
In this award-winning puzzle adventure game, play as the Traveler on a quest to reunite the Peoples of the Tower. Observe, listen, and decipher ancient languages in a fascinating universe inspired by the Myth of Babel.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #94, worst KR #100 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.43/day in the week to Sep 4 → 40/day in the week after.
About

Winner of Best Indie Game at the 2024 New York Game Awards and nominated multiple times at other ceremonies including The Game Awards and the BAFTA, Chants of Sennaar is a critically-acclaimed puzzle and adventure game developed by Rundisc.
Divided since the dawn of time, the Peoples of the Tower no longer speak to each other, isolated by fear or mistrust. It is said that one day, a Traveler will find the wisdom to break down the walls and restore the balance. Travel the endless steps of a prodigious labyrinth, uncover the truth and unveil the mysteries of this fascinating universe where ancient languages are both the lock and the key.


Inspired by the myth of Babel, discover an enigmatic and vast tower. As the Traveler, delve into a world full of mysteries, where Peoples have grown distant, unable to communicate with each other anymore. Begin your adventure in a prodigious tower inhabited by five distinct Peoples, observe, listen, and strive to mend the bonds of distrust.


With a smart gameplay system, explore and solve various puzzles to uncover the mysteries of five different interconnected languages. Always guided by your trusty notebook, note each symbol, keep track of your surroundings, engage in conversations with people and unravel the meaning of every glyph. Each step will pave your way to the top of the Tower as each word will restore the link between People.


Dive into an enthralling and colorful world full of secrets. Tumble headlong into a beautiful world inspired by impactful European comics authors where every floor of the Tower possesses its own visual identity, supported by distinctive technological levels, architecture and culture. Embark on a poetic and enchanting journey driven by a soul-stirring, lyrical soundtrack, made by Thomas Brunet.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 34.8Kreviews | 98% | — | $9M |
| $9.99−50% | 2.4Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Few puzzle games manage to connect their central mechanic and their theme as perfectly as Chants of Sennaar does. The best part is obviously deciphering the languages yourself. You start with symbols that mean absolutely nothing, then slowly identify individual words, grammatical patterns, sentence structures, and eventually reach the point where something that looked completely alien half an hour ago suddenly becomes readable. That process is incredibly satisfying. The first two languages were probably my favorites. They are also the easiest, while the third, fourth, and fifth layers become progressively more difficult. I eventually had to use a little help near the end because the last couple of sections were simply too difficult for me to solve completely on my own. Still, figuring out most of the languages myself was easily the highlight of the game. What makes the game much more interesting than a simple translation puzzle, though, is how perfectly the gameplay fits its Tower of Babel inspiration. In the biblical story, humanity's shared language is divided, people become unable to understand one another, and they scatter. Chants of Sennaar takes that idea and turns misunderstanding itself into the central conflict. Different peoples live within the same tower but remain separated by language, culture, assumptions, and prejudice. As the player, you don't solve that problem by becoming stronger or defeating an enemy. You learn how everyone speaks. By understanding each group well enough to translate between them, you gradually become a bridge between cultures that have forgotten how to communicate. That's such a simple idea, but turning language learning itself into the mechanism through which you restore communication and peace is brilliant. Not a long game, but one of the most conceptually elegant puzzle games I've played. BTW I also love the art style.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 800/day in the week to Jul 16 → 40.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $9.99−50% |
| 2.2Kratings |
| 97% |
| — |
| not modelled |
| $19.99 | 106ratings | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
确实是一款很优秀的游戏!巴别塔圣歌!推荐给大家 怪不得那么多人说恨不得失忆了重新玩一次,这种从0开始学习和在各种谜题中逐渐学习每个语言的独特的用词和语法之处真的很有趣,谜题也基本设计的很有意思。 唯一觉得美中不足的点是想要看到文化融合后的内容要跑的路实在是太长了,有些都不知道在哪里,就要找更久。还有就是第三层的中文翻译确实不是特别的精准,不过如果找到【某个特质】的话,不看中文翻译其实依靠自己的理解,可以很快的掌握这门语言 很喜欢这个游戏温柔的内核~没想到【神明】的设定也是一个非常有趣的小巧思~很喜欢里面的包容、融合、尊重差异、互补的地球村概念,同时解密也很有趣!希望大家有机会也去体验一下😇
I mean, the "You don't own the game and agree that any violation of EULA by default constitutes irreparable damage to our company" is not only legally nonsensical (as if it alleviates their burden of proof), it's also unnerving. They removed the "we collect your passwords and keep files on your pc after you uninstall the game", which does not however mean they don't still, in fact, do it.
红色水管人立大功
画面太黄了我好晕
This game has many things. Amazing art direction, great music, superb atmosphere. It also has the best puzzles. The concept of the game is build on trying to understand another person. Once you solve a puzzle, your character gets more understandable words in their vocabulary and they start to understand world around you a little more. Later, your multilingual skills start to change your surroundings as well when you are a mediator between different tribes. In my eyes it was a great retelling of the Babel Tower myth. Overall: 5/5
神作,解谜爱好者必玩。猜语言形式的解谜非常有意思,题目难度适中,自动存档的位置很友好。剧情完整,立意很好,倡导和平、团结和文化交流。美术和音乐都非常不错。打折买非常便宜。强烈推荐!
1 诗人地下水道做的屎一坨,最难的文字配上最恶心的地图,别的都很顺利就这里恶心的下线。玩到这人也玩的很累,一般游戏都是渐入佳境的,在最累的时候安排一个最不恰当的地图;炼金术师那章太简单了,你把下水道做在炼金术不好吗。 2 跑图太磨叽了实际上流程就四五小时把,剩下时间都在等跑图。跑来跑去真的好没意思,硬拖流程;追逐和躲避真没必要,我是来玩解谜的,华容道也是高射大炮打蚊子既视感。 3 故事蛮好最后包饺子,还以为是暗黑结局
草泥马!你画画给我画好了啊! 诗人开始全是什么勾八抽象玩意,制作组自己试过能联想出来吗?
沒想到手稿會是小彩蛋阿...細節部分做得不錯 一開始朝聖者的語言對應稍難,後面階層的語言則相較簡單 解謎的部分並不硬核,解謎苦手的玩家也能遊玩 全成就並無任何難度,成就黨玩家可以放心入庫 一點心得:裡面各階層主要以職業劃分,不同職業住在巴別塔的不同樓層 因為各階層的語言隔閡,他們對雙方的認知有很大歧誤 像是戰士階層會使用不潔者稱呼怪物和最底下階層的朝聖者 (也就是戰士認知裡他倆是同一東西) 但通關遊戲的玩家很清楚兩者是不同東西 比較有感觸的是玩家幫助翻譯使戰士認知到朝聖者會創作音樂時 戰士立馬開放之前封鎖朝聖者的大門... 很多時候人與人間的對立與誤會在於缺乏有效溝通 遊戲裡也以最上層的賽博一族做對比,他們明明有能力作各族溝通的橋樑 但他們多數卻放棄職責,沉湎於虛擬世界甚至連同族的交流也被棄絕... 感覺製作組或想以此提醒玩家不要因網絡而放棄現實交流吧(一級玩家結尾既視感w)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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