
Celerity is a fast-paced FPS parkour game. Use Wall Running, Grappling Hooks, Hookshots and many more, chain your moves and never lose momentum.
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Languages: English
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nice game
Fun game, very satisfying mechanics and very solid overall. My only cristicism is the fact that it is really short. You can beat it in a day really easily, and the only incentive for replaying it is achievement hunting and/or trying to be faster in the stages. Apart from that criticism, gud gaem. 8/10.
This is a nice fun parkour game, it's a bit floaty, but that's fine. There are 4 main methods of movement, wall running, swinging, hookshot, and bubble jumping. The first three can be exploited in some way to cover for your mistakes, but bubble jumping has no real safety net other than aiming high I feel. The campaign is great for getting the basics down, as it allows you to just get from point A to point B asap, and there are plenty of exploits that allow you to just skip half the actual level if you can find them. Challenge mode on the other hand can get frustrating. The collectible orbs have a fairly small hitbox so you need to be exact with your own placement, and the placement of the orbs can also be fairly frustrating, such as one that is just out of range if you wall run past it, causing you to need to jump for it. Still, all in all the levels were fun, and even if the free parkour area wasn't super big or exciting, I enjoyed swinging around all over the place. All in all, I'd say that this game is worth the money you put into it.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is ok. Graphically looks nice and handles fairly well. However, the level design leaves a lot to be desired. At least half the levels you don't even have to play. You can turn left or right and beat the level immediately because it gives too much leeway on the "skills" in the game. For example, I beat one level in 5 seconds. There's an attempt to give different paths for using the skills so it's not the same gameplay for everyone, but it doesn't work well. The swing balls alone will get you through most levels and you can skip the wall running. It almost gives you enjoyment of parkour, but it's such a stripped down version of parkour that it isn't enjoyable.
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Good ☑ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☑ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☑ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Really fun game to just pop in for 15 minutes late at night - great aesthetics, decent mechanics and very smooth movement reminiscent of games like Mirror's Edge! Worth the price for sure. One of the things to criticise, which other people have also pointed out already, is that the game is very forgiving and lets you grapple (especially) from a very far distance to save yourself. So maybe spicing up the difficulty wouldn't be too bad! More variety in the sound department wouldn't hurt either - the songs are pretty nice but get a bit annoying easily.
good
Great game for 2-3 hours of fun often on sale for $2 great visuals and sound track.
As much fun as this game might be I really cannot give it a positive rating. It's a shame because most of the map designs are pretty good. The physics feels incredibly inconsistent and quite clunky, sometimes when you should slide on a wall you get knocked straight off of it; the beams feel awful to use; the jump pads don't seem to always apply the same amount of force; and there is very little conservation of momentum which ruins the flow of some sequences. The controls also feel pretty terrible due to some sort of input delay. A lot of the times I would find myself pressing the space bar and my character not jumping and instead just sliding straight off a wall. Additionally, playing the challenge mode makes you question the size of your hitbox because even if you go straight through the purple orbs, they only register about half of the time. I know this is not a AAA game but if more care was put into these basic elements it would have been a very enjoyable parkour style speed run game, unfortunately it isn't which makes it a rather frustrating experience. EDIT: Updated review after completing "campaign".
yeah its alright needs more added but its still very new hoping for more content soon
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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