
Design and build fortresses brick by brick to stand against endless hordes of Horrors in this real-time strategy game with resource management, siege defense, and exploration. Lead from the ramparts, push back the darkness, and hold fast against the creatures of the Mist.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lead the last survivors in the aftermath of the Cataclismo as a corrupted world seeks to destroy all that remains of humanity. Build fortresses brick by brick, designing intricate, towering structures of wood and stone to fend off waves of Horrors as they attempt to overwhelm your band of survivors. Command powerful units in their stalwart defense, coordinating their varied capabilities as you race from breach to breach. Lead forays into the unknown to secure the vital resources needed to grow your military might and construction capabilities as you hold fast against the ever-growing onslaught – siege after siege, night after night.

Far from the relative safety of the Last City, your citadels and outposts hold back the hordes of Horrors before they can strike at the heart of humanity. Build impregnable fortresses across multiple biomes using an intricate building system that allows you to design your defenses with full freedom and strategic creativity, adapting your plans to the surrounding environment. Take advantage of natural chokepoints, height advantages, and local resources as you strategize for the challenge of each upcoming night’s attack.
A highly modular building system allows you to design your fortresses exactly as you desire – one piece at a time, with blueprints you have designed in advance, or using community creations shared by other players. Use your hard-earned resources to build structures that grant access to previously unreachable parts of the map, or construct fortifications that deny the Horrors access and provide your troops safe vantage points.
Build cheaply and quickly using wood, or establish quarries and use durable stone to better withstand the onslaught. Keep an eye on structural integrity and load-bearing columns as falling pieces will kill friend and foe alike, often creating unique opportunities to crush numerous enemies with cleverly placed vulnerabilities.
Adapt your fortress to growing needs as you acquire new tools and expand in an attempt to secure all the resources needed to sustain a powerful defensive force. Optimize the path from resource deposits to your warehouses with well placed structures and use rooftop construction to make the most of your limited space.

Though the Horrors may test your defenses during the day, only at night do they pour forth in full force. Spend your days exploring the world and pursuing the growth of your fortress, but as the sun starts to set, you would be wise to position your forces in preparation for the night’s onslaught.
Skillfully command soldiers ranging from sharp-eyed bowmen to explosive cannoneers to respond to an ever-evolving situation as new Horrors emerge. Draw the enemy into chokepoints lined with devastating traps and ambush them raining down fire arrows and pots of poison flung from your battlements. Maneuver your troops into precise tactical positions to take advantage of special traits and abilities made available as they upgrade, positioning them at heights that let them perform at their best – a wise architect can design fortresses that allow for a tiered defense.
Build vital structures to sustain your defenses against the growing threat and unlock higher levels of prosperity alongside new technologies. Resource gathering outposts, unit recruitment centers, and housing for your citizens all directly and indirectly support your troops in their efforts. Should the walls falter, even your citizens' homes can be used as a secondary layer of defense – you must protect the citadel at all costs.

Cataclismo contains all three of: an epic single-player narrative campaign; a skirmish mode featuring hand-crafted maps; and an endlessly replayable challenge mode that puts you to the test on procedurally generated maps where you fend off increasingly dangerous waves of Horrors. A complex map editor gives you the ability to design and share skirmish maps of your own to challenge the community while the intricate construction system will allow the architecturally inclined to build and share blueprints and help others in their defense against the Horrors.
The Cataclismo left the world devastated. But all hope is not lost – lead humanity through the darkness to a bright future as you design grand fortresses and command troops in real-time battles against a seemingly endless horde that will stop at nothing to see your people destroyed.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's to many bags and control is so bad. This game like from early 2000 wheare games was broken. I like idea, but technical isue.....
сохранение просто не загружается после 5 часов строительства прекрасно
Controls are meh and building isn't intuitive.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean, Polish, Hungarian +4 more
| $14.99−50% |
| 38ratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A excellent RTS-lite where building walls is more important than your economy, but only just. The story is decent enough, and the art is fantastic. The entire game oozes with flavor that is hard to describe. Building stuff is also quite fun. Learning what works and what doesn't, what to buy first and what to avoid, etc. I recommend this game for anyone who likes tower defense games or RTSes.
Я не могу не порекомендовать эту игру, но могу порекомендовать разработчикам из Digital Sun её доделать. Бесконечно врубать паузу и летать над картой, чтобы ни дай бог ни один боец не упал со стены - это тот ещё экспириенс. Не удивлен, что до конца прошли только 3,2%. Но мне понравилось
This is a fantastic game. The campaign is of exceptionally high quality. It varies up the mission types without getting stale, the story is good but not too dense with cutscenes. The balance of units/building is great. Doesn't require training hundreds of guys to fight the thousands of enemies. This is like they are billions but not copying its format, varying it and succeeding in doing so. Highly recommend this if you liked they are billions.
soothes my chipmunk brain
Tower Defense and Legos, what more could you want.
В целом, игра неплохая, но: - Чтобы проходить Кампанию на обычной сложности, это надо, пипец как, запариться, потому что разработчик решил, что времени на развитие игроку надо давать по крошкам. И в итоге, вы либо играете в нервные гонки, либо снижаете сложность, чтобы развивать поселение в своем чилловом темпе, но тогда страдает сила орд врага. - По началу, мне казалось забавным такое строительство, но чем сложнее оно становится с уровнями, тем ты начинаешь осознавать, что это лего больше начинает напрягать, и из фишки, становится еще одним усложнением. - Оптимизация. На экране нам не демонстрируют что-то умопомрачительное и детализированное, однако, оно периодически умудряется заставлять вентиляторы в ПК подвывать, будто я запускаю что-то графонистое. - Развитие поселения в кампании. Построек мало. Чтобы их развить в полноценное поселение надо время, которого, как я писал выше - тоже мало. В целом, там вообще система из двух-трех ночей, за которые ты либо успел, либо пошел вон. - Прокачка между главами. Она есть, но она не слишком впечатляет. И когда доходишь до ее максимума, не испытываешь какого-то удовлетворения от этого развития. В целом, не лучший представитель жанра подобных стратегий, но поиграть можно, хоть и необязательно.
A great blend of genres from city management to tower defence. The greatest must be the freedom of constructing walls, defences and structures. You can build from the ground up or save your creations for quick building. A fairly interesting story that leads you on more and more difficult missions. The campaign is split up into exploration/story, tower defence and city builder modes. You also get a free mode where you defend a position from enemies approaching from every direction, think "they are billions". You can pet the crow! Watch me play it here: https://youtu.be/Bz0LouITXGI?list=PLYPDVaMrWrDQUgJI7sNM5Ok22Uq4j4aXv
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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