
CDF Ghostship is a science-fiction Old-style shooter featuring an open-world spaceship, space station and colony. Each new game will offer a challenge with random story-lines and narrative, random enemies and multiple endings. Can you escape the Ghostship?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Played it, creeper me the ♥♥♥♥ out. But got used to the monsters after an hour or two. I was satisfied with the weapon selection, and game play. Not thd best or greatest game out there, but this scratched that "itch" inside of me for a horror sci-fi. I enjoyed it, and hope to look forward to thd updates and whatever comes the way.
This game is a big improvement over the first one because is bit much fair so to say if you die in this one you just spawn on the entrance on the deck you just entered and visual it look better and one hint just avoid like the plague the subcoridor just use the main one on decks 3 no matter were in the ship you are and ya may the aliens chew you nicely ;)
This is a perfect example of why I try to give every game that looks interesting a chance: sometimes I find something I really like that is very unpopular. I was able to finish the game with the ASMI ending (which is terrible, but more on that later) in 3.2 hours, so the game is pretty short. However, it's pretty replayable which I will touch on. So what this is, basically, is a very stripped-down System Shock 2 with randomized elements. Before you get too excited, I mean the plot and shooting is reminiscent of system shock 2, not anything else. The ship is made of 23 maps that I know of, and you shuffle between them trying to complete objectives to reach your desired ending. Resources respawn in the same places but enemies are randomized, which means victory can sometimes feel like a crapshoot or that the developer didn't want to properly balance the game. There are a lot of environmental cues to pick up on and exploration is required to find different items, audio logs or characters. All of the voice acting is amateur and the audio logs are local to the terminal they are accessed on so you can't play audio logs while you continue to play, which is not good. There are also no subtitles for anything, so big warning for the hearing impaired; I myself was barely able to follow along. However, the plot is decent even if derivative and the atmosphere is very good, even if there is far too much blood to be reasonable. About the story: ASMI is an artificial intelligence that wants you to bring the ship back to earth. Her route gives you easy access to the armory early on as well as other areas that are normally locked. However, her route is more boring; for one thing, I was never sent into personnel at any point. For another, all of the survivors become hostile to you when you go on this route. Something else to note is that you are locked into the ASMI route *as soon as you touch her console at the beginning of the game*. Do NOT do this. There might be an opportunity to get out of it later however I did not want to risk it as by that point all the survivors were hostile to me. The other characters have dialogue and give you objectives, and there are other endings you can get where you escape with one of the crew members. I recommend trying for one of these. I have a couple thoughts on the mechanics. First, the gunplay is... not great. I do feel like you have the tools required to fight the enemies for sure, but the animations and sounds aren't brilliant. It works though, even if the early weapons get completely outclassed later. Secondly, the fact that all pickups respawn means that once you know where certain things are or have access to the armory, you just end up making a couple pit stops at the armory and/or medical before you go anywhere. This is fine, but it's not very horrific. A big part of survival horror is limited resources, and the resources here are infinite; there's just a limit to what you can carry and there is no way to heal on command. Thirdly, the inventory is a great idea. It gives you the ability to assign all of your weapon quickslots, so when that pistol gets outclassed or the MK3 assault rifle is no longer useful you can move the shotgun or MK4 into that slot. It's also interesting because the weapon attachments being bound to specific weapons makes your weapon choice more complex than usual. Fourth, the enemy design is remarkably varied but I think slightly underutilized. Most of the enemies I ended up fighting by the end were the big insect monsters which are powerful but very boring. There were a couple enemy types that I only ended up seeing once or twice and while this could be down to the random spawn elements I think that rng might need some tweaking. Finally, why are there only two save slots?? There is a quicksave you can drop anywhere and the autosave. Why aren't there manual hard saves? This is one of the biggest problems I have with the game design. In addition to the story, which is the only thing I have discussed, there are 3 other modes. I don't know if these are any good and don't really intend to play them, but they include a horde mode, some challenge modes and a survival mode. As for technical issues: I didn't run into many bugs but the small health packs did not work for me for whatever reason, and I had 2 hard crashes which my computer DID NOT LIKE. I was not able to get out of the window at all to interact with my desktop. Win+Tab did nothing, Ctrl+Alt+Del did nothing, just had to restart everything. For this reason I recommend playing the game in windowed mode. No other bugs, just general jank which I think the atmosphere makes up for. The game is also kind of unoptimized so note that if you have a potato. Ultimately, I really really enjoyed the game. I did not pay full price, but bought the ghostship bundle. I would not have paid full price seeing the screenshots and there are too many qualifiers to the experience for me to give it a blanket recommendation at that price. You really have to be willing to put up with the jank, be willing to die a lot, and enjoy exploration with minimal hud elements to be able to enjoy the game. If that sounds like you, I think you should give this a shot.
Nothing like as bad as some of the reviews would have you believe. Its no masterpiece but on sale its worth a few quid. Ghostship Aftermath by the same developer for me is better though. Be under no illusion, I have major gripes with this game (HUD, control bindings, sight accuracy and general clunkiness etc) but I do like the excellent atmosphere. For a one man project, despite its obvious shortcomings in comparison to AAA titles in the genre, its still quite the achievement. A very tentative thumbs up as there are obviously much better games in the FPS Alien genre and you're probably best avoiding unless you're a full on games collector who loves Alien-esque genre games like myself. I've played a lot more than my 0.6hrs time states by the way, not sure whats happened there....
If you can get it on sale I say go for it. Haven't played it that much but it seems pretty fun as of right now. Will update as I get more game time.
CDF Ghostship is the second game to be released as part of the Ghostship trilogy and second in the overall chronology set before the events of Ghostship Aftermath. Instead of playing the role of a science officer this time you step into the shoes of CDF pilot Zak Thomas, dispatched from the Goliath to investigate a sudden radio silence on Icarus 3 who returns to the Goliath to find it a... ghost ship. But what happened in the three days you were gone? Like Aftermath, the game is set on board the Goliath and as before the game is ‘open world’ where you have the run of the ship except for areas locked off by keypads or closed for narrative purposes, but the game world is expanded through the ability to go to a nearby spacestation (and I’ve also seen some screenshots which suggest you can go to the planet’s surface too but I’ve yet to experience that). As with Aftermath you embark on a randomised storyline and encounter randomised enemies, but even once your storyline is set you get to make some choices to influence the storyline and you can also deviate from it to explore at your leisure. And this is where the game really starts to expand upon Afternath. This time we can encounter survivors who can either be hostile to Zak or offer him quests (fetch me this from the other side of the ship or help get me out of here and I’ll help you etc.), items (such as keycards to access parts of the ship, and an expanded arsenal of weapons to find. The game isn’t marketed as such but it is a survival horror game with some FPS elements. Combat is regular but the majority of the game involves treading down dark, deserted corridors and rooms which paint a tragic tale of what happened on board the Goliath, fleshed out through data foils (readable documents) and audio logs of former crew members. Gone is the flashlight and oxygen management to be replaced with a more mobile Zak Thomas with a streamlined HUD and more health. Unlike the permadeath of Aftermath, the game has different difficulty settings and autosaves each time you go through a compression chamber (usually a zone transition) but you can also manually save when you like too - all this makes for a much more accessible game to more casual players than Aftermath. It’s worth calling out the excellent soundtrack (reused from Aftermath) which shows influences from Alien, Dawn of the Dead, Resident Evil and Dino Crisis and it’s possibly the best indie game soundtrack I’ve ever heard. The game is also fully voice-acted, from the ship’s duplicitous AI (ASMI) to the audio logs to the survivors that you meet. All of the above was put together by one developer and a true testament to the skills of MAG Studios. It’s disappointing to see so many negative reviews but the game has had numerous upgrades since it’s early access days and plays, sounds and looks fantastic. If you’re looking for a non-linear six-fi first person survival horror set aboard a derelict spaceship teeming with terrors lurking in the shadows, CDF is for you. 9/10 - Redfield Gaming
Игра оказалась редкостным высером. В гринлайте казалось будет что то адекватное, но нет. В итоге уродливейшее управление, позорные противники в виде блох, клопов и прочей разновидности насекомых мутантов. Поделка уровня юнити говностроя. Абсолюто не рекомендую к покупке!
Pros - fantastic level design - cool weapons - good story w/multiple possible endings Interesting - 90% of alien encounters are randomised; a hallway which is swarming with aliens may be completely empty the next time you pass through or re-load Cons - small, fast moving enemies ("ankle-biters") are extremely difficult to hit - NO MANUAL SAVE; auto-save (at deck entries) & a single quick-save only; this means that if the game crashes or the save file becomes corrupted you must start all over (this is the reason for my down-vote)
Sorry to say this game is bad to the point it is unplayable, Don't waste your money on it.
Dark and fog filled game. Can't really tell where the enemy are coming from. Enemy has very fast and erratic movement and it's hard to see them as they jump or fly by you. Tried onslaught mode, just one map and it seemed the same. IDK will still mess about w/ this game for awhile. I recommed you do not purchase unless it's a buck or less and or in a cheap bundle of some sort. Really reminds me of a super cheap version of Dead Effect which is a whole lot better than this game. Will update this at a later time when I've had enough... Cannot recommend it in this state : (
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Momentum
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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