
Chambers of Devious Design is a tactical tile placement game where you build evil lairs for an evil mastermind. Come up with creative designs, optimize placements and sabotage your competitors!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 147reviews | 87% | — | $37.3K |
| $5.99−50% | 12ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The main single player campaign took about 9-10 hours. It is important to note the completion effect of rooms. You can complete rooms by having something connected to all doors.
gut
A puzzle stratagy game with an amusing characters :D Weirdly adictive when you loose tho
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37.3K | 83 | 87% | $8.99 | |
| $37.3K | 82 | 94% | $19.99 | |
| $37.3K | 262 | 81% | $5.99 | |
| $37.3K | 80 | 59% | $19.99 | |
| $37.3K | 123 | 50% | $17.99 | |
| $37.3K | 107 | 66% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 12 | 86% | $5.99 | |
| — | 0 | — | — | |
| $122.8K | 2K | 83% | $2.99 | |
| $29.2K | 110 | 92% | $11.99 | |
| $13.4K | 187 | 99% | $3.99 | |
| $9.5K | 95 | 83% | $3.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Finnish*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Turkish**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A decent turn based strategy puzzle game that feels quite unique. On the other hand, there does feel like something is missing, perhaps the fact that it's generally not possible to build "neatly". The chaotic-ness makes all the rounds feel kind of same-y. At least the campaign missions have varied objectives to spice things up.
Its not that bad at all, but not worth $11.99.
Отличная настолка с бесконечной реиграбельностью, ввиду безумного рандома, что не отменяет повышение шансов победы за счет тактики.
I really like the art & character designs, but the gameplay is just a very slow, awkward puzzle game.
Fun game concept with interesting mechanics and dastardly AI opponents keep this game frustrating fresh.
本来以为是个精算拼图塔防,结果是个随机性非常大的肉鸽游戏,机制是有点新奇,但是房间入口真的很难都对上,随机出房间所以很难规划。 但,这对抗模式有点blokus的味道,丧丧的好喜欢(嘻
This is an absolute gem of a game. Completely underrated. In it you take turns placing rooms/tiles facing against 1 or multiple AI opponents, and through your moves you can completely head off and impede your opponents roomset, or you can place down a canon and blast their chambers to pieces. And there's plenty of variety in the goals of each mission - high score within turn limit, survival, kill x rooms of enemy, etc. which keeps it fresh. There's easily a good 15-20 hours of gameplay here, if you play on the hard difficulty to complete all 8 campaigns, and though there's some uneven difficulty spikes, it all leads up to and culminates in a great final campaign and great final mission in particular, which probably took me over an hour in itself as I kept dying to the relentless AI. Note there's no story to speak of barring the introductory level where our evil mastermind sets up the conceit behind the whole game. So just be warned if you were expecting more by the mention of "campaigns". It's just a set of missions with your character having slightly different abilities but the core gameplay loop remains the same. Definitely don't shy away from picking this up as you'll be hooked straight away.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.