
You’re a parkouring astronaut in a retro-neon dreamlike world hurling trough the vastness of space in order to get the last slice of pizza. Wallrun, jump, climb, use your grappling hook and portals to get the fastest time! For fans of Mirror's Edge, Beat Saber and CS:GO Surfing.
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The demo for our latest project THE MILGRAM EXPERIMENT is live! Play on Steam now!
Pizza Synthwave is a fast paced parkour game where you have to get to the pizza at the end of each level using your speed, quick reflexes and abilities. Wallrun, jump, climb, use your grappling hook and portals to get the fastest time! Set in a gorgeous neon world. For fans of Mirror's Edge, Beat Saber and CS:GO Surfing.
You’re a parkouring astronaut in a retro-neon dreamlike world hurling trough the vastness of space in order to get the last slice of pizza.
Perfect for speedruning fans and casual gamers too.
Use environmental elements and tools to keep your momentum up and get to the pizza as fast as you can.
Features
Challenging Campaign with unique fast paced gameplay
Use environmental elements like portals, walls, jump pads, speed pads and more
Thirty fun levels that will test your abilities and reflexes
Mesmerizing synthwave soundtrack
Global leaderboard
Official Soundtrack will be made available for download soon.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Looks good until you launch the game and realize that : - you can't rebind the keyboard keys, and the default ones are not great. Also for the azerty users, have fun playing with your wasd movement keys. - you can't adjust the mouse sensitivity, slighly moving your mouse turns your character into a cs:go spinboter. - you only have two options for the display resolution, 720p and 1080p. You can imagine what it looks like on a 1440p or 4k screen. It could have been somewhat acceptable if the game was in early access but the store page clearly states this is a finished product. The devs and i apparently have a very different definition of what a finished product is. Buy at your own risk.
Pizza Synthwave — когда поспидранил за пиццей. Суть: 30 уровней в модной ныне ретро-неоновой гамме, в которых надо отспидранить и отпаркурить от старта до выхода, с желанным кусочком пиццы. Ни сюжетки, ничего такого нет, просто голые уровни с возрастающей сложностью, и таймер который намекает что пора поторапливаться. Играется норм, но на любителей спидрана. Плюс: + музло доставляет. + в целом играбельно. Минусы: − довольно быстро приедается, имхо, тем более что ни тебе ачивок, ни сюжета, ничего. Как итог: сыграть можно. Стоит ли покупать за эти деньги? Я бы не стал, имхо. А там сами смотрите. Пойду забирать свою капричозу из доставки. 5 пицц из 10 синтвейвов https://steamcommunity.com/sharedfiles/filedetails/?id=1126527464 [i]P.s: если этот обзор был для Вас полезен ставьте лайк, а также добавляйтесь в друзья и подписывайтесь на меня как куратора - [url=http://store.steampowered.com/curator/28776273/] Обзоры онлайн [/url][/i]
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Trends
Modeled estimate over time.
Hours played at review time, across 31 reviews with recorded playtime.
You made a pakour game without automatic climbing and assigned it to a button. You then assigned all buttons to the most awkward keys. Just out of reach for normal human hands. You then gave no way to rebind keys. You then commuted the ultimate sin of not including any controller support in a precision movement free runner. Were you trying to troll us are are you just evil?
Not a bad game, very chilling. Tought it would be worse for $5 but it's quite good. Recommend it!
Even for a free game Pizza Synthwave is severely lacking. Level two requires you to use the climb mechanic, which is never mentioned. I found it in the controls. Level two has two obstacles unavoidable at random, and in the middle and end of the level. So fail at random (more likely than not because it rotates), wait to fall because no quick reset, and then start from the beginning. * Floaty air control * Mechanics: Sprint, Double Jump, Dash (to a full stop), Climb - No quick reset - No explanation of or introduction to climb mechanic (blocker in level 2) - Obstacles unavoidable at random - Looking up/Climbing has view-blocking model-part you never get to see (obstacle without gain - it's not immersion if you never get introduced to what the black shadow is) /edit: A forum post says/claims F10 to reset was introduced. It was not listed in the controls or otherwise disclosed in-game. /edit: Apparently I missed the introduction of climb mechanics because I jumped past that in level 1 (skipping most of the level). So it's there, but the level design allows you to skip it, even accidentally.
I really like this game the visuals are amazing and the music goes well with the theme! Great work to the author and lots of fun!
Ehh.. - Absolutely no air control/air strafing, you are locked flying in 1 direction/speed - No option to change your mouse sensitivity (and the default one is like 5 cm/360) - Locked to 60 fps - No way to turn off the fuzzy filter the game has For a game that advertises itself as a game for fans of CS surfing, that ain't it, at all
Very cool game!
Fun game, chill music. Time machine.
Pretty decent game, easy to learn, hard to master.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.