
A sandbox game about collecting cells, building machines and organs out of cells and keeping them alive.
Most likely between $468 and $4.7K. How we estimate →
Checked against 8 developer-reported gamesmedian error
CellSar has sold an estimated approximately 216 copies on Steam, for about approximately $1.6K in gross revenue.
About approximately 216 copies on Steam (mid estimate), modeled from its 5 reviews — low confidence. Not a figure the developer has reported.
About approximately $1.6K gross, most likely between approximately $468 and approximately $4.7K — roughly approximately $1K net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $758.8K | 1K | 62% | $19.99 | |
| approximately $291.8K | 596 | 97% | $18.99 | |
| approximately $36.4K | 63 | 27% | $14.99 | |
| approximately $18.7K | 37 | 38% | $14.99 | |
| approximately $9.2K | 41 | 95% | $7.99 | |
| approximately $1.4K | 6 | 83% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $1.6K | 96 | 88% | $0.99 | |
| approximately $1.6K | 55 | 25% | $0.99 | |
| approximately $1.6K | 110 | 76% | $0.99 | |
| approximately $1.6K | 102 | 94% | $0.99 | |
| approximately $1.6K | 79 | 94% | $1.24 | |
| approximately $1.6K | 59 | 76% | $1.99 |