
Make your way through more than 600 rooms, and unravel the secrets of your past by finding the five elemental orbs. Cathedral features a vast world, meant for exploring!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0.14/day in the week after.
About
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 461reviews | 74% | — | $133.8K |
| $14.99 | 114ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game and quite difficult
Great game, 7 hours in. I thought I had found a soft lock, emailed the developer. I sent him my save, he reviewed it and an issue i was having he said worked for him, showed a video and everything. Long story short? The developer helped me find out that my controller button died. Seriously though, I'm enjoying the game and found out that a sequel is coming out and it's alsready on my wish list.
[b]Recommendation[/b] Armed with an 8-bit aesthetic and chiptune soundtrack both very reminiscent of Yacht Club game's Shovel Knight, Cathedral takes a more action-adventure/Metroidvania approach to the retro 2D platformer. With its solid presentation; simple but snappy combat; and expansive world map full of platforming challenges, puzzles, treasure, upgrades, and secrets to find; Cathedral manages to occupy itself a very strong place among the C-listers in the genre -- alas, the C-list is as high as it goes, as its uneven and sometimes bloated level design, spiky difficulty, and extremely frustrating final stretch hold it back from being placed amongst more vaunted company. This one's a full recommendation -- but just [i]barely[/i]. 6.5/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 39/day in the week to Jul 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $5.25−65% |
| 53ratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Cathedral" is a retro 2D-action-adventure/metroidvania and plays a little like the later "Wonderboy"-games, with early "Mega Man" and "Zelda II" sprinkled in. You play a mute knight on his journey to fulfill a looming prophecy in a dark and colorful fantasy setting. The story is a little basic, but the whole presentation (the retro music and pixel-art) sure has a certain vibe to it. Some comments mentioned earlier that the fast-travel options are too sparse, but I think it is fine. The charm-swaps (what ability you can use on the field) sure is a little aggravating but makes sense, once you get the later ones. There are definetly more polished titles in terms of user friendliness but this may be by design. Difficultywise it was fine too - challenging, but fair in my opinion. Game length is also quite right for my taste (took me around 15 hours to casually beat it, but I didn't 100% it.) Pick it up, if you like the more retro-entries in the genre. No masterpiece, but earnest and solid throughout.
I've played and finished this on the Evercade platform, so if you're wondering why my playtime here is only a few hours or less… that’s why! This game is an absolute gem from start to finish. The music is catchy and memorable even months after playing it, the difficulty is well balanced across all areas and ramps up naturally without any frustrating spikes, and player movement feels smooth and responsive rather than stiff or jarring. I could go on! And go on I will! Each area has its own boss that’s well thought out and fair. You’ll probably fail a couple of times here and there, which I guess is where the “souls-like” comparison comes from, but honestly I don’t really agree with that label. Boss patterns are very readable, learning them feels rewarding, and deaths rarely feel cheap. Maybe I just suck at 3D souls-likes… but Cathedral? No issues here!! I also really appreciated the dialogue and characters you encounter along the way. Most interactions are short and to the point, but they add a surprising amount of charm and personality without ever getting in the way of the gameplay or dragging things out. It complements the game perfectly rather than interrupting it. Overall I highly recommend Cathedral. There’s a ton more things I’ve not mentioned, but I think it’s best if you play it yourself and see what this hidden gem has to offer!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133.8K | 130 | 48% | $39.99 | |
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| $133.7K | 136 | 79% | $19.99 | |
| $133.8K | 267 | 67% | $19.99 | |
| $133.7K | 584 | 95% | $5.99 | |
| $133.7K | 367 | 91% | $11.99 |