
Centauri Sector is a top down tactical space combat game powered by a dynamic turn based campaign, rpg elements, fleet management and ground base combat.
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Centauri Sector is a space-based RTS/shooter game where you take control of your own ship as well as assume control of land units in an effort to fight off pirates. As a member of the Omega Federation you have fled Sol in search of a better life in the Centauri Sector. However, the dream of a peaceful life away from the greed and war you fled is short lived as pirates soon come to raid your sector, the question is, can you fight them off? Sadly, the answer to that question is probably no, at least in my experience, and the more you fail the harder it is to succeed. Before I get into the meat of the review I'll briefly outline the two different parts of this game. Up first we have the game's ship vs. ship space combat in which you take on a group of enemies threatening your Sector in some way. You don't have to go it alone though, pirate fleets often attack other patrols in the sector who will help you out if you jump into a fight with them. As you rank up you'll also gain the ability to have your own 'escorts' which are up to two ships which will fight with you in combat. Sometimes a pirate fleet will attack a space station or a trade ship in which case you'll have to defend them as well. The other aspect of the game is the ground missions which are basically incredibly simplified Tower Defense levels. There's a point on the map which you have to defend and you can place turrets around that point and defend against enemies coming from several different sides of the map. There's very little strategy to this aspect of the game, simply build turrets (and other things when you unlock them such as mines) where you think they'll be most effective and then rebuild them when they're inevitably destroyed. +The compulsory tutorial provides a good introduction to the game's mechanics though it is irritating that it can't be skipped if you start the game again +The UI is very simple and easy to use and everything you need is always visible +Having up to two ships help you out (once you're a high enough rank) is nice, especially as you can order them to attack specific ships +A decent amount of upgrades, including four types of weapons, each with four variations as well as upgrade modules for your ship which do things such as slightly increase speed or shield capacity etc. +Ranking up lets you unlock skills which are useful during combat, skills range from shield capacity boosts for you and your fleet to temporary weapon damage boosts (you can unlock four skills, each time you rank up you have a choice of three skills) +/-It very much looks and feels like a flash game. What do I mean by this? The graphics are very basic, there's very little in the way of gameplay depth, there's not much in the way of customisation etc. -You're effectively punished for dying, this is my biggest issue with the game. When you die you're simply given the default version of whatever your main, player controlled, ship is as well as being given your 'escorts' back, this means you lose all of your upgrades. This wouldn't be a problem if the difficulty was the same throughout the game but it's not, the game gets increasingly difficult and the harder the game gets the more likely you are to die and once you've lost your upgrades when it's difficult, it's nigh on impossible to get them back -Both aspects of the game are incredibly repetitive (I found the game repetitive after around 20 minutes of gameplay), once you've fought all the different kinds of enemies it just turns into shooting at stuff or placing turrets over and over again which does not make for a fun experience -There's not much in the way of options, you get two sliders for sound and the choice between Fullscreen or Windowed mode, that's it -There are only four playable ships which feels like not enough for me in what's effectively a Space sandbox, it gets worse when you realise only two of the ships are actually better than the ship you start with, making the other ship only good as a basic 'escort' ship -Speaking of 'escort' ships, they can't be upgraded at all which means once you get into more difficult sections of the game they're effectively useless cannon fodder and therefore a waste of money -Another part of the space combat is being able to control how much power your systems (weapons, engines and shields) are getting, sadly this part isn't too well done as you only change the amount of power by set amounts and when you increase one power level the other two have to decrease to the same level which means you always have to focus on one aspect of your ship and no more -Shields take an incredibly long time to recharge which is rather frustrating as your ship has very little health once its shields drop -The game has different backgrounds for the space battles which are supposed to show up in the corresponding section of Space, i.e. when you're near the blue planet you get the background with the blue planet on, but this doesn't seem to be the case, as far as I can tell the selection of the background is random which seems silly considering someone had to make a background for each planet Verdict: Not Recommended Unless it Receives a Hefty Discount (4/10) Centauri Sector is a nice idea on paper but is let down in practice by its repetitiveness, the fact it punishes failure and its lack of options/customisation. Unless this game gets a very good discount or the dev addresses a good few of the issues with the game I suggest holding off on this one. [b]Review Copy Provided.[/b] [i]No drama, [url=http://steamcommunity.com/groups/justreviews]Just Reviews.[/url][/i] El K.
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Hours played at review time, across 40 reviews with recorded playtime.
[h1]Gameplay[/h1] Bei Centauri Sektor handelt es sich um einen Roguelike TopDown Weltraum Shooter mit teilen von Strategie Spielen. Normalerweise befindet man sich auf der Weltkarte, hier kann man sich Rundenbasiert bewegen während Gegner und auch freundliche Raumschiffe sich auch Rundenbasiert mitbewegen. Auf der Karte gibt es nun verschiedene möglichkeiten: 1. Auf einem Planeten einkaufen: Hier kann man sein Schiff verbessern, andere Schiffe kaufen, bis zu 2 Begleitschiffe anheuern und sein Schiff mit der Ware ausstatten 2. Gegner angreifen: Die rot angezeigten Gegner können angegriffen und vernichtet werden 3.Schiffe verteidigen: Manchmal erscheinen Verteidigungsevents auf der Karte, hier muss man die angegriffenen Schiffe verteidigen und den Gegner vernichten. 4. Planetenverteidigung: Manchmal erscheinen Planetenverteidigungsevents auf der Karte, hier muss man einen Planeten verteidigen. Anders als bei den normalen Missionen landet man hier auf dem Planeten und muss in einem vereinfachten mix aus Command & Conquer und Tower Defense eine Basis beschützen. [h1]Positiv[/h1] - Keine Abstürze, läuft flüssig - Spielprinzip wird gut erklärt und ist einfach in der Handhabung - verschiedene Missionstypen - Auch kurze Spiele mit späterem weiterspielen möglich - Steuerung ging sehr leicht und verständlich von der Hand - Spiel HUD sehr übersichtlich [h1]Neutral[/h1] - Spielgrafik könnte besser sein. - Bodenkampfspielprinzip könnte strategischer aufgebaut werden - Nach ca 2h kann man fast alle Erfolge haben - Könnte manchmal etwas mehr abwechslung vertragen - Spielkarte sehr klein [h1]Negativ[/h1] - Es kam vor das in einem Kampf die Grafiken der Raumschiffe nicht sichtbar waren - Manchmal erscheinen Events zu denen man es durch die Schiffsreichweite nicht schaffen kann bevor die Zeit ablief - Spiel im Grund sehr einfach, jedoch wenn man verliert fängt man mit einem Schiff ohne Bonis an, dann kann es sein das man schnell untergeht wenn die Angriffsarmeen der Gegner schon recht fortgeschritten sind. - Für 9.99€ doch recht hoch im Preis [h1]Fazit[/h1] Ein Kleiner strategischer Weltraum Shooter mit Bodenkampfeinlagen der viel Spaß macht und auch strategisch etwas verlangt ohne zu schwer zu werden, jedoch leider wird es nach einiger Zeit etwas Monoton und ist ausserhalb eines Sales etwas hoch im Preis. Dennoch kann ich es Fans dieses Spielegenres empfehlen und denke das viele daran ihren Spaß haben können. Wenn euch diese Review gefallen hat, dann folgt unserem Reviewprogramm http://steamcommunity.com/groups/-German_Gamer_Community-
Das Spiel ist eine gute Grundlage, es fehlt allerdings noch sehr viel an Inhalt um es langfristig interessant zu machen. Momentan bietet es wohl nur ein paar Stunden Spielspaß =/. Dennoch Daumen hoch für ein solides Gerüst auf das hoffentlich noch ordentlich raufgepatched wird.
Fun, if short, little hybrid arcade space-shooter and tower defence without much replay value. Centauri Sector's main screen is basically a turn-based strategic map, although since the only unit you can move is your own and there's seldom more than one target, there isn't a great deal of strategy beyond "intercept and engage" or "go here and buy stuff". Even shopping isn't especially strategic, all planets sell the full range of goods and there's one very clear dominant strategy for buying gear. Once you intercept a fleet you're presented with one of 4 mission types depending on the AI control of allied units on the main map: solo intercept, fleet intercept, merchant defence and station defence. The gameplay is mostly similar: kill all the enemies. The variation comes from the defence missions being failed if the merchant or station is killed, which is quite possible if you take your time getting there or fighting. Combat gameplay is real-time and gives you control of ship rotation and thrust, one turret weapon that tracks the mouse and a spinal mount weapon (or two) on the larger ships. You get to tweak allocation of power between weapons, engines and shields, which gives you a few tactical options, although shields regenerate so slowly that it's mostly impractical - if you boost them enough to start regenerating you'll be moving too slowly to evade fire, and even with max engines you're unlikely to be evading fire reliably enough to regenerate shields by kiting: so in practice your choices are max weapons to kill things fast, and max engines to get to a merchant or station in time to defend it. That said, the fights are quite a bit of fun, although the AI consists entirely of "charge at target, overshoot and fly back again" for the fighters and "charge at target and attempt to kite" for all other ships, no attempts to evade or rotate shields (not even sure AI units have directional shields, there's no feedback in that regard). Mostly it boils down to whether you can overwhelm them with firepower before your shields give out or you run out of capacitor to keep your weapons firing. Fun enough but not too challenging. Types of opponents gradually escalate and you unlock larger ships as you complete missions and advance in rank. At four points as you gain rank a special mission will appear on one of the planets that drops you into four fixed tower-defence levels. These make for a nice change of pace, but since they're fixed layout and there's no bonuses for doing exceptionally well - just succeed or fail - there's no replay value once you've figured it out. They're quite fun, and I almost feel there's more depth and variety in this aspect of the game than the space combat, which is kinda odd because you only get to play the TD section those 4 times. Overall the game is fun, but you're likely to complete it within two hours and even with slightly careless achievement hunting I've done everything the game has to offer in under five hours; and while I enjoyed that time, I now feel no great urge to ever play it again.
Mixed. I enjoyed a few hours of distraction, but it is not anything special. [h3]Additional Details[/h3] [table] [tr] [td]Operating System[/td] [td]Ubuntu Linux 14.04 x64[/td] [/tr] [tr] [td]CPU[/td] [td]AMD FX-8350[/td] [/tr] [tr] [td]GPU[/td] [td]GTX 750[/td] [/tr] [tr] [td]Notes[/td] [td]From a bundle[/td] [/tr] [tr] [td]Technical Notes[/td] [td]A few crashes[/td] [/tr] [/table]
"Centauri Sector" это космическая стратегия с элементами shot'em'all и tower defense. Действие игры разворачивается в далёкой система Табул Раса, куда одна часть человечества загнала другую в результате гражданской войны. Но не земляне будут здесь вашими противниками, а надоедливые пираты, совершающие набеги на систему. Присутствует система морали. Она повышается с каждым вашим успешным рейдом и, соответственно, понижается с каждым вашим провалом. Если мораль достигнет нуля - "пишем гг, выходим". Игра условно делится на три различных типа: 1. Система Табул Раса. Это главный экран, на котором можно отслеживать перемещения союзных и вражеских флотов, а так же перемещаться самому (в ограниченном радиусе от места текущей стоянки). Приблизившись же к планете мы заходим в магазин, в котором доступны новые корабли, пушки или модули (улучшения). + необходимость принимать решения "кому помочь, а кого подставить под удар" (если пиратов в системе много) - в этом самом магазине толком не обозначены характеристики орудий и то, какой слот они занимают 2. Космические бои. Если на карте системы мы перемещаемся вплотную к вражескому флоту - быть космическому сражению. Оно происходит в жанре shot'em'all со всеми вытекающими. Но есть и особенности: + Возможность перенаправления энергии корабля. В зависимости от ситуации для улучшения тех или иных параметров (скорости, мощности орудий или защиты) можно направлять в них дополнительную энергию, тем самым усиливая эффект. + Необходимо следить, с какой стороны вас атакуют, ибо с каждой из четырёх сторон корабля у вас отдельные щиты - Медлительное стартовое орудие. Вы просто не будете успевать за врагами мышкой. - Проигрыш сражения на средних/поздних этапах игры с огромной вероятностью ведёт к провалу всей игры. - Ограниченная карта 3. Планетарные бои. Под этим громким названием скрывается обычный тауер дифенс. Нам дают базу, дают турельки на выбор и место для их построения. Турельки можно и нужно чинить во время боя. Впринципе и всё, ничего нового и выдающегося, однако вносит некое разнообразие в игру. Как я уже писал, игра очень плохо прощает игроку ошибки и вынуждает использовать сейв&лоад, ибо любое поражение может стать решающим в игре. Вернуться назад очень сложно, ибо с каждым сражением уровень врага повышается. Будьте готовы к трудностям.
Quite an enjoyable game, but I think one which most veterans will find relatively easy and with little replay value. I spent a couple of hours beating this game, and while I may return for a couple of forays I don't anticipate significant replay value. There are no difficulty levels and I didn't find the game difficult on the default setting. The space portions are well thought out and fun, the tower defense portions are like a poorly thought out TD flash game. I encountered and reported a few bugs during my run through, but both were fairly critical: graphics representing enemies and allies not appearing on the map for the duration of a mission. I would recommend this game when it's on sale. The experience is definitely worth some dollars, but probably not ten.
Why the hell is this game not tagged casual? Way too easy. For it to be a Tactical RPG it lacks tactics and also the RPG, It's basically a wannabe RPG that's actually an extremely boring Asteroids clone. Except you don't need to dodge enemy ships. Game content: 4 Different ships and basically 2 different guns with varying stats. The TD labeled "Ground Combat" is very much like those minigames in Assassins Creed. Too easy, annoyingly drawn out and taking too much from the programming budget from the core game. Well, the hollow, rotten core game. Oh and there's bugs. Wouldn't expect gameplay breaking bugs in a game without gameplay? Think again.
首先我并不推荐这个游戏,这个游戏像是个网页游戏或手机游戏还是未完成版本的,卖36块实在是太贵了,顶多值6块钱(不是我苛刻,我都买了我会苛刻这个游戏么),所以冲着玩来的可以走了。 这个游戏玩法和远行星号类似,大地图遭遇战斗,不过你在其中扮演的是巡逻队长这种NPC而不是自由人。 我之所以会买这个游戏除了上述那点外,还有一个原因就是他有地面战,这个着实吸引了我,但是实际情况是太空战占主导。 操作上也挺有想法的,各种系统的调控和多面护盾,甚至在里面可以漂移 大概作者觉得steam上有人会注意到吧,之所以推荐呢是觉得作者用的是一种比较新奇的东西做的游戏,我觉得这东西作为编程的例子比游戏本身更加有用,至此。
Ganz schwer einzusortieren. Ich hab es mal zu den rundenbasierten Strategiespielen gepackt. Da darf es auch nur rein, weil ich ja gewisse taktische Entscheidungen treffen muss wo ich zuerst meine Kampfgruppe einsetze. Und mit dem Tower-Defense-Anteil ein Subgenre der Strategie bedient. Aber eigentlich ist das schon ein Shoot'em Up. Ich kann bessere Schiffe kaufen (4 Schiffe zur Auswahl) und aufrüsten. Dazu zwei Eskortschiffe packen. Dann fliegen wir von Kampf zu Kampf und schießen klassisch die Piratenschiffe ab. Aber schöner Genre-Mix, leider aufgrund der dünnen Featureliste und eng begrenzten Karte nur ein kurzweiliges und kein langes Vergnügen. https://www.youtube.com/watch?v=49CWqNjmzFg
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