
Welcome to Volume I of a high adrenaline, fast-paced Boomer Shooter where you have only one goal: spread furious mayhem among the scumbags keeping you locked up. Stuck looking for an exit? Just punch through walls and then shoot the suckers behind them.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, French, German, Russian, Simplified Chinese, Spanish - Spain
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm sorry but like, was this game made yesterday? The art style and presentation in general makes it look polished, but the movement is clunky, the shooting is whacky, the enemies have non-existent A.I, you fall through items, you can see through enemies, the effects and lightning are crap and much more, it felt like playing a mobile shooter or a browser game, this game was published one year ago, it really doesn't have an excuse to be this bad on such basic aspects. Don't trick yourself because of the admittedly badass art style, comic book narrative and good music ( Which are praiseworthy normally ) For a game from Fulqrum that has so many gems this is disappointing, hopefully it turns into a playable game sometimes down the road, like Wrath or Cultic. Btw, I bought this on a sale for 2$, IT IS NOT WORTH 9$ ATM
the worst and most clunkiest doom-clone to ever exist and not only that, but also it has a spyware launcher
If you're willing to try a simple and dynamic game in which is shoot, kill, upgrade and proceed, you're in for a good time. It's also not that long and as since it's still just Vol. I, achievements are not that rough. Once you understand how the fury meter works, it's a breeze. Give it a try.
"Out of Early Access"? Nun, wenn das der fertige Zustand des Spiels ist, dann: Eine gute Spielidee, aber die Umsetzung mit Comic-Look und Sprite-basierten Gegnern ging nach hinten los. Gegner verschwinden nach einem Tritt hinter Wänden - ich kann sie nicht erreichen, der Gegner mich aber schon. Optisch sehen Kills aus wie Grafikfehler, wenn Sprites in etliche Teile zerplatzen, es gibt keine Kollisionserkennung und Gegner sieht man oft gar nicht, weil sie sich exakt auf der Position des Spielers befinden. Die Nahkampfanimationen lösen oft gar nicht aus - ein Schlag findet statt, aber die Hände bleiben, wo sie sind. Die Schusswaffen fühlen sich klapprig an, Sprünge sind zu hoch, Leitern kann man kaum greifen - alles am Spiel wirkt auf eine echt derbe Weise unfertig, inklusive vieler Weltobjekte wie Postern oder Texturen allgemein. Sollte sich daran etwas ändern, kann man es noch einmal probieren, aber das wäre wirklich ein Riesenhaufen Arbeit.
Lo compré por los gráficos, porque los dibujos estaban guapos,... pero me esperaba otra cosa mejor, esto es casi injugable, la jugabilidad es bastante chapucera, las animaciones son muy pobres, no recuerdo que la demo fuera tan mala. En fin... lo dejaré para mas adelante, a ver si lo mejoran metiendo actualizaciones, porque tal y como está ahora está bastante chungele. Da pena.
janky, bad AI and overall doesn't have anything going on worth the time
game da hora tem altas referencias legais no meio, jogabilidade boa e uma trilha sonora da hora, recomendo, fiz uma play de inicio do game, passa lá conferir já deixa um Like e se gostar já segue para fortalecer ^^ https://youtu.be/9bOQuBCo8Tg
В игре не понятно что делать, куда идти. Ты появляешься в комнате без объяснения, без сюжета, без обучения. Бегаешь, прыгаешь и сражаешься с 3 видами врагов, которые ничем почти не отличаются. Потом тебе дают обучение, по оружие, которое не доступны, про цепи, которые также не доступны. А в конце ты падаешь сквозь текстуры. И такой кал стоит 400 рублей, жесть.
J'aime cette éditeur mais pas ce jeu ! J'ai presque jouer 2h, je n'est même pas réussi à finir le premier niveau... Les graphismes en mode comics sont cool et la bande son est sympa, il faut le reconnaître. Mais le gameplay est lent et déséquilibré !
Warning: in its current state, "Chains of Fury" is not just bad. For me, it is effectively unplayable. As far as I understand, the game was released unfinished because of a conflict between the publisher and the developer. At this point, it also looks like the game is no longer supported, so I would not expect any major fixes. YouTube videos show that the game can technically be completed. In my case, it cannot. Judging by recent reviews and forum posts, similar issues are affecting other players as well. The main critical bug is the complete absence of ammunition drops. At first, I played for a while without even realizing that something was broken. Then I started getting suspicious, checked some YouTube walkthroughs, and saw that enemies were supposed to drop ammo. In my game, they do not drop any ammo at all. I even tried switching to easy difficulty, thinking that maybe it was tied to the difficulty setting. It changed nothing. In theory, regular enemies can be killed with brass knuckles. This requires abusing save-load, but it can work because the enemies are incredibly stupid and not very aggressive. You can kite them by hitting, stepping back, and repeating the process. Bosses can be dealt with using Fury mode. But the fact that a shooter has to be played with fists because of a broken ammo system is already enough to condemn the game. Since the game is short and the bug makes normal play impossible, I decided to rush through it using Cheat Engine for infinite ammunition, just to see the ending. The game did become more fun that way. And even then, I still could not finish it. The final boss in my game takes no damage, deals no damage, and does not even look like the boss shown in YouTube videos. As a result, the game is fundamentally impossible to complete in my case. Even if we ignore the critical bugs, "Chains of Fury" has serious problems almost everywhere. The visual concept is decent: comic book style, bloody brutality, retro shooter energy. In screenshots and trailers, it can look appealing. But the actual execution is poor. All enemies are flat 2D sprites, like in old games such as "Wolfenstein 3D" or "Doom", except without their clarity or polish. The animations are jerky, the frames are hard to read, and it is often difficult to tell whether an enemy is attacking or just walking back and forth. The enemies in those classic shooters are also smarter and more interesting. There are not many weapons, and in my opinion they are badly implemented. Shooting does not feel good. The crossbow feels more like a slingshot because of its strange ballistics. Enemies barely react to being hit, impact feels weak, and hit registration is often questionable. Hitboxes are another major issue. They are bad even in melee combat. Sometimes it feels like a hit clearly should have connected, but the game disagrees. Sometimes the opposite happens. In combat, this does not feel like deliberate retro design. It feels like a raw, poorly tuned prototype. On paper, the game has a potentially interesting chain mechanic. You are supposed to pull enemies toward yourself or pull yourself toward special hooks. In practice, it works inconsistently. I never understood why it sometimes works and sometimes does not. Maybe it is another bug, maybe it is just badly implemented, but using this mechanic reliably is impossible. There is also a problem with sound positioning. For some reason, sounds in front of and behind the player seem to be swapped. This creates additional cognitive load, because when you hear gunfire, you often have to turn away from the sound instead of toward it in order to find the enemy. In a shooter with confusing levels, this is especially unpleasant. The game has some metroidvania elements, and the levels are often nonlinear and confusing. The early levels are still somewhat playable: there are some decent locations, decorations, secrets, and Easter eggs referencing other games. But starting around level 5, the quality drops sharply. After that, the levels feel like they were generated without proper design: grey corridors, poor navigation, weak landmarks, confusing routes, and almost no interesting discoveries. Secrets and Easter eggs seem to disappear entirely. The penultimate level also runs terribly, which is not something I expected from a game that technically does not look far removed from games from the early 2000s. Another critical issue is the save-load system. After loading a save, items, doors, gates, and other level elements can return to their initial state. For example, there can be a lever that opens an indestructible gate. If you save after pressing the lever and then load that save, the lever remains pressed, but the gate is closed again. You cannot progress. Your only options are to load a much earlier save or restart the level. Even without save-loading, things are not reliable. Sometimes levers simply do not activate and doors do not open. It is fine when there is an alternative route. When there is not, you are left wondering whether progression is permanently broken or whether the game is just fighting the player again. There are also problems with collecting treasures. It feels like both the character and the item are treated almost like tiny physical points, so you have to stand very precisely on top of the object to pick it up. Otherwise, you simply walk past it. Sometimes enemies reappear in areas that have already been cleared. I am not sure whether this is intentional, but it looks like a bug. My guess is that enemies spawn through triggers, and because the game has metroidvania elements, you can sometimes enter the same location from different sides. Maybe touching those triggers from different directions causes enemies to spawn again. Even the menu and localization look unfinished. You can change the language in the settings, although language barely matters in this game because there is almost nothing to read. But even this system is broken. For example, when hovering over the "Close Menu" button, the text above it changes to "Zamknij Menu". When selecting difficulty, the description window shows the placeholder text "Lorem Ipsum" in every language instead of meaningful information. Steam achievements also look like placeholders. Completing a level on normal difficulty does not unlock the easy difficulty achievement. The conclusion is simple: even without the critical bugs, "Chains of Fury" is an extremely low-quality game. If the developer had not abandoned it, I think it would still have needed a very long time to reach an acceptable state. Do not be fooled by the nice trailer. The game may look like a stylish, bloody, brutal retro shooter, but in practice it is an unfinished and broken product that I could not complete. To be clear, I am not claiming that the critical bugs were added intentionally. I cannot prove that. But considering the reported conflict around the game, its current state, and the strange combination of issues, I cannot help suspecting that some of these problems may not be accidental, but something like a "Time Bomb". Maybe that is just conspiracy thinking on my part. But the fact remains: in its current state, I categorically do not recommend buying or playing "Chains of Fury".
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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