
Caveblazers is a challenging and brutal roguelike platformer. Journey into a mysterious cave, fighting orcs and goblins with an abundance of weapons and magical items! Make friends along the way, then watch in despair as they are crushed in to a bloody pulp under a troll's fist.
Modeled estimate, not a reported figure. How we estimate →
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
你的意思让我后期一路砍瓜切菜无双结果惊讶的发现boss还有四阶段吗
Pure fun. If you're looking for an RPG-Platformer-Rougelite, this one is a great option! Runs well on any PC, doesn't feature any sexual content, gameplay is both smooth and challenging, the worldbuilding is great... All around, a very fun game.
The game really falls off after the first hour or two. The combat is so clunky and there isn't even a purpose to engaging with the combat so why waste your time? Too much RNG and I don't think the level generation is very good.
Extremely challenging, but so much fun! The combat can become quite ridiculous depending on the items and weapons you have equipped. And the more you play, the more items you unlock, which just makes it even more fun!!
太难了,玩家和敌人的成长路径完全不平等,打一下敌人20,挨一下打40,吝啬的游戏
500小时全职业5遗物通关,死了2300次才有120通关,真是酣畅淋漓的赤石
good
看成就是2025年1月4日,应该只玩了1个多小时,印象中有点难,也不怎么喜欢就没玩了。
Muy buen juego dinámico y divertido, si t gustan los roguelike t va a gustar. Me gusta su estilo artístico y no exige muchos recursos
游戏很好玩,难度很”简单“。地图确确实实是全随机生成,但是会导致有特别多的死路。有很多时候你就算丢炸弹炸地形也到不了你想去的地方。八向射击更像是大小脑发育不完全的产物,怪物一个个像超雄,只要被负面伤害打中半条命就没了。印象最深刻的是那个喷火的蝙蝠,nm的7只蝙蝠飞天上两秒给我170血秒了。只能说这个游戏确实好玩,随机性确实高,游戏性确实强。但是都掩盖不了这个游戏设计组故意恶心玩家的行为。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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