
YOU are the hero in Caverns of the Snow Witch! Triumph agains the villainous Snow Witch in Ian Livingstone's Fighting Fantasy classic RPG gamebook!
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Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
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Reviews
Being a big fan of GameBooks, and knowing that many of them are on Steam, including this one (Caverns of the Snow Witch), I bought it quickly and without regret. Only available in English, it's a transcription of the paper version with superb illustrations, correct music, font choices for the text, full of achievements to unlock and trading cards for badges. Recommended. On the other hand, the waiting time to get all the cards is excessively long. I had to leave the game open for 10 hours (!!!!) to get them.
Know, oh player, that before the year when a knight left for Hades and its six gates, and long before the year of the rise of a Tarnished of no renown, there began a dream age, when [i]Fighting Fantasy[/i] gamebooks spread across the world like die-and-retry jewels beneath the stars. Now in the digital age, [i]Fighting Fantasy[/i] is still very much alive and kicking, 40 years on. May its STAMINA never fail and the luck of the gods go with YOU on the adventures ahead! YOU are the hero!
Not if you are running Linux, it does'nt work!
An atmospheric on-screen production of one of the early Fighting Fantasy gamebooks. The game is set in the FF continent of Allansia and you must travel to the treacherous Icefinger Mountains to find and defeat (not just once, but twice!) the evil Snow Witch Shareella, who is planning to unleash a new ice-age on the world. Ian Livingstone's original book has really been brought back to life ([b]defrosted?[/b]) here. The game is exactly as it woz (all those years ago!) and not only are the original b&w artworks here, but new colour reworkings as well. The nostalgic feel of the game is perfect. There are options for background music and sound effects, as well as a great series of 30 achievements ranging from difficult to amusing. There are also Steam trading cards for this game. This game is rather more linear than most, with two distinct sections. I believe it was originally two shorter adventures combined into one longer story. This game is extremely combat heavy, as well as requiring certain correct path choices to find items. The standard Adventurer mode is tough, even with high initial scores, and the hardcore hero mode is brutally difficult (ie near impossible) even with the highest possible starting scores, so there is plenty of (frustrating) replay value in this one. Tin Man Games have produced five of the original FF games as standalone titles (more about them elsewhere) and this is a very good instalment.
[h1] タイタンの世界観が形成されるきっかけとなった貴重な作品 [/h1] 80年代に日本でも人気だったゲームブック 「ファイティング・ファンタジー」シリーズ。 本作は第9巻「雪の魔女の洞窟」のPCゲーム版。 創設者の1人、I.リビングストンが書き上げた野心作。 残念ながら日本語非対応の英語版ですw このゲームでの貴方は北へ向かう隊商に雇われた冒険者。 前哨砦を襲った雪男を退治するため北の山脈へひとり向うが、 そこから邪悪な雪の魔女の住処の洞窟探検とお宝探し、 そして洞窟を出てドワーフの里・ストーンブリッジへの旅、 さらには自身に課せられた呪いを解くための至難の旅と テーブルトークRPGのキャンペーンツァーよろしく めまぐるしく目的が変わるのが特徴。 この作品自体の特徴は成り立ちが特殊であること。 元々はゲーム雑誌に項目200の短編として掲載され、 書籍として発行時に項目400に加筆されたため話が雪の魔女を退治した後も続く事となり、 そこでこれまでの作品に出てきた「ストーンブリッジ」「ビッグレッグ」「ニカデマス」「火吹山」などの 人名・地名が登場しています。最初は遊んだ人へのウケ狙いだったのでしょうが、 後にこれら作品の舞台である「アランシア」が一つの世界として認知された決定作となりました。 小説版とPC版の違いとしては、 ・雪の魔女の財宝をゲームブック版では金貨50枚入れる度にアイテム一個置いてくのが PC版では150枚ごとに一個置いてくことに。 ・ペガサスに渡せる銀の品物はエルフのブーツを履いてると手に入らないアレだけ。 (魔法の銀のフルートが使えない) など。 なおタイトルにスタンドアロン版とあるのは、 これとは別にポータル版のDLCとしての同製品もあるため。 スタンドアロン版の特徴としては、 ・Steam実績がポータル版に比べて大幅(約30)に増えている。 ・専用のトレーディングカードもある。 ・挿絵が全部オリジナルCGとなっている(オリジナル書籍版との切替えも可) と、ポータル版とのゲームプレイ自体には差は無い。 ノーマル版、チート版、ハードコア版の切替えも同じ。 技術点は1D+4、食料3つのみのハードコア版は特に厳しい。 展開上、早々に食料二つを失ってしまうので体力回復の機会が運任せになり厳しい。 なのに技術点が低いので、中盤の結晶戦士と後半の鳥男との戦闘が特にキツい。 (結晶戦士はわざと戦槌を取らずに魔人に助けてもらった方が良いかも) この作品も少し前までなら英語版でも遊ぶ価値があったが、 「ファイティング・ファンタジー・コレクション」として 愛蔵ボックス版として待望の復刊。 なので苦労してわざわざ英語版を遊ぶ意味が無くなってますw 自分みたいに日本語版ゲームブックを片手に 実績フルコンプを遊んでみたいマニアさんでしたらおすすめしますw おまけ 実績フルコンプへのヒント ・実績のフラグは周回プレイで加算されます。 (食料10個消費する実績は繰り返しプレイで達成可能。) 金属板は1回のプレイで全部手に入れなくても周回でOK。 ・ヤバい実績はブックマークを挟んで達成後に巻き戻せばOK。 ・雪崩に遭う実績はちゃんと雪崩に巻き込まれて、ギリギリまで耐えてなおかつ命を失わないことで達成。
The criticisms are valid - You can do everything right and then lose the whole game due to one minor mistake. However, there's also an option to go back a page so you don't lose anything. Playing on the easiest setting first and then upping the difficulty when you know the way is a good idea. Overall, it's more about discovery than challenging battles. I'm looking forwards to getting all the achievements on it.
Great game. My first game of this type, but i liked it a lot, it had great story and cept me going till the end.
A mysterious creature has been attacking caravans around the Icefinger Mountains, near the domains of the feared Snow Witch. To your misfortune, you are a caravan guard currently at the base of said Mountains, and a greedy one at that. Without giving much spoilers, the Caverns of the Snow Witch is a tad different from other Fighting Fantasy titles. It explores a much larger region with shifting goals - if you don't know this one, you'll be surprised with where your adventure will end! I'd recommend playing the previous games too, as this will refer to the Darkwood Forest, Deathtrap Dungeon, Firetop Mountain and Stonebridge, making the world of Allansia feel more real and relatable. The game is also much more punishing and challenging than usual, with several mandatory enemies with Skill 10+. As downside, this specific engine is quite sluggish and weird, it feels very "mobile game-ish". The [url=https://store.steampowered.com/app/856880]classics version[/url] is smoother and nicer. The new art is also not always better. This version has more achievements though, if that's a factor. Worked on Linux & Steam Deck via Proton-9.0-4 (but not with the default one). Achievements were fine and fun, though some will lead you to lose the game - so it is best to hunt for them in FreeRead mode. Now if you excuse me, I have 600 gold coins to invest in ETFs. G'day.
AHH FEEL THE NOSTALGIA! As a child growing up in the 80's and being a big reader it was a labour of love saving up money to buy every fighting fantasty book as they came out. Caverns of the Snow Witch was in the typical setting of most of the fighting fasntasy books. Tin Man games has done a great job of transferring this book to the computer. If you read fighting fantasy books back in the day then I highly reccommend you pick this up for your self or your children.
no review
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