
Celestial beings see mortals as pawns—but you were never meant to exist on destiny's board. Recruit 15 companions, lead them through warring factions and hidden realms in tactical grid combat. Deep build-crafting fuels brain-burning strategy. 30+ hours in Early Access, updated through launch.
Modeled estimate, not a reported figure. How we estimate →
About
Early Access is now available for download! Welcome to jump into the game!
The Early Access build features 19 chapters of combat across four difficulty levels — Easy, Hard, Nightmare, and Hardcore — offering 30+ hours of combat-focused gameplay.
Game Overview:
Story and Background: The story of the game takes place in a fictional Xianxia world, where the world is filled with demons, monsters, humans, and various mystical beings. Players will dive into a complex world formed by ancient legends and modern fate, where every step they take influences the world's destiny. In this chaotic war between heaven and earth, players will face powerful enemies from the heavens and uncover internal strife and secrets within the Xuan Yuan world.
Strategic Gameplay: The game emphasizes deep tactical strategy gameplay. Players need to wisely position their units, utilizing terrain and each character's unique abilities to devise strategies. Special dungeons and challenge battles will incorporate some Roguelike elements, adding challenge and replay value.
Team BD: The core of the tactical game is team BD. We aim to create diverse battle experiences by combining character talents, rune and artifact mechanics, teammate combinations, and random battlefield conditions. How to clear a level? How to build a team BD? Players decide for themselves. There is no standard answer, only better ones. We design mechanics that lead to unexpected outcomes created by the players.
Crafting System: In addition to rich combat and exploration, we’ve added an important crafting system. "Celestial Descends" emphasizes the fun and randomness of crafting, recalling the joy of the "Xuanyuan Sword" when crafting magical items. We want players to experience the joy of creation and transformation. Players can collect various materials and recipes to craft powerful artifacts, potions, and charms, with each crafting attempt bringing unexpected results, making each try filled with surprises.
Open World: As a tactical game, we decided to develop world exploration. After unlocking the world map in the main storyline, players can freely explore the large world, uncover side stories, mystical events in the Xuan Yuan world, and complete various challenges. Ride the Kun to explore and discover the secrets of the world.
The Early Access version of the game is now available for download. Enjoy the experience!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English*, Japanese, Simplified Chinese*, Traditional Chinese, Korean, Spanish - Spain*languages with full audio support
Engagement
Reviews
Themes across 204 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我个人觉得挺好玩,赶紧做完吧,最好再做点非主线类的战斗模式,通关了不知道干嘛了
好游戏,期待后续更新。
好游戏,数值和平衡,棋子设计优秀,机制配合有亮点。目前关卡设计有些单薄,UI和操作不是很方便,尤其是拖动地图的时候。 希望早点完善,期待正式版。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 204 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
请问是那个天才设计的第11章的boss战啊 前面杂兵知道给安全区 为什么boss战没有了 而且为什么地形伤害还能暴击的? 我最离谱的一次是 第一回合回合开始时还没有行动我直接被地形伤害砸死2个 这是玩过所有战旗游戏里面最窝火一次 纯随机地形伤害还在回合开始时结算 这种机制不应该显示个圈然后在回合结束时结算吧 或者是敌方回合开始时
什么时候出19章以后的内容
加油呀,玩的很沉浸。就是能不能开发一些等级低的局外关卡,或者开放剧情关卡二次游玩。我角色养好了没有用武之地啊,还有靠后出场的强力角色,没怎么用。战略博弈已经体验过了,让我满级号开无双虐下菜爽一下吧。
作为战旗游戏迷,必须入手!!
good
底子不错的传统战棋,但交互细节太磨人了 先说总体印象:推荐,但希望制作组能尽快优化几个关键体验问题。 这款《天临混元》让我找回了早年玩传统战棋的乐趣——不同角色之间的技能联动设计得很用心,搭配起来有策略深度,不是无脑堆数值;人物立绘也相当精致,看得出来在美术上下了功夫,观感很舒服。 不过,在实际游玩过程中,有一连串交互上的“小别扭”叠加起来,严重影响了流畅度,我必须一一说出来: 1.资源点不显示在小地图上。地图上明明有可采集的药材、宝箱,但小地图完全没有标记,只能靠肉眼满屏找,经常漏掉,回头再翻又费时间,很心累。 2.小地图会自己旋转。本来方向感就不强,它一转动我就彻底懵了,想靠小地图定位变得很困难,建议改成固定方向或给个锁定选项。 3.地形差视觉上不明显。经常看到一条路,走过去才发现有高低差过不去,被迫绕远路,而地图上又没有明显提示,这一点在战斗布局时尤其坑人。 4.键鼠操作非常别扭。我试了键盘鼠标,感觉各种按键逻辑不太顺手,换上手柄也只是稍好一点,但依然不够流畅,感觉操作方式没有针对PC做细致打磨。 5.角色切换反馈极弱。每操作完一个角色,系统自动跳到下一位,但界面上没有醒目的高亮或指示,我经常不知道当前选中的是谁,导致点错技能或走错位。 6.加血技能容易加错人。血条颜色太深,和背景混在一起,谁血少谁血多一下子看不清楚,加上角色站位密集,经常把奶给到满血单位,关键时刻直接崩盘。 7.过场动画和配音略粗糙。动画质量比较一般,AI配音偶尔出戏,不过这部分我个人觉得还能接受,不是主要扣分项。 总之,游戏的策略内核和美术底子是值得肯定的,但上面这些操作和显示上的“卡手”问题,确实让我在前期劝退了好几次。如果制作组能在后续更新中优化小地图、地形提示、操作反馈和UI辨识度,这游戏绝对能成为战棋爱好者的心头好。以上都是我个人的真实体验,希望能给开发团队提供一些有用的改进方向。继续保持,加油!
[table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td][url=https://steamcommunity.com/groups/pyreview]SteamPY鉴赏家[/url][/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table] [h1]仙侠战棋中的小黑马[/h1] 不知道制作组经历了什么,这款名为《天临混元》的仙侠战棋游戏相比之前的那款克苏鲁肉鸽游戏《星渊龙契》,进步可不是一点点。角色建模优秀,UI美观、场景和文本仙侠味十足。虽然采用的是AI配音,但明显调试得还不错,每个角色的说话语气都不尽相同(实在听不习惯也可以手动关掉)。最核心的战棋战斗部分,需要玩家基于角色定位的阵容搭配进行排兵布阵,有五行相克以及特色的天象轮盘系统,玩起来可以说兼具策略性和趣味性。 首先本作是有难度设置的,如果选择硬核难度,那么游戏中的“时间回溯”功能无法使用。该功能可以细致到回溯至每一个角色的行动前,大幅提升了战斗的容错率,尤其对新手十分友好。 战斗方面首先是角色定位很明确,如被解救出来的主角残烬就是一个火属性的战士,主打叠BUFF和高攻。还有飞行单位主打高打低的射手、放毒的蛇男以及负责加血的蛤蟆等等。战斗中没有速度的概念,也没有行动条,每回合都可以用任意顺序指挥单位行动。游戏也有着五行克制系统,属性相克可以获得25%的伤害增益。由于释放技能消耗的灵力点每回合自动恢复1点,因此理论上可以储存起来在恰当的时候搞一波大的。 最具特色的还是每回合随机刷新的天象轮盘系统,它会给敌我双方都带来一个BUFF或者DEBUFF效果,特别是一些关于首回合行动或者伤害增益的,其实还是比较能左右战局的。玩家也可以消耗机缘点数来进行刷新,机缘点数的获取方式主要靠触发五行相克、AOE以及高打低等等。而且未使用的机缘点数在战斗胜利结算后还会转化为元气石,怎么都不亏。 而令我感到另一个满意的点是本作没有太多复杂的养成系统,大致上就是消耗战利品材料炼制可以镶嵌在武器上的符石以及丹药等物品,然后每个角色有个境界天赋树,还是非常轻度的。 此外游戏对手柄的适配也不错,可惜没有成就系统,希望能够加上。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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