Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Champions of Valhalla is an auto-battle team RPG. Gather five heroes, arm them well and march them through battlegrounds guarded by named bosses. Your team fights on its own; your choices decide who comes home. TOPPLE NAMED BOSSES Named bosses guard the battlegrounds and open each fight with their own skill. Beat one and heroes of its class can carry that skill. The Codex of the Fallen records each boss you beat, the skill it teaches and the three relics it can drop. BUILD YOUR TEAM Mix five classes: Warrior, Hunter, Cleric, Mage and Rogue. Line up skills such as Smash, Arrow Barrage, Healing Light and Blizzard, then watch them land. LOOT AND GEAR Every win fills the spoils. Chase gear in five rarities, from Common to Legendary, kit out each hero slot by slot and visit the blacksmith before the next fight. HEROES FALL. LEGENDS REMAIN. Heroes can die. When one falls, you choose their legacy: let them ascend to Valhalla, or convert their soul to Glory in Purgatory. DUEL IN VALHALLA Your ascended champions fight on. Take your Valhalla team into duels, write your story in the Battle Chronicle and climb the leaderboard. GROW MIDGARD Raise class temples around the Flame of Knowledge, take on quests and push deeper across nine battlegrounds, from frozen forests to volcanic Helheim.
Champions of Valhalla has grossed an estimated approximately $40.4K on Google Play.
About approximately $40.4K gross, estimated range approximately $10.1K to approximately $161.4K — roughly approximately $29.7K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $10.1K – $161.4K. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $40.4K | 369 | 86% | Free | |
| approximately $40.4K | 141 | 95% | Free | |
| approximately $40.4K | 185 | 95% | $3.99 | |
| approximately $40.3K | 94 | 83% | Free | |
| approximately $40.3K | 51 | 64% | Free | |
| approximately $40.3K | 829 | 92% | Free |