of the Tower as each word will restore the link between People.

Dive into an enthralling and colorful world full of secrets. Tumble headlong into a beautiful world inspired by impactful European comics authors where every floor of the Tower possesses its own visual identity, supported by distinctive technological levels, architecture and culture. Embark on a poetic and enchanting journey driven by a soul-stirring, lyrical soundtrack, made by Thomas Brunet.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 34.8Kreviews | 98% | — | $9M |
| $9.99−50% | 2.4Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2087 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我已成为巴别塔语言大师,有什么不会的问我
8分 解密思路非常新奇的一款游戏,画面看着很舒服,部分配乐无敌,有种给我鸡皮疙瘩都听出来的史诗感,就是场景设计有点复杂,单纯线性感觉更好,有时候拿着关键道具不知道去哪推进只能到处瞎逛真的很烦。 除了第一关植物园小门藏在小角落找不到,第二关的撞钟小瓶在八百里之前,第三关诗人的话完全不诗人,第四关是最有操作的一把,全篇猜字没卡过,我猜到了熔炼之后去补充金银铸造钥匙,猜到通过砝码确定三种材料的重量,猜到了应该和实验室的黑板有关系但上边都是错的,猜到了正确的配比应该在需要火点燃提灯才能进去的山洞里,但我完全忘记了自己还有个电路板是开隐秘角落的铁矿门,我还以为是那个npc说自己找到七桶油想要九桶是让我给他找俩换打火机,然后我就开始满地图找能交互的桶。 最大的问题是解密的关联性有点太强了,很多时候缺了关键道具或者是还没看到关键语句但你又不知道,或者说不知道去哪触发,而这个问题的根源还是过于复杂弯弯绕绕的地图设计。 打完第五关和解了,虽然开门密码变得更抽象了,但立意和主题过于高了,加上组字和最后六面体在五种语言里都有体现真神了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 800/day in the week to Jul 16 → 40.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $9.99−50% |
| 2.2Kratings |
| 97% |
| — |
| not modelled |
| $19.99 | 106ratings | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很新颖的解密游戏,象形文字很适合中国宝宝体制!到后面也不会玩腻
I got the concept and the game did well introducing different ways to interact and learn. Then it turned into a maze game about solving puzzles and finding needles in haystacks and the language clues got more abstract and cryptic. I feel it presented things in a clever way with too little handholding. I don’t need spoon feeding but this is not about language as this is not how anyone would learn a language. It’s logic puzzles in a maze with too much walking back and forth to figure anything out. Just not a fun way to spend my time. Too little thrill of solving anything.
极具特色的画风,难度不高的各种解谜,略微让人晕头转向的地图,结合在一起堪称艺术品,一上手就停不下来
游戏,我之所爱也
很好玩,但是路也太绕了,根本分不清哪边是哪边啊
Unique puzzle solving game with the use of language. Mechanics are fun to play with and the game design is minimalist striking for every area. Highly recommended for others to try especially since this game is also worth its price.
hope they make more
I LOVED THIS GAME! If you like light to medium puzzles (subjective and ofc your mileage will vary - I resorted to the occasional guide for some sections when my brain refused to compute) involving symbols and semantics - go for it! The movement-based sections are a little tedious for a game with point-and-click level traversal and a fixed camera as there's litte 'feel' to the dynamics. However, the game is very forgiving in these respects so it's not a big deal in my book. -- SPOILER SECTION -- I really enjoyed how you're given free reign with what definitions you ascribe to each symbol. It gives a lot of freedom of interpretation and really shows how flexible communication can be while still arriving at shared meaning. Piecing together the interactions like this was my favourite aspect of the game. Maybe a hot take, but the warriors and the bards sections were not my favourite. Warriors because of the stealth parts, and the bards - oddly enough - because of the language. I really had trouble distinguishing the different words at the start of the level, so I felt overwhelmed at times, which I know is totally the point but it frustrated me a little. The two sections after are chef's kiss though, the 'true' ending really hit home for me and is totally worth pursuing. If you've made it that far, might as well go all in.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $81.4K | 229 | 71% | $24.99 | |
| $68.7K | 242 | 99% | $19.99 | |
| — | 0 | — | — | |
| $0 | 10 | 30% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9M | 7.1K | 86% | $49.99 | |
| $9M | 17.9K | 93% | $19.99 | |
| $9M | 13.2K | 87% | $34.99 | |
| $8.9M | 12.9K | 94% | $19.99 | |
| $8.9M | 38.8K | 95% | $12.99 | |
| $9.1M | 26.1K | 84% | $12.99 |