
Celestial beings see mortals as pawns—but you were never meant to exist on destiny's board. Recruit 15 companions, lead them through warring factions and hidden realms in tactical grid combat. Deep build-crafting fuels brain-burning strategy. 30+ hours in Early Access, updated through launch.
Modeled estimate, not a reported figure. How we estimate →
About
Early Access is now available for download! Welcome to jump into the game!
The Early Access build features 19 chapters of combat across four difficulty levels — Easy, Hard, Nightmare, and Hardcore — offering 30+ hours of combat-focused gameplay.
Game Overview:
Story and Background: The story of the game takes place in a fictional Xianxia world, where the world is filled with demons, monsters, humans, and various mystical beings. Players will dive into a complex world formed by ancient legends and modern fate, where every step they take influences the world's destiny. In this chaotic war between heaven and earth, players will face powerful enemies from the heavens and uncover internal strife and secrets within the Xuan Yuan world.
Strategic Gameplay: The game emphasizes deep tactical strategy gameplay. Players need to wisely position their units, utilizing terrain and each character's unique abilities to devise strategies. Special dungeons and challenge battles will incorporate some Roguelike elements, adding challenge and replay value.
Team BD: The core of the tactical game is team BD. We aim to create diverse battle experiences by combining character talents, rune and artifact mechanics, teammate combinations, and random battlefield conditions. How to clear a level? How to build a team BD? Players decide for themselves. There is no standard answer, only better ones. We design mechanics that lead to unexpected outcomes created by the players.
Crafting System: In addition to rich combat and exploration, we’ve added an important crafting system. "Celestial Descends" emphasizes the fun and randomness of crafting, recalling the joy of the "Xuanyuan Sword" when crafting magical items. We want players to experience the joy of creation and transformation. Players can collect various materials and recipes to craft powerful artifacts, potions, and charms, with each crafting attempt bringing unexpected results, making each try filled with surprises.
Open World: As a tactical game, we decided to develop world exploration. After unlocking the world map in the main storyline, players can freely explore the large world, uncover side stories, mystical events in the Xuan Yuan world, and complete various challenges. Ride the Kun to explore and discover the secrets of the world.
The Early Access version of the game is now available for download. Enjoy the experience!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English*, Japanese, Simplified Chinese*, Traditional Chinese, Korean, Spanish - Spain*languages with full audio support
Engagement
Reviews
Themes across 208 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
只玩了一会,初印象是可以的,我脑子不好使,我很少玩战旗游戏,首发支持下吧,人物多做点,上阵人数多点,还有啥时间的刷装备,再多做点美少女角色,销量少不了你的,或着出好看的皮肤,你看看龙之剑的皮肤dlc,全是好评。如果有人皮肤说风格不统一,问就是平行宇宙
20小时打完目前最终关,感受到制作组的用心了,目前pc上国产最强战棋了,强烈要求作者快点更新,中间有个三连战分队每次只能4人很有意思,可惜全流程就这么一次,希望作者多出这类关卡让每个角色都能出场
非常非常推荐,难得的有好玩的战棋游戏,还有一些小瑕疵但完全不是问题。难得的是现在游戏厂家只知道堆料,不知道做减法,混元天临好就好在没有冗长的文案,不会把怪的血条设计超级厚,不会又一堆又复杂的养成元素。只有爽快的战斗和让人舒服养成。正式版怎么比demo版还多了个bug,快点修改吧。小地图和点m键打开的地图不是一个方向,太难受了。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 208 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一款非常不错的国产仙侠战旗游戏,整体体验超出预期。游戏将修仙题材与3D战棋玩法结合得很有特色,角色建模和美术表现在线,在同类型战旗游戏里属于比较优秀的水平,人物设计也很有特点。 核心玩法依然是经典战旗模式,但加入了五行克制、天赋、灵宠、灵石装备、法宝炼制等系统,让角色培养和队伍搭配有了不少变化,不同角色之间的技能组合也能形成各种流派。战斗过程中不仅要考虑胜负,还需要思考如何获取更多资源和机缘点,这一点增加了策略性和可玩性。 游戏的音乐、配音、技能特效也都做得不错,整体氛围很有仙侠味道。剧情目前相对也比较完善,期待未来更多的剧情内容补充,还有很大的提升空间。 总的来说,这是一款很有潜力的国产战棋佳作,喜欢战棋玩法或者仙侠题材的玩家值得一试,期待后续内容更新。
搞快点!催更催更
挺好的一款战棋游戏,还需要继续打磨。
很好玩,战略性很强
玩到瑞龙宫,噩梦难度,目前感觉战斗有点磨叽了,有点没继续的欲望。地图过大,小怪过多。每回合10个英雄操作一轮也麻烦。一场战斗得接近一个小时。敌人技能很少有印象深刻的,小怪稳定控制很恶心人。boss倒是打的很快,夹击+连斩boss撑不到12回合。感觉前期的节奏很好,逐渐解锁新系统+新机制。另外就是等级的设定导致有几个角色升级飞快,有的出场就死。我现在有的人29级有的人才25级。建议改成共享等级或者溢出经验转移。现在感觉战斗和养成都很麻烦
值得票价!玩过试玩版,感觉很无聊,于是刚发售没买!这两天不知道玩啥就买了!比最早的试玩版强很多,虽然配音是AI的,但是也很不错!看得出来做的很用心!支持!
今年最好的策略游戏了。坐等剧情做完。 难度几乎没有,最高难度也是花式虐敌。 世界boss血非常厚,目前基本上就一个套路,给剑圣和火灵凑暴击然后靠夹击打伤害。 最强的角色是金灵,世界boss,单刷一路,可太全面了,可惜入队太晚,只能打一章。入队以后完全可以替代世界boss火灵的夹击位。其次是拿盾的穿山甲,单分一路就可在小兵堆里游泳,可惜打世界boss没啥用。 本命武器,法宝,灵宠很好,弱化了养成,本来战棋游戏就别搞rpg那种花里胡哨的装备系统,这种定制化轻度的养成就非常合适。正式版千万别加什么乱七八糟的装备!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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