
Design and build fortresses brick by brick to stand against endless hordes of Horrors in this real-time strategy game with resource management, siege defense, and exploration. Lead from the ramparts, push back the darkness, and hold fast against the creatures of the Mist.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lead the last survivors in the aftermath of the Cataclismo as a corrupted world seeks to destroy all that remains of humanity. Build fortresses brick by brick, designing intricate, towering structures of wood and stone to fend off waves of Horrors as they attempt to overwhelm your band of survivors. Command powerful units in their stalwart defense, coordinating their varied capabilities as you race from breach to breach. Lead forays into the unknown to secure the vital resources needed to grow your military might and construction capabilities as you hold fast against the ever-growing onslaught – siege after siege, night after night.

Far from the relative safety of the Last City, your citadels and outposts hold back the hordes of Horrors before they can strike at the heart of humanity. Build impregnable fortresses across multiple biomes using an intricate building system that allows you to design your defenses with full freedom and strategic creativity, adapting your plans to the surrounding environment. Take advantage of natural chokepoints, height advantages, and local resources as you strategize for the challenge of each upcoming night’s attack.
A highly modular building system allows you to design your fortresses exactly as you desire – one piece at a time, with blueprints you have designed in advance, or using community creations shared by other players. Use your hard-earned resources to build structures that grant access to previously unreachable parts of the map, or construct fortifications that deny the Horrors access and provide your troops safe vantage points.
Build cheaply and quickly using wood, or establish quarries and use durable stone to better withstand the onslaught. Keep an eye on structural integrity and load-bearing columns as falling pieces will kill friend and foe alike, often creating unique opportunities to crush numerous enemies with cleverly placed vulnerabilities.
Adapt your fortress to growing needs as you acquire new tools and expand in an attempt to secure all the resources needed to sustain a powerful defensive force. Optimize the path from resource deposits to your warehouses with well placed structures and use rooftop construction to make the most of your limited space.

Though the Horrors may test your defenses during the day, only at night do they pour forth in full force. Spend your days exploring the world and pursuing the growth of your fortress, but as the sun starts to set, you would be wise to position your forces in preparation for the night’s onslaught.
Skillfully command soldiers ranging from sharp-eyed bowmen to explosive cannoneers to respond to an ever-evolving situation as new Horrors emerge. Draw the enemy into chokepoints lined with devastating traps and ambush them raining down fire arrows and pots of poison flung from your battlements. Maneuver your troops into precise tactical positions to take advantage of special traits and abilities made available as they upgrade, positioning them at heights that let them perform at their best – a wise architect can design fortresses that allow for a tiered defense.
Build vital structures to sustain your defenses against the growing threat and unlock higher levels of prosperity alongside new technologies. Resource gathering outposts, unit recruitment centers, and housing for your citizens all directly and indirectly support your troops in their efforts. Should the walls falter, even your citizens' homes can be used as a secondary layer of defense – you must protect the citadel at all costs.

Cataclismo contains all three of: an epic single-player narrative campaign; a skirmish mode featuring hand-crafted maps; and an endlessly replayable challenge mode that puts you to the test on procedurally generated maps where you fend off increasingly dangerous waves of Horrors. A complex map editor gives you the ability to design and share skirmish maps of your own to challenge the community while the intricate construction system will allow the architecturally inclined to build and share blueprints and help others in their defense against the Horrors.
The Cataclismo left the world devastated. But all hope is not lost – lead humanity through the darkness to a bright future as you design grand fortresses and command troops in real-time battles against a seemingly endless horde that will stop at nothing to see your people destroyed.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A pretty great and competent wave survival zombie RTS. The voxel building is very fun and engaging. And even though wall & defense building ends up the same, there is still little variations that keep you on your toe; you can't just plop one of you or community's blueprints and call it a night. They also have constraints and limitation to your instant building, which makes proper defense planning a must and hording up resources a good strategy. However, the unit controls are rather bad. Starting at the least, the hero unit doesn't seem to have any way to bind her abilities. Then there's the fact that your unit spaz out when you try to micro them, if you manually order your units to attack these targets, they spaz out and stop attacking until you reposition them and break them from their glitch. Yet the game commits the worst sin against the player: forcing us to watch an unskippable and [spoiler]where you lose no matter what you do! It's not sin to have you lose, they can tell it like that. However, they made me watch for a LONG-ASS-TIME as these unkillable invincible weak horrors rip thru my layers of near impregnable defenses. Just because I got really good at this game I was punished![/spoiler] For playing very well, it felt like they punished me and I had to wait for over 15 minutes for this cutscene; that mission completes in a slow and agonizing end. Atleast, it's only in the campaign but makes it annoying to replay. What am I suppose to do, rip out my entire defense just before the boss dies...
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean, Polish, Hungarian +4 more
| $14.99−50% |
| 38ratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A pretty great tower-defence-city-builder-horde-fighter game. Provides adequate amount of playtime for the price, and is highly replayable, while also featuring a level designer. It's pretty hard to get the macro right though, and I feel like from the POV of RTS genre it's more of a heavily macro focused game, so you have to keep it in mind. The story is alright, but feels kind of short with several filler missions lacking any substantial gameplay, which is disappointing, but other than that it's pretty solid. Additional info after a replay Actually, on a replay I found the wall building -- a core selling point of the game and a core mechanic -- a lot more tedious and annoying, compared to the other horde-defence-RTS games. And while at first it's quite interesting, it wears its welcome thin I feel on consecutive playthroughs. The fact that walls only get better with the growth of their height is a bit limiting. For this reason some ways of building walls are more beneficial than the others. For example, putting vertical 3 x 1 blocks at the bottom of the wall is almost necessary on higher difficulties, since they have the most amount of health and occupy just one tile, minimizing the amount of cells that lose support in case of its destruction. In fact I feel like this is a problem that a lot of games like this have, where wall layering and not using entrances like gates is a more advantageous strategy than building the walls the way they were kind of intended to be built and simply having fun. Instead you find yourself just piling stone blocks on top of each other as quickly as possible and trying to build an equally high and expensive wooden staircases to house your troops and mods for them. Paradoxically, this core mechanic sours the game for me now, where instead of playing the game I spend hours in pause trying to figure out how to build the highest possible wall with limited resources, and this is not that much fun. I still would recommend this game if this sounds right up your alley, but be aware of these shortcomings on top of a very short and narratively not that exciting campaign.
O jogo tem pontos positivos e negativos. Gostei do sistema de construções, mas logo ele perde a graça e o jogador vai acabar fazendo sempre as construções básicas que dão resultado. Por outro lado, a economia do jogo me incomoda bastante. Sempre falta madeira, mesmo trocando oxigênio por madeira nunca é suficiente. A mecânica de chuva, que exige a construção de telhados, não tem graça nenhuma, é só pra incomodar o jogador. É um bom jogo pra quem gosta de construção de bases e defesa contra hordas de inimigos, vale a pena pegar em promoção.
Я поиграл на данный момент 54 минуты и даже за такое короткое время я понял насколько это игра приятно хорошо продумана, незамудренная экономика и защита поселения. Очень хорошо. Если тебе нравится такие жанры то это хороший выбор с гибкой растоновкой обороны
Cataclismo is a very athmospheric horde fighter/city builder game and one of the most unique and interesting RTS games I've ever played. Interestingly enough, the builder aspect gives you nearly compelte control over how you build your city and their defenses, similar to building blocks or legos, you could stack houses on top of houses, and it is encouraged to build walls higher so that they're harder to take down. Different units fare better in different scenarios (AoE, CC, single target...) and you can customize your units both with the defenses (Some buildings change their attack types), with ingame upgrades or in the skill tree. Furthermore, you create blueprints of the structures, so you have fast access to your favourite user-made buildings, such as resource gathering outlets, fire towers, different types of walls or traps. You can also share them with your friends and download their blueprints. Don't be fooled, this game is more than meets the eye and I cannot recommend it enough.
I wanna know who farted so bad nobody can breathe anymore.
Можно построить замок как в майнкрафте и проеврить её на прочность - класс!
ストーリーやアート、世界観の完成度が高いRTS+TD RTSの部分が比重高いのでTDを期待しすぎると煩雑なユニット操作や基地建設、リソース管理でうへえってなっちゃうらしい そのへんが大丈夫な自分には基地建設とリソース管理の自由度が高く、探索の楽しみもあって楽しい 防壁建築は強度の問題でパズルのようになっていてやや煩わしいが、その分うまく組めた時の喜びは大きい 酸素タワーを作るのが階段の仕様のせいでだいぶめんどくさい。でも、コンパクトなやつを一度作ってしまえば設計図化してコピペできるので楽 建物の上に建物が建築できる仕様も相まって、正直に言うとハシゴを実装してほしいと感じてしまったが、そうすると建築が淡白になりすぎるのかもしれない 自分は一次停止活用しまくるスタイルのまったりヌルゲーな遊び方なので、そのへん縛ってるガチRTSプレイヤーだとまた違った感想になるかもしれない
防壁を建築してユニットを配置し、押し寄せる大量の敵を倒していくゲーム。 街作り要素もあるが、「食べ物を充実させたりして住民の幸福度を高めて~」という要素はなく、物資収集や練兵のために建物を配置したり住民を増やしていく。 最大の特徴は防壁の建設で、石を積み重ねて立体的な建設を行い、ユニットの配置場所を工夫することができる。 効率よく物資を集め、カチカチの防壁を作ってユニットを配置し、モンスターをボコボコにするのは気持ちがいい。 一時停止ができ、解体も容易なので、防壁の建設はゆったり行うことができる。 欠点は、建設の操作感が良くなく、入り組んだ建築は行いづらい点。 壁や床をいい感じに貫通した視点に出来ず、要塞の中にユニットを配置したり、バフ設備を置いたりしづらいし、入り組んだ階段構造も作りづらい 3階建ての屋根付きのかっこいい砦を作ってみたいものの、結局面倒くさくなって壁と最低限の床や階段だけになりがち。
Such a great game. This game is not for everyone, but if you like tower defense games, starcraft or love managing resources this is definitely for you. It takes a bit for me to realise exactly how to properly build, but once I did... Oh boy is this game amazing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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