
Catacomb Kids is a brutal platformer roguelike that pits you against the deadly Catacombs aided only by magic, steel, and your quick reflexes. Traverse procedurally generated dungeons and hack, slash, burn, and blast your way through hordes of things that want to kill you.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm long overdue with reviewing this one. In short, its a gem. Out of all roguelites, Catacomb kids probably has the most ROGUE to it, despite being a 2d platformer. Its packed to the brim with cleverly implemented mechanics and interactions. "I keep discovering new things whenever i come back to it :D" is unironically the case here, I just wish the game somehow hinted towards certain things better. The difficulty is brutal, the game wants you dead, but it also gives you plentiful of ways to approach fights, avoid danger and restore health. It doesn't kill you by attrition which so many roguelites love to do. You can also turn off permadeath if you feel like it. Being a very complex passion project developed by a single (1, uno) person, i don't see this game leaving EA anytime soon, but whats already there is much more impressive than 99% of complete games of this genre.
Even in its unfinished state, Catacomb Kids is an amazing game with unsurpassed systemic depth for its genre. Moral of the story: Better to make an inspired but unfinished game than a shallow finished one. Also, don't forget that you have to eat, etc.
现在有中文了,虽然没有翻译全,但是玩的更舒服了 非常推荐,硬核+肉鸽,魔法,合成,升级被动,武器被动,富有挑战的敌人AI
Game is dead, and instead of working on it, the dev has openly admitted he'd rather work on a new, different game instead. Again. One of the biggest EA disappointments I've ever had the displeasure of supporting.
I bought this game about 10 years ago. It's still in EA. DO. NOT. BUY.
tyriq please tyriq i need the best roguelike i've ever played to get updated with content it's been years tyriq im now done with school and uni i want my brain to not be rotten with senile dementia by the time i get to experience it in its full glory tyriq tyriq i beg
It just gets better and better
A beautiful and creative game. Novel and delightful. Difficult as all heck, but rewarding and fun. I met the developer-- they were lovely. Support them! And die a bunch in the catacombs!
This game can be said to be the father of famous games of the same genre, Tower climb, Vagante. It is a game with well-organized interaction with the surrounding environment, so it is worth playing repeatedly. Even after 10 years, it is hard to find a game that shows this level of quality. If you want a game where you learn how to avoid traps without hints, give it a try.
Forget the rest. This is the best roguelike platformer. My hat is off to you, Tyriq.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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