
Welcome to Volume I of a high adrenaline, fast-paced Boomer Shooter where you have only one goal: spread furious mayhem among the scumbags keeping you locked up. Stuck looking for an exit? Just punch through walls and then shoot the suckers behind them.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, French, German, Russian, Simplified Chinese, Spanish - Spain
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have to leave a negative review because i simply cannot beat the game. The game has severe bugs one bug is that the enemies will stop dropping ammo or you cannot pick it up i had to beat the third and fourth levels with no ammo and rely on fury mode. The boss finally dropped ammo but on the fifth level i kept getting stuck on a ladder in slime and could not climb it. The art is great music and quips are fun but with the core game being so buggy i have to give it a thumbs down. I would leave a mixed option if possible i will revise it definitely if it gets fixed as it has potential.
Great aesthetic, and the vocal quips are top notch. I also enjoy the visual references to classic gaming (Duke, Sonic, and more!). It has an addictive quality that makes for willing map replays. But... It's buggy. Enemies can shoot through walls. Enemy AI is dumb as stone. Clunky control makes for artificial difficulty. Keybinds have to be consistently rebound. Hand-to-hand combat seems sluggish. I bought it on sale, and I'm hoping that some of this nonsense can be patched out. If I could refund this purchase, I would. I think I hate this game. Revision (6 additional hours of play): Okay, so I wasn't playing it right. I was committed to working my way through what's here, and I feel a little bit differently. It's more fun than I had initially indicated, and I have to admit that I've enjoyed returning to the game. But... The more you play, the more bugs you will find. There are holes in the floors of some of these maps (the first and the final being the most egregious), and the penultimate map doesn't even seem finished. In my experience, some weapons fail to fire in rage mode (shotgun, laser ray). I still find the gameplay sluggish at times, but I also recognize that I was originally playing like a bonehead... I still wouldn't recommend, but I would no longer say I hate it. With some polish, I think this could be so much better.
[table] [tr] [th] [b]✔️ The Good [/b][/th] [/tr] [tr] [td] • [u]Stylish Comic Book Aesthetic[/u]: *Chains of Fury* features a gritty, vibrant art style reminiscent of '90s graphic novels, which gives the game a bold and unique visual identity. [/td] [/tr] [tr] [td] • [u]Fast-Paced Old-School FPS Action[/u]: The game captures the raw energy of classic shooters like *Duke Nukem* and *Blood*, with aggressive enemies and heavy firepower. [/td] [/tr] [tr] [td] • [u]Unique Level Design[/u]: Levels are packed with hidden areas, alternate paths, and lots of things to destroy—offering a chaotic playground for carnage. [/td] [/tr] [/table] https://steamcommunity.com/sharedfiles/filedetails/?id=3451646652 [table] [tr] [th] [b]❌ The Bad [/b][/th] [/tr] [tr] [td] • [u]No Ammo Drops[/u]: Running out of ammo happens way too often. With no consistent way to replenish it, you're sometimes stuck running around helpless in the middle of a firefight. [/td] [/tr] [tr] [td] • [u]Enemies Shoot Through Walls[/u]: You can destroy walls—which is cool—but enemies can shoot through them too, often before you even know they’re there. It’s more frustrating than fun. [/td] [/tr] [tr] [td] • [u]Swing System is Poorly Implemented[/u]: The grappling/swing mechanic doesn’t work well because you can barely see the hooks you’re supposed to use, making traversal clunky and inconsistent. [/td] [/tr] [/table] https://steamcommunity.com/sharedfiles/filedetails/?id=3451643679 [table] [tr] [th] ⚠️The Ugly [/th] [/tr] [tr] [td] • [u]Fall Through the Map[/u]: One of the most immersion-breaking bugs—you can randomly fall through the map, which completely halts progress and forces a restart. [/td] [/tr] [tr] [td] • [u]Explosive Barrels Kick Back[/u]: Kicking barrels causes them to blow up directly in your face instead of safely launching them, making what should be a strategic move a death sentence. [/td] [/tr] [tr] [td] • [u]Too Buggy Right Now[/u]: As it stands, the game is filled with bugs that ruin the experience. I’ll definitely come back once they patch things up, but right now it’s rough. The list goes on and on when it comes to bugs. [/td] [/tr] [/table] https://steamcommunity.com/sharedfiles/filedetails/?id=3451643761 [table] [tr] [th] [b] Current Price 💰[/b] [/th] [th] [b] Historical Low 📉[/b] [/th] [th] [b] ⛔️ Worth the price? ✅[/b] [/th] [/tr] [tr] [td] $9.99 [/td] [td] $7.49 [/td] [td]⛔️ Wait for the bugs to be fixed, even then get it at $5.00 TOPS [/td] [/tr] [/table] [hr][/hr] [h1]Overall Score: [/h1] [h3] 4.3/10 [/h3]
Love the art direction of this game, but after level 2 or 3 it basically just becomes a punching simulator until you unlock a new weapon, use all the ammo for that, run out, then back to punching. The punching doesn't even feel good. This game has so much potential, but when there's literally no possible way to get ammo in a FIRST PERSON SHOOTER, then there's a problem. If you wanna play a comic book art style shooter, play Forgive Me Father 1 & 2, Void Bastards & Wild Bastards. ALL FAR superior games that actually let you shoot your enemies in a first person SHOOTER.
Extremely rough in every way. Melee lacks any impact, guns feel bad, level design is uninspired. Not worth playing anymore.
The game’s art and gameplay style are very enjoyable, offering a nostalgic nod to classic boomer shooters. However, technical issues hold it back. Audio balance is off, with some sounds far too loud, and I frequently encountered glitches, including falling out of the map. Performance also suffered during intense action, with noticeable frame rate drops during boss fights. While the game shows great potential, these bugs and performance issues hinder the overall experience. With more polish, it could be a good game, but for now, it feels like a promising project in need of refinement.
Olmamış abicim bu oyun, vuruş hissiyatı sıfır, sesler sıfır düşman nereden geliyor nereden ateş ediyor algılamıyorsun, düşmanlar senin görür görmez sıkıyorlar açtığın kapıdan gelemiyorlar mal gibi bakıyorlar vs bir sürü olumsuz yönü var oyunun. Umarım ileride düzeltirler. https://youtu.be/oMJAhr0uv98
Looked fun and up my alley. After an hour losing on normal and easy first chapter, I was wrong. Expected Forgive Me Father and Dread Templar (boh Fulqrum titles), instead minimal ammo and slow punch/kick attack speed that leaves me forced to crawl more than kick some ass like the trailer made it seem. Felt like a slog the entire hour I played and had no interest in finishing.
Has good premise, the art style is good, has a LOT of bugs, poorly optimised (the game runs very awkardly) or even localised (the UI buttons are in polish and the are 'Lorem Ipsum" placeholders everywhere). Needs a lot of fixing first.
curti não, extremamente bugado, feio, bugado, andar trava, atirar trava, bugado, respirar trava, pegar vida do chão trava, bugado, pessimo, ruim, bugado.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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