
Catacomb Kids is a brutal platformer roguelike that pits you against the deadly Catacombs aided only by magic, steel, and your quick reflexes. Traverse procedurally generated dungeons and hack, slash, burn, and blast your way through hordes of things that want to kill you.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The massive variety of interlocking mechanics and content in general make for an emergent gameplay which is unparalleled in games of this sort. Once you've gotten a hang of the controls, most of your deaths will result either from under-preparation, a lack of forethought and caution, or from your inability to read the chaos of particularly complex scenarios. There is no practical end to the possibilities you may face in these dungeons. Be ready for anything. Tuck away every piece of information into the crevices of your brain, or else, you may be left paralyzed when you need them. The style and ambience of the environment is also very good. The soundtrack, simple and limited as it is, gives the impression of life and change, which you find in the gameplay, as wildlife and interlopers battle, and are killed by the living dungeon itself. The lighting and art are pleasing by themselves, with just enough noise to leave you uneasy and anxious about what may be hidden in plain sight, but also being clear and distinct enough so that navigation and movement are always easy, with practice. The sound design makes it obvious what is happening at any point, and is charming in its simplicity. And the visual effects, and even the captions for various events, aid greatly to the same extent, narrating limb severance, potion effects, and environmental incidents. Finally, I will say that the exploration is very satisfying. With the most recent update, especially. It is smooth to move around, and to make use of the environment, and to use the unique lighting and line of sight system to explore. Light is extremely important. A single torch can make the difference between a gormless stroll into the unknown, or a prepared and deliberate execution, of whatever plan is necessary, for whatever strange room you must enter. This is a game for the quick-witted and the careful, alike. All manner of unforeseen hazards will reveal themselves before you can hope to deal with them in a reasonable fashion. You must be ready to run, to push forward, or to let loose whatever backup plan you can muster, at any moment. Simply being strong will only get you so far. But being thoughtful will only get you so far, too. If you wish to survive the multiplicity of hazards, you cannot do so with care alone. Cover your Achilles heel, or it will be severed, and all your contrivances will be as dust.
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Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Even in its unfinished state, Catacomb Kids is an amazing game with unsurpassed systemic depth for its genre. Moral of the story: Better to make an inspired but unfinished game than a shallow finished one. Also, don't forget that you have to eat, etc.
现在有中文了,虽然没有翻译全,但是玩的更舒服了 非常推荐,硬核+肉鸽,魔法,合成,升级被动,武器被动,富有挑战的敌人AI
I bought this game about 10 years ago. It's still in EA. DO. NOT. BUY.
Game is dead, and instead of working on it, the dev has openly admitted he'd rather work on a new, different game instead. Again. One of the biggest EA disappointments I've ever had the displeasure of supporting.
tyriq please tyriq i need the best roguelike i've ever played to get updated with content it's been years tyriq im now done with school and uni i want my brain to not be rotten with senile dementia by the time i get to experience it in its full glory tyriq tyriq i beg
It just gets better and better
This game can be said to be the father of famous games of the same genre, Tower climb, Vagante. It is a game with well-organized interaction with the surrounding environment, so it is worth playing repeatedly. Even after 10 years, it is hard to find a game that shows this level of quality. If you want a game where you learn how to avoid traps without hints, give it a try.
Forget the rest. This is the best roguelike platformer. My hat is off to you, Tyriq.
Dead game, another reason to never buy early access.
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Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $686.9K | 2.2K | 74% | $12.99 | |
| $89.3K | 261 | 93% | $12.99 | |
| $85.7K | 508 | 87% | $7.99 | |
| $28.1K | 112 | 77% | $9.99 | |
| $8.8K | 34 | 100% | $11.99 | |
| $1.5K | 22 | 100% | $2.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $238.2K | 638 | 81% | $12.89 | |
| $238.2K | 446 | 83% | $14.99 | |
| $238.1K | 473 | 70% | $19.99 | |
| $238.3K | 416 | 89% | $14.99 | |
| $238.3K | 3.2K | 79% | $3.99 | |
| $238K | 615 | 82% | $19.99 |