
Chambers of Devious Design is a tactical tile placement game where you build evil lairs for an evil mastermind. Come up with creative designs, optimize placements and sabotage your competitors!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Finnish*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Turkish**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
great game
The main single player campaign took about 9-10 hours. It is important to note the completion effect of rooms. You can complete rooms by having something connected to all doors.
本来以为是个精算拼图塔防,结果是个随机性非常大的肉鸽游戏,机制是有点新奇,但是房间入口真的很难都对上,随机出房间所以很难规划。 但,这对抗模式有点blokus的味道,丧丧的好喜欢(嘻
good puzzle game.
対戦型のブロック(部屋)配置ゲーム ゲーム毎のミッション達成や、部屋ごとのスキルなどプレイヤーが介入できる要素は多め 当然、敵もこれらのスキル等を使ってくるので、想像以上に思った通りに事が進まない お値段もそんなに高くないので、ちょっと変わった対戦型パズルゲームをやってみたい人にはお勧めです
There wasn't enough to this game to make me want to continue playing it.
Its not that bad at all, but not worth $11.99.
什么b难度,第二个人物简单都打不过
Straight up fun and original game.
I found the gameplay extremely repetitive and boring. There's not much beyond pick piece, rotate piece, place piece. Win conditions are often unclear such as "Be the last one left." In that case the game doesn't actually want me to be the last one left, it wants me to be the last one that is able to place a piece on the board and that should be made clear before the match starts because that would make it much easier to build toward that goal. The poor dialogue and near-constant laughing when characters were talking to one another was annoying. There's a bit too much RNG involved in the gameplay and not enough actual strategy, for example in the early matches I played I felt like I was being punished for trying to make use of room placement and completion bonuses and rewarded for simply picking high value rooms to place no matter how I slapped them down on the board. This could have been a brilliant puzzle game but it's not. 3/10 at most. Refunding now...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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