
Centauri Sector is a top down tactical space combat game powered by a dynamic turn based campaign, rpg elements, fleet management and ground base combat.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Have 1.8 hours in this game. Had seen everything this game had to offer half way through that.
Simply put, this game is extremely shallow with litle variety of content or interesting decisions for the player to make. Every space battle, every ground battle, where you move around the map, and buying upgrades involves doing the same thing. You will not need to change strategies to adapt to new mechanics or enemies. You will not need to do anything with the tactical map, and you can just buy the stronger version of the curent thing you have. Just keep doing the same thing. The developer plays with some interesting concepts and mechanics, but sadly really missed the mark on creating a fun game out of this mess of systems.
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Hours played at review time, across 40 reviews with recorded playtime.
*this review first appeared on TechZwn.com at http://techzwn.com/2015/07/centauri-sector-review/ Centauri Sector is the debut game release from indie developer LW Games. It’s a sci-fi space combat game with most of the action taking place as a top down 2D shooter, but there a few unique twists that set this game apart from others. This has the potential to be a great game, but in its current state it also has the potential to be quite frustrating. Centauri Sector takes place in the far future where humanity has expanded into space and engaged in galactic civil war. One faction, fearing annihilation, flees to the far end of space to settle in the Centauri sector. After decades of peace, unknown pirates appear in the Centauri sector, disrupting trade and attacking planets. Your job is to defeat the pirate threat and save the day. Every turn, or in-game day, the player can move his or her fleet a certain distance around the sector. As friendly fleets come under attack from pirates, the player can move to that area to engage, provided the player arrives within a certain number of turns. Players who aren’t careful about positioning themselves either in the center of the sector or near vulnerable transports will find they can’t always make it to the battle in time. *read the rest of this review on TechZwn.com at http://techzwn.com/2015/07/centauri-sector-review/
Turn based space battles starting with a single ship and building up to a fleet of ships. Upgrade as you build new ships with weapons and shields. If you land on the same space as a pirate ship a realtime battle will start. Control your flagship and fleet to defeat them. Defend planetary outposts from the pirates by building turrets. Smooth gameplay. https://youtu.be/fvcUqCPUPbw
A very simple game with nothing new or interesting. You can find games like this online in flash for free.
2 hours of content isn't really what I expected.
Fun game for a few minutes. But very barebones. Only 4 ship types and one system to defend. Pretty lack luster. it would be a good starting point for a really fun game. Not worth the ten dollar tag. Luckily i got it for 2 bucks on sale haha.
Fun game with some interesting mechanics. I usually don't play these type of games, but this one has be hooked! I can understand that some complained that the mechanics are not so complex since the developer tried to do many things at once (turn based, tactical shooter, tower defense with rts elements and rpg elements inventory/skills), but the diversity won me over. It is a nice adventure and i hope the developer will release more content!
我一開始覺得遊戲還不錯 但是隨著遊戲進行地面任務 到最後成就拿完 我對這個遊戲的評價只能說是一路往下掉 首先講一下這個遊戲的缺點 操控感很奇怪, 最前期的敵人沒有攻擊意願, 中後期敵人有時候會莫名其妙避戰, 有時候血條可以被打到負的然後敵人沒掛, 莫名其妙任務成功卻會多跳士氣減分, 遊戲過短,任務變化性不大, 其他巡邏艦隊不會往任務點支援, 星球商店沒有特色,商品種類過少, 大型船艦跟小型船艦的大小差距讓人覺得大船太小,小船太大 組艦隊的船艦數量過少, 遊戲過於簡單, 太空站不能部位破壞, 離開遊戲強制存檔,但是有提供前兩次偶數回合自動存檔, 要就讓玩家自己選擇手動存檔,要不然就把自動存檔拿掉, 兩種機制同時存在實在非常的莫名其妙。 遊戲結束強制刪存檔, 地面任務一堆奇怪的問題, 例如蓋砲塔地基的時候,你得要把選定建築點往外移到限制距離外, 但是你可以再慢慢往限制區域內移動 呼叫空援的時候,有時候空援不知道在幹嘛,沒做事就結束了 放地雷的時候,會往外放,沒有直接給預期的放置示意 同時也有類似的限制距離的問題到可以直接塞到敵人腳下 產斥候的時候,出生點有砲塔會被卡住,移動不了 四個主要功能共用冷卻時間 為了關卡難度而設定砲塔數量上限 但遊戲依然過於簡單而導致單調 遊戲的優點部分就是 成就好拿, 相較於一般只有血量跟護盾點數之類的同類型遊戲來說, 四個方向的護盾跟三個面向的出力調整可以對船艦操控上有更細緻的調整 遊戲不難,對於此類型的新手來說,就算操控怪怪的,應該也很容易上手 敵人跟友軍的行為是隨機的,不會隨著存檔固定下來, 有提供自動存檔來避免隨機遭遇任務救援不及的狀況來避免遺憾, 船艦戰中的友軍真的有做事情 總之,問題部分總結上來講, 就是太空部分一堆瑕疵,又做了一個一堆瑕疵,固定要解的地面部分, 遊戲時間又不到很長到需要做一些事情來讓玩家覺得有一些變化,還去這樣分心做格外的機制, 就會讓人覺得,如果不做地面任務,專心把太空任務的部分做大做好, 是不是這個遊戲就會以更好,或至少問題比較少的方式呈現給玩家, 這樣我在整體評價上會給正面的評價
An entirely fun space shooter RPG with turn-based campaign and RPG elements. A top down tactical goodie! With a good tutorial to help you get to grips with the handling of the game and the ships, it gradually eases you into what is a strangely addictive game. I wouldn't say the learning curve is too steep, but you definitely need some dexterity and some fine aiming fingers to shoot your enemies right out of the sky! Something that took some getting used to was that the moving on the map screen is different to the movement of the ship during the game. At first glance, the controls seemed a little overcomplicated, but with a few tries you get used to it pretty quickly. The game is responsive, and looks great, and I've had no problems with running it or with bugs. For a recently published indie game, this is quite impressive, and I look forward to playing more. What's more, the fact it's made by one man makes it all the more impressive, as it's very well polished. Definitely take a look if space time rooty tooty point and shooty is your thing.
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