
Celestial beings see mortals as pawns—but you were never meant to exist on destiny's board. Recruit 15 companions, lead them through warring factions and hidden realms in tactical grid combat. Deep build-crafting fuels brain-burning strategy. 30+ hours in Early Access, updated through launch.
Modeled estimate, not a reported figure. How we estimate →
About
Early Access is now available for download! Welcome to jump into the game!
The Early Access build features 19 chapters of combat across four difficulty levels — Easy, Hard, Nightmare, and Hardcore — offering 30+ hours of combat-focused gameplay.
Game Overview:
Story and Background: The story of the game takes place in a fictional Xianxia world, where the world is filled with demons, monsters, humans, and various mystical beings. Players will dive into a complex world formed by ancient legends and modern fate, where every step they take influences the world's destiny. In this chaotic war between heaven and earth, players will face powerful enemies from the heavens and uncover internal strife and secrets within the Xuan Yuan world.
Strategic Gameplay: The game emphasizes deep tactical strategy gameplay. Players need to wisely position their units, utilizing terrain and each character's unique abilities to devise strategies. Special dungeons and challenge battles will incorporate some Roguelike elements, adding challenge and replay value.
Team BD: The core of the tactical game is team BD. We aim to create diverse battle experiences by combining character talents, rune and artifact mechanics, teammate combinations, and random battlefield conditions. How to clear a level? How to build a team BD? Players decide for themselves. There is no standard answer, only better ones. We design mechanics that lead to unexpected outcomes created by the players.
Crafting System: In addition to rich combat and exploration, we’ve added an important crafting system. "Celestial Descends" emphasizes the fun and randomness of crafting, recalling the joy of the "Xuanyuan Sword" when crafting magical items. We want players to experience the joy of creation and transformation. Players can collect various materials and recipes to craft powerful artifacts, potions, and charms, with each crafting attempt bringing unexpected results, making each try filled with surprises.
Open World: As a tactical game, we decided to develop world exploration. After unlocking the world map in the main storyline, players can freely explore the large world, uncover side stories, mystical events in the Xuan Yuan world, and complete various challenges. Ride the Kun to explore and discover the secrets of the world.
The Early Access version of the game is now available for download. Enjoy the experience!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English*, Japanese, Simplified Chinese*, Traditional Chinese, Korean, Spanish - Spain*languages with full audio support
Engagement
Reviews
Themes across 208 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
什么情况,游戏没有做完吗?怎么第十八章结束后面就i没有了,这怎么等得住哦
修仙类的战棋游戏,角色射击很有意思,角色有很多的魅力,在决策上有很多的搭配,喜欢战棋类的玩家可以考虑
1、玩法简单好上手,学习成本低 2、水墨中国风的画面吸引我买这款游戏 3、故事剧情一般 4、赶紧把后面的内容完成
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 208 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏时常太短,地图重复度太高
无敌,虽然乍一看一股浓浓的页游风,但是玩起来真的很舒服,纯粹的回合制战棋快乐,复杂度把握的刚刚好,又不会太简单无聊,也不至于太复杂烧脑。
挺不错的战棋,美术很好。就是有点堆怪。
我不知道你们怎么处理的,我把之前的唤伤和唤灵符石,全卖掉,然后重新炼制,还是不能装备
优化真不行,默认设置走路掉帧,第五章打完还游戏卡死,但是总体体验还可以,给个好评鼓励一下吧
键鼠操作战斗中移动镜头的时候没必要出现手柄光标吧,希望能优化一下,让镜头移动流畅
人物数值太抠门了,BOOS血量太多,钓鱼和灵宠培养必须差评,你们找人测试过吗?玩到后期完全是恶心人,浪费玩家的时间。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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