
Celestial beings see mortals as pawns—but you were never meant to exist on destiny's board. Recruit 15 companions, lead them through warring factions and hidden realms in tactical grid combat. Deep build-crafting fuels brain-burning strategy. 30+ hours in Early Access, updated through launch.
Modeled estimate, not a reported figure. How we estimate →
About
Early Access is now available for download! Welcome to jump into the game!
The Early Access build features 19 chapters of combat across four difficulty levels — Easy, Hard, Nightmare, and Hardcore — offering 30+ hours of combat-focused gameplay.
Game Overview:
Story and Background: The story of the game takes place in a fictional Xianxia world, where the world is filled with demons, monsters, humans, and various mystical beings. Players will dive into a complex world formed by ancient legends and modern fate, where every step they take influences the world's destiny. In this chaotic war between heaven and earth, players will face powerful enemies from the heavens and uncover internal strife and secrets within the Xuan Yuan world.
Strategic Gameplay: The game emphasizes deep tactical strategy gameplay. Players need to wisely position their units, utilizing terrain and each character's unique abilities to devise strategies. Special dungeons and challenge battles will incorporate some Roguelike elements, adding challenge and replay value.
Team BD: The core of the tactical game is team BD. We aim to create diverse battle experiences by combining character talents, rune and artifact mechanics, teammate combinations, and random battlefield conditions. How to clear a level? How to build a team BD? Players decide for themselves. There is no standard answer, only better ones. We design mechanics that lead to unexpected outcomes created by the players.
Crafting System: In addition to rich combat and exploration, we’ve added an important crafting system. "Celestial Descends" emphasizes the fun and randomness of crafting, recalling the joy of the "Xuanyuan Sword" when crafting magical items. We want players to experience the joy of creation and transformation. Players can collect various materials and recipes to craft powerful artifacts, potions, and charms, with each crafting attempt bringing unexpected results, making each try filled with surprises.
Open World: As a tactical game, we decided to develop world exploration. After unlocking the world map in the main storyline, players can freely explore the large world, uncover side stories, mystical events in the Xuan Yuan world, and complete various challenges. Ride the Kun to explore and discover the secrets of the world.
The Early Access version of the game is now available for download. Enjoy the experience!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English*, Japanese, Simplified Chinese*, Traditional Chinese, Korean, Spanish - Spain*languages with full audio support
Engagement
Reviews
Themes across 204 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
母人当主角?玩个屁。恶心,退款。
好评推荐。实打实用心打磨的国产单机。
任务物品步云履,不小心投喂给灵宠,倒是无法完成任务了。。。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 204 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好久没玩过这么好玩的游戏了,美术表现也很棒,能感谢到制作组很用心在做产品
如果你前三章不能抓住玩家,凭借ai味和古早设计凭什么让玩家掏腰包? 没什么剧情,没什呢套路,没什么思路
很不错的战旗游戏,角色建模在战旗类游戏里面算顶级了,游戏性也很不错很有潜力。目前还有一些bug,开发者解决问题很快,我遇到了副本boss不刷新的bug讨论区发布后很快就帮我解决了。
This is a nice turn based tactics rpg. Graphics and animation are nice. The english translation is acceptable. Highly recommended.
从汉堂时代接触战棋的老玩家,炎龙,皇骑,最终幻想,火纹都玩过的,这些年战棋越来越小众了,手游上面能玩到的战棋本质都是个抽卡手游,根本没有策略的空间了。能在这种环境下还沉得下心来坚持做单机买断制的战棋,必须要肯定和支持。游戏里的角色还是有非常鲜明的特色,国风风格也很有自己的特点。个人觉得最好的一点是没有搞日厂战棋那种友好度,感情培养,生活技能之类的冗杂的系统,专注于角色天赋和技能的构筑玩法,战棋就是玩策略,不是玩过家家养成的。目前感觉角色的天赋和技能构筑上感觉内容量还不是很够,希望正式版本能有更多的更具有差异化选择路线。支持一下,希望不断更新。天赋界面上背景图上的神兽星座一样的形象,是不是可以召唤出来或者变成角色的化身?
現階段內容要這價格真別買 故事無聊 加上AI語音更是反感 不開語音純音樂又很沉悶 角色間技能毫無連動沒有流派可言 上一堆人各打各的 無意義的跑圖浪費時間 煉製道具純雞肋 不知道好評是怎麼來的
目前内容还并不完整,只到19章,细节还需好好打磨,给个未来可期吧
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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