
Design and build fortresses brick by brick to stand against endless hordes of Horrors in this real-time strategy game with resource management, siege defense, and exploration. Lead from the ramparts, push back the darkness, and hold fast against the creatures of the Mist.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lead the last survivors in the aftermath of the Cataclismo as a corrupted world seeks to destroy all that remains of humanity. Build fortresses brick by brick, designing intricate, towering structures of wood and stone to fend off waves of Horrors as they attempt to overwhelm your band of survivors. Command powerful units in their stalwart defense, coordinating their varied capabilities as you race from breach to breach. Lead forays into the unknown to secure the vital resources needed to grow your military might and construction capabilities as you hold fast against the ever-growing onslaught – siege after siege, night after night.

Far from the relative safety of the Last City, your citadels and outposts hold back the hordes of Horrors before they can strike at the heart of humanity. Build impregnable fortresses across multiple biomes using an intricate building system that allows you to design your defenses with full freedom and strategic creativity, adapting your plans to the surrounding environment. Take advantage of natural chokepoints, height advantages, and local resources as you strategize for the challenge of each upcoming night’s attack.
A highly modular building system allows you to design your fortresses exactly as you desire – one piece at a time, with blueprints you have designed in advance, or using community creations shared by other players. Use your hard-earned resources to build structures that grant access to previously unreachable parts of the map, or construct fortifications that deny the Horrors access and provide your troops safe vantage points.
Build cheaply and quickly using wood, or establish quarries and use durable stone to better withstand the onslaught. Keep an eye on structural integrity and load-bearing columns as falling pieces will kill friend and foe alike, often creating unique opportunities to crush numerous enemies with cleverly placed vulnerabilities.
Adapt your fortress to growing needs as you acquire new tools and expand in an attempt to secure all the resources needed to sustain a powerful defensive force. Optimize the path from resource deposits to your warehouses with well placed structures and use rooftop construction to make the most of your limited space.

Though the Horrors may test your defenses during the day, only at night do they pour forth in full force. Spend your days exploring the world and pursuing the growth of your fortress, but as the sun starts to set, you would be wise to position your forces in preparation for the night’s onslaught.
Skillfully command soldiers ranging from sharp-eyed bowmen to explosive cannoneers to respond to an ever-evolving situation as new Horrors emerge. Draw the enemy into chokepoints lined with devastating traps and ambush them raining down fire arrows and pots of poison flung from your battlements. Maneuver your troops into precise tactical positions to take advantage of special traits and abilities made available as they upgrade, positioning them at heights that let them perform at their best – a wise architect can design fortresses that allow for a tiered defense.
Build vital structures to sustain your defenses against the growing threat and unlock higher levels of prosperity alongside new technologies. Resource gathering outposts, unit recruitment centers, and housing for your citizens all directly and indirectly support your troops in their efforts. Should the walls falter, even your citizens' homes can be used as a secondary layer of defense – you must protect the citadel at all costs.

Cataclismo contains all three of: an epic single-player narrative campaign; a skirmish mode featuring hand-crafted maps; and an endlessly replayable challenge mode that puts you to the test on procedurally generated maps where you fend off increasingly dangerous waves of Horrors. A complex map editor gives you the ability to design and share skirmish maps of your own to challenge the community while the intricate construction system will allow the architecturally inclined to build and share blueprints and help others in their defense against the Horrors.
The Cataclismo left the world devastated. But all hope is not lost – lead humanity through the darkness to a bright future as you design grand fortresses and command troops in real-time battles against a seemingly endless horde that will stop at nothing to see your people destroyed.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
像搭积木一样建城墙,地图越狭窄蜿蜒越有趣。
Interesting concept, really fun game, astonishing art. Simple but great gameplay. Would definitely recommend anyone who like city builders/tower defence games.
plenty of good ideas, with ability to build almost anything with the build system and the blueprints is the best on the market, but fall short after a few hours due to the lack of units and enemy variety, and not much to do aside from expand and gain access to more resources so would recommend once the game get more contents
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $4.5M | 8.7K | 85% | $19.99 | |
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| $4.5M | 5.1K | 87% | $24.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $28M | 51.5K | 85% | $29.99 | |
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| $11.2M | 10.9K | 86% | $29.99 | |
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean, Polish, Hungarian +4 more
| $14.99−50% |
| 38ratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Difficult to the point of being unfun. Why did they make an already difficult game more difficult? I want to chill and play games, not pick up a part time job studying every part of the wiki to come up with the most meta strategy. Easy uninstall.
beautiful, complex and, challenging hard to get start but payoff really well. EDIT AFTER BEATING : well worth the price, great as 1 time experience for RTS/castle defend enjoyer.
好玩是好玩的,但是目前无尽玩久了有点无聊,目前感觉主要是前期攀科技时是最有意思的,无尽打到后面就是重复的跳过白天到晚上,因为有人口限制,经济到了后期完全没有作用了,也就修修城墙或者摆点陷阱(关键陷阱也不需要每波都摆),等科技升完人口满了就没啥好玩的了,人口就那些,打不过资源多了也没用,我玩了好几个档的无尽,目前感觉无尽要想打的波数多还是要看地图怎么样的,我玩的波次最多的一个档就是正好在地图中间一个口可以拦三个出怪口的怪,这种地图打的就很轻松,很容易集火,像比较差的位置四个位置都要分兵 主要到了后期怪的数量和血量上来了 分四个位置的兵真的顶不住,虽然现在无尽玩久了会变得无聊但是这游戏真的很上头,期望能继续更新,希望更新优化一下无尽和其他玩法
10 пауз из 10.
die idee und das system des spiels ist mega..... aber der warnhinweis das man angegriffen wird ist einfach so leise .... auch der grad der wellen wird einfach igendwann zu schwer und man kommt schlecht hinterher mit dem bau der mauern .... wie gesagt coole idee ... aber man hätte den fokus etwas mehr aufs bauen legen können meiner meinung nach
5 из 5
I like the monsters and the concept but unfortunately the building of walls and towers is extremely cumbersome. It's obviously inspired by stronghold with its modular walls and stairs but lacking some essential quality of life features. There are loads of different types of stairs and fiddling around with them is just time consuming and annoying. In stronghold you could drag the stairs in a direction and you had functional stairs. Why not also here? Also there are a lot of existing (and often unfinished) structures called scenery pieces in the campaign which you can build upon but not remove without destroying them with your units. They're usually just in your way instead of being beneficial which makes the already tedious building even more frustrating. I really wanted to finish the campain but it's become more chore than fun. :(
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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