
A post-apocalyptic roguelike set in modern-day New England. Scavenge tools to craft an arsenal capable of dealing with the ever-evolving hordes of zombies, mutants, aliens, and robots in one of the deepest survival sims around.
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About
Cataclysm: The Last Generation is a single-player turn-based post-apocalyptic survival game. Based on the all-time classic Cataclysm: Dark Days Ahead, The Last Generation tells the story of a world where the dead walk, alien horrors stalk the land, and the fabric of reality as we know it has come undone. Despite all this, a few unlucky souls yet survive, and whether the last generation of humanity is destined to die off, or to become something fit to survive in this brave new world is up to you.
TLG's primary aim is to preserve Cataclysm's depth and respect for plausibility while refining what it has always done best as a game, foregrounding character progression and immersive life sim elements in a world that will put your survival skills to the test. Dig through the wreckage of shadowy government conspiracies to uncover the truth about the Cataclysm, form your own band of survivors, and adapt to the myriad threats by expanding your arsenal, installing military-grade bionics, or mutating into your own kind of monster.
Trailer music "Splatterpunk" provided by Karl Casey @ White Bat Audio.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hands down best fork of Cataclysm. Simply the best. Dev has awesome youtube channel as well.
I'm really glad this fork exists. Basegame DDA went in a direction I didn't care for thematically, and the alternative popular fork seemed like too far of a backswing. I tend to agree (or at least see the logic) with the Dev's reasoning for making changes to systems and they communicate with the playerbase well.
So many things to do. So many things to learn. Where does one begin to understand how royally screwed I am when I open the door to my death.
It's good (over 6k hours in cdda and this mogs it)
I enjoyed Worm Girl's YT vids on Cataclysm DDA, so it's cool to play their own fork of the project. Been enjoying this a ton so I'd say it's worth checking out even if you aren't familiar with the mainline CDDA game.
Im biased but this is a great game and i like it
サバイバル要素強めと聞いて期待したのですが、サバイバルの方向性が私の好みとは違っている感じでした。 が、開発を応援する意味でおすすめとしておきます。 まず日本語版でプレイする方のみの問題として誤訳(未翻訳ではない)がひどく、精神系のデバフを受けているかの如く混乱させられますw (最近のAIなどでもなく旧来式の機械翻訳と思われ、語彙数が少ない英語によくある同じ単語を文脈によって全く違う意味で使うケースにことごとく引っかかっている) CDDAはアイテム豊富過ぎて再序盤を乗り越えると食料にも衣料品にも車に積みきれないほどでしたが、こちらは本当に少なく、初日から飢えと渇きと付き合う必要があります。 増えすぎたアイテムの整理や初回のドキドキを超えたら面倒になるだけの要素の削除は英断だと感じます。 ただ戦闘に関しては制限が強すぎて序盤にとれる択がほとんどないように感じました。 近接戦闘があまりにも弱体化されていて、ポイントシステム内だと武術覚えて近接戦闘と回避に全ぶりした@さんでもノーマルゾンビ1体とも死闘になり、まともに回避上げもできません。 ゾンビというより何かしらの超生物を相手にしているかのようです。 逆に自由ポイントで筋力MAX@さん作るとゾンビをぶんぶん投げて無双できます。(すぐ飽きる) 総じてCDDAの難易度では満足できなくなった玄人向けと感じます。
I've been playing Cataclysm for well over a decade and definitely have thousands of hours in it pre-Steam release. I haven't been a big fan of where DDA was going, so I stopped playing a couple years ago. Found out about this, did some research, decided to buy it. It was very worth it and I'm happy to be supporting a smaller dev.
One of those classic "spray replay value all over your face and body" games, I have about 24 hours played and have yet to get past like the third day the entire world is made of rakes and you will step on every single one
This game is crazy and very in-depht, the developer of this fork (Worm Girl) works on it constantly, if you're looking for a kinda realistic survival experience this is brutal!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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